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DF Gameplay Questions / Re: Dwarves job choices
« on: January 18, 2011, 07:08:00 am »
fishing wins almost always
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Personally improving the Draw Distance and LoD stuff is pretty important, since Gamebryo is absolute shit at that.

Radiant Story is also smart enough to know which caves and dungeons you've already visited and thus conditionalize where, for instance, a kidnapped person is being held to direct you toward a specific place you haven't been to before, populated with a specific level of enemy. This helps Bethesda avoid repetition and usher the player into areas the team wants you to explore.
If you're really good at a particular skill, like one-handed weapons or destruction spells, a stranger who knows of your reputation may ask for training, challenge you to a duel, or beg you for a favor that will require you to show off your skill
That's not a reason, that's just an opportunity. Why would they want to invade and conquer? I don't recall any reason being given within the game.
Greener pastures? Like, maybe they were running out of light bloom.
didn't absorb meI must've spent hundreds of hours on itHrmmm...
But seriously speaking, I get that you didn't get into Oblivion the same way you did with Morrowind. Still, it obviously was entertaining enough for you to play it a lot.
QuoteSerious or fatal injury accounted for three per cent of all firearm crimes in 2006/07.
Which seems low, until you realise thatQuoteWeapons (excluding air weapons) were fired in 40 per cent of firearm crimes.

the areas with the most gun control in the US (California, Illinois, New York) also have the highest violent crime and homicide rates.
(the part on the same domestic violence rate is false, at leas in term of death)