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Messages - LoSboccacc

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1591
When it connects to a server, the router will allocate a random port and allow reply packets to pass. If connecting to a server behind NAT using a published name, it's more complicated but still *should* not require manual configuration.

Are you connecting using published name or IP? Are your server outside or in the same network?

I've a public ip on my home connection, the server is in internet, runs on a cheap cloud provider. I'm using the ip to connect to the server. I've a fritz.box router, run trough all configuration and all thing firewall-y are disabled.

Games like war thunder work over udp without showing network limited warning, but they do use upnp, so I don't know. It might very well be this router being an ass.

1592
so, I did more testing cleaning all upnp reservation on my firewall and it seems this app doesn't try to open any port, that might be why it works on 3g but not on wifi

which port should I forward to it? same as the server?

1593
I am! Keep up the good work!

1594
they released all previous version download links!

http://forum.kerbalspaceprogram.com/index.php?/topic/131906-the-earliest-versions-of-kerbal-space-program/#comment-2404567


I've never played 7.3, having started at 8.x

sadly old forum content is hard to come by, but there were some really good mod back then

1595
I've been waiting for 1.1 and 64bit support to start my new career

Same. Is there any idea when it's going to come? I thought it was supposed to hit months ago.

they finally fixed the gear key so you need to hit it only once first time, allegedly, and the rest are bugfixes. luckily porting to playstation didn't take development time eh?

1596
btw: thanks for the docker image, it made installing super smooth!

I would just add a port to download the save folder, for backup reasons



Edit: it's very sensitive to high packet loss, on 3g works well but on the noisy home wireless it can't even get to show the map

1597
just found this!

bought on the spot and installed a server. this would make running a succession game sooo much better!! would it be possible to have a view only password?

1598
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: February 10, 2016, 01:14:12 pm »
if it's 2d even phaser js can fit the bill, it's veary easy to build prototypes there

1599
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: February 10, 2016, 12:17:54 pm »
oh nice, Steve's adding commercial damage control and hangers. So now it's possible to make a deep space military base to deploy to empty systems that can also hold fighters and/or FACs. Hell, you can make a fleet storage base if you want.

Only restriction though is that military ships in civilian hangers still have normal maintenance requirements

you can be star swarm now :D

1600
Other Games / Re: X-Com 2: Welcome Back, Commander.
« on: February 08, 2016, 05:08:23 am »
The previous installment also had that feature.

precisely why I was asking.

1601
Other Games / Re: X-Com 2: Welcome Back, Commander.
« on: February 08, 2016, 05:05:24 am »

As has been reiterated ten billion times, this isn't the thread for nostalgic comparisons to oldcom. 

nope. I asked a direct question on this xcom mechanic compared not to oldcom but the previous installment of this very series, before evaluating for a purchase. plz stop trolling. to all other answering to my question, thanks.

1602
Other Games / Re: X-Com 2: Welcome Back, Commander.
« on: February 08, 2016, 04:34:47 am »
one important question: is the bullshit alien free-turn-when-spotted still a thing?

No, the aliens no longer move into cover when spotted.  The developers took this into account and just made you automatically win the game as soon as you start, since it's no longer possible to lose or even take damage.

don't understand the snarky comment. original xcom had proper fair turns and wasn't any easier because of it.

1603
Other Games / Re: Robocraft - F2P Minecraft + World of Tanks
« on: February 08, 2016, 04:19:45 am »
What's a non-stupid way to design hovercraft? Mine are uniformly awful, except for the design that I elaborated on in the own thread.

this is the most basic hovercraft. notice it was built before the hover being nerfed and buffed again, but it still workish and the principles are definitely the same

https://youtu.be/jvO5o2mNmGk

I also have one T5 guide with images instead of videos, if you prefer

1604
Other Games / Re: X-Com 2: Welcome Back, Commander.
« on: February 08, 2016, 04:09:37 am »
one important question: is the bullshit alien free-turn-when-spotted still a thing?

1605
gf comment: "are you playing space china?"

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