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Messages - LoSboccacc

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376
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 11, 2019, 02:36:13 am »
And star ruler 1

377
So I watched some YouTuber that guy the early demo and this really looks to have a lot to it already, but I'm unconvinced that the game loop is actually going to be engaging in the long run

Let me explain: I haven't seen much in the way of interesting decision points in the build system so far, you need just about a little of everything and the salvage system so far seems to provide more of the same resources you use for the normal activities.

The Kickstarter mentions multiple endings so maybe story mission could extend the game loop enough to keep it interesting, but it seems to lack some depth, unless it's hidden in the faction system to come.




378
Doesn't deserve its own thread yet, but I bet there'll be one soon for Satisfactory. Basically 3d Factorio, if you absolutely must have a trite description.

Got an email saying that I've got a key waiting for the weekend event. So I guess I'll be doing that tomorrow after work.
Ooh, I've been eyeing that one - definitely create a thread and post your impressions when you get a chance to play.

definitely, that game is on my watchlist, didn't know it was closing on alphas.

379
General Discussion / Re: KILL SIX BILLION DEMONS Discussion Thread
« on: March 06, 2019, 11:39:52 am »
I can't remember him from previous arc so I'm missing lot of context, who's the big guy hammering the sword?

380
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 06, 2019, 10:04:13 am »
Relativistic weapons or starships just make many space opera tropes go out the window because almost nobody could be trusted with a spaceship when a rogue freighter captain could do apocalyptic damage by crashing into a planet.

but at least put that in the fluff, like navigation uses mass as beacon because of the speed involved, so you can only aim at the general direction of something as big as a star from system to system (and accelerating takes time so you cant hit a planet with relativistic energy within the same system you are)

381
Other Games / Re: Space Haven - RimWorld inspired spaceship colony sim.
« on: February 27, 2019, 07:46:44 am »
uhm, that's a little steep for me  :-\

382
Other Games / Re: Supreme Commander: Forged Alliance
« on: February 17, 2019, 12:09:43 pm »
I mean, there's nothing wrong playing easy and just testing stuff out, even in multiplayer for with mixed skills the ppl that know how to play can take the chance and test out the less strong strategies and maybe learn something.

383
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: February 15, 2019, 03:37:38 am »
am I doing something wrong or is it so that early game has nothing much happening beyond click trough anomalies and the occasional space amoebas?  ???

384
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: February 09, 2019, 12:24:41 pm »
one nice side effect of object oriented programming is that the subject of a method is usually clear, so the method name can be just the verb. solves the problem of having to encode everything in the function name. not that there aren't plenty libraries with weird naming eh.

386
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: February 07, 2019, 12:47:34 pm »
Maybe it makes sense in context

I'll quote for you the javadoc:

The operator honors backpressure from downstream and signals each value on-demand (i.e., when requested).

I'm not joking I swear that's real.

387
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: February 07, 2019, 12:44:54 pm »
There's a chance I'll work on mono

388
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: February 07, 2019, 10:54:30 am »

389
Other Games / Re: Eco: Save the planet from YOURSELF! (And an asteroid)
« on: February 07, 2019, 04:21:23 am »
dammit they significantly lengthened the  tier 0 grind, with the small cart behind a star, foliage and branches slowing you down significantly during logging and the new stone mechanics where the stone pick only breaks specific types of stones.

390
I didn't see Stormworks mentioned yet https://store.steampowered.com/app/573090/Stormworks_Build_and_Rescue/

it's a mix of vehicle building with randomly generated rescue missions. mission go from somewhat stale (there's a lot of carry people around) to watering fires to whatever the workshop can throw at you, changing weather keeps them somewhat fresh but there's not really enough variation. it can be nice and it has some interesting visuals.

the building system varies from pretty simple to quite convoluted, controlled by an in-game option, which I like: allows everyone to get the difficulty they want out of it. the physics of water and such are quite good, the damage model is ok for what it needs (just don't bump into things and you'll keep afloat) but the need for engines to breathe air in the advanced building mode does complicate things a little and makes handling rough weather properly challenging, so I'd suggest that.

overall it's not for everyone but if you liked from the depths for building ship this is more of the same minus the combat.




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