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Messages - LoSboccacc

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271
General Discussion / Re: Star Wars [Warning: Spoilers inside!]
« on: December 23, 2019, 02:40:40 am »
Spoiler (click to show/hide)

272
General Discussion / Re: Star Wars [Warning: Spoilers inside!]
« on: December 22, 2019, 02:22:11 pm »
disclaimer: I enjoyed episode nine, it was a good start wars flick, but it has its share of silliness


anyway if I had to pick one thing to criticize it lacked a larger finale a la episode three, with the impact on the galaxy as whole more evident

273
Play With Your Buddies / Re: From the Depths Bay12 Faction
« on: December 09, 2019, 02:50:15 pm »
no it's just the transition between movement ai and fighting ai which generates a discontinuity on the target, which becomes a singularity on the derivative term of the pid error. the ai implementation is broken from the barebones that was before the ai/movement split and hasn't got a single fix from since. I've 4 ticket open on ai alone on their bug tracker, from stuff that just don't trigger to angle errors (10deg being -350, making the craft roll the long way) to vector normalization (circle ai only use forward propulsion going one direction).

e:

updated the thrustercraft to have some ciws and updated the airship 2210 so that it consume almost no materials while not in combat, it also get 4x more ammo storage, it's not as armored but doesn't damage anything essential if it goes up

274
Play With Your Buddies / Re: From the Depths Bay12 Faction
« on: December 09, 2019, 02:30:59 am »
got around building a laser craft so that it doesn't eat up materials to keep shooting https://steamcommunity.com/sharedfiles/filedetails/?id=1932565549

at 250k resources is not super expensive and it's quite resilient to damage, sometimes it decides to do a barrel roll into water but still. ai gotta do what ai gotta do.

Spoiler (click to show/hide)

the large nose cannon is supercavitating, so it's not completely defensless against subs.

the top laser does 6k dps and has a point defense, can stop few missiles and small crams, but a large missile alpha strike is going to destroy this thing.

the bottom turrets are quite armored, I was looking for reasonable sized armored turret for another ship and ended up building the ship hull around the space needed for their base rotation.

275
Other Games / Re: AI Dungeon 2: AI Based Text Adventure
« on: December 06, 2019, 10:37:09 am »
thanks that one worked.


the AI losing context and picking weird meaning for words is amusing, to a point. but I'm gonna bail before this becomes another mermaid thread.

Spoiler (click to show/hide)

276
Other Games / Re: AI Dungeon 2: AI Based Text Adventure
« on: December 06, 2019, 04:18:06 am »
I get 403 errors at the play link


277
Play With Your Buddies / Re: From the Depths Bay12 Faction
« on: December 05, 2019, 06:10:22 am »
I'm having trouble finishing things up because devtest is changing steam and ammo production, including various new bugs on AI and PIDS, so until things get stabler I'm kinda stuck.

278
Play With Your Buddies / Re: From the Depths Bay12 Faction
« on: November 30, 2019, 05:43:29 pm »
got around and patched up my frigate into something kinda working https://steamcommunity.com/sharedfiles/filedetails/?id=1925113661 I'm still working on it because the ciws are giving me issues

279
or a console. this thing has a limited catalogue, so it's not even a remote pc, it's more like a remote console.

also the moment the traffic spikes asthe software gets traction, the isp will start the "netflix dance" about peering agreements and whatnot. can't really see google providing the free tier for free for long.

280
the pricing and model is terrifying, why would anyone but games on this platform only to lose everything when the service is cancelled?

there are plenty platforms where you can play games out of the our existing library already, this seems just a massive step back

281
Play With Your Buddies / Re: From the Depths Bay12 Faction
« on: November 25, 2019, 05:25:34 pm »
I updated the airship so it's a little less resource hungry. still very expensive to maintain in campaign, so I'm working on a traditional battleship

Spoiler (click to show/hide)

I'm having a lot of difficulties building support ship that work well enough to escort the capitals in late game. they either end up too frail so become combat ineffective too fast or they're too weak and their dps barely contributes to the battle.


e: updated again now it's super easy to pilot by hand, after an incident involving a badly spawned enemy fleet, some hazardous landing maneuver and a nearby ship lobbying cram on the area whole

Spoiler (click to show/hide)

282
Other Games / Re: Armoured Commander I & II - roguelike WW2 tank simulator
« on: November 23, 2019, 03:09:25 am »
iirc the hull down roll is pretty hard if you are not on some specific terrain

283
Play With Your Buddies / Re: From the Depths Bay12 Faction
« on: November 22, 2019, 10:10:20 am »
Impact mode doesn’t overpen; I fired it at a duster and it deleted the entire thing, not even a “too damaged” warning or anything.

yeah I'm having that issue with this big ass railgun I'm making, gotta try the hollow point if thump damage is that good, heard it was limited to max one block killed per shoot or smth.

I'm using aphe so far with hilariously random result, from instant ai kill to shell exploding 10 meters out of the other side of the ship.

284
Play With Your Buddies / Re: From the Depths Bay12 Faction
« on: November 22, 2019, 09:23:51 am »
how's the particle cannon?

285
Play With Your Buddies / Re: From the Depths Bay12 Faction
« on: November 21, 2019, 02:52:57 pm »
Spoiler (click to show/hide)

I got the transport out. At some point we might want to give the fleet a common color scheme, so they seem related to each other.

https://steamcommunity.com/sharedfiles/filedetails/?id=1917730787

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