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Messages - LoSboccacc

Pages: 1 ... 390 391 [392] 393 394 ... 408
5866
Forum Games and Roleplaying / Re: The wikipedia game
« on: November 23, 2010, 08:53:38 am »
Pterula -> http://en.wikipedia.org/wiki/Special:BookSources/9780851998268 (the isbn link) -> United_States -> mississipi river -> Siege_of_Vicksburg -> Ulysses_S._Grant -> 21st_Illinois_Volunteer_Infantry_Regiment -> Category:Illinois_Civil_War_regiments -> 124th_Illinois_Volunteer_Infantry_Regiment

score three for me!

chaining!
http://en.wikipedia.org/wiki/124th_Illinois_Volunteer_Infantry_Regiment to http://en.wikipedia.org/wiki/Book_of_Sui

5867
Forum Games and Roleplaying / Re: The wikipedia game
« on: November 23, 2010, 08:01:25 am »
awwwww, I've found a shorter one but I'm late
Sorry. Post it anyway, I'm curious. Using the disambiguation page was the only way I found to get to england.

mutation->dna->Frederick Griffith->united kingdom->labour party

I knew there was some british involved in the dna discovery

5868
Forum Games and Roleplaying / Re: The wikipedia game
« on: November 23, 2010, 07:12:33 am »
awwwww, I've found a shorter one but I'm late

5869
DF Dwarf Mode Discussion / Re: Remember your first Fortresss?
« on: November 23, 2010, 05:28:06 am »
I remember the very first fortress.

I was following The Complete and Utter Newby Tutorial for Dwarf Fortress, it was on the early 40d era.

I built a downward stairway, and then a long tunnel ending with a upward ramp, for the wagon.

then I started the flooding project for my farms, tapping the river on the side of my fort. I was somewhat in knowledge of the water pressure, having read the wiki, so I did cut a diagonal tile just before the river. only that I cut it on the same river top level. the water flowed so fast that the lever got submerged before I could stop it. 2 were trapped on the lower levels, in the dining room that was just enhanced with doors. the miner drowned. the others, on the surface, started to gather wood hoping for a pick in the next caravan. a mandrill killed one. another tantrumed and went stark raving mad. then the trapped one started to be dehydrated and one after another died.

and when the caravan arrived, there was no anvil. so the remaining sane dwarves did the only thing they could do: packed up and left with the caravan, abandoning the fortress

5870
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 23, 2010, 04:42:09 am »
Speaking of animals, the import of cats really helped my vermin problem. I forgot to bring any with me, so the outpost liasan brought me 4 for trade. Lesson learned.

and you now have a bigger problem

5871
Other Games / Re: Patrician III opinions
« on: November 22, 2010, 12:01:23 pm »
almost the same game, but for some reason, I liked patrician III more.


mostly because of subtle differences in the way combat was handled

5872
Other Games / Re: Patrician III opinions
« on: November 22, 2010, 11:21:13 am »
steam, five bucks.

besides, this,

Spoiler (click to show/hide)

is pretty lame.

5873
Other Games / Re: Patrician III opinions
« on: November 22, 2010, 10:52:21 am »
I loved that game, but I love grinding games in general (where you need to use your brain a lot to optimize and keep everything running).

the game becomes quite repetitive after you founded your first city, but the campaigns do a great job to keep it interesting.

patrician IV seems a bit dumbed down instead, I should get the demo sooner or later and try that out.

I too hope you're downloading it legitimately.

5874
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 22, 2010, 09:55:11 am »
...and coins.

at the current ore/coin smelting exchange rate, coins will drive up demand to the seven highs.

5875
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 22, 2010, 09:33:10 am »
well, considering that dwarves are the only civ digging up the stuff right now and they don't have a real use for gold it will be a scarce resource.

5876
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 22, 2010, 09:15:36 am »
I guess you can make up relative metal presence from the raws tags and world layers, for a start, and then let the market adjust.

5877
DF General Discussion / Re: Dwarf Fortess or Minecraft?
« on: November 22, 2010, 09:01:00 am »
hehe I can't just get out of java, it's like a drug to me.

5878
DF General Discussion / Re: Dwarf Fortess or Minecraft?
« on: November 22, 2010, 08:38:18 am »
c does have structs, you know.

...and you can make arrays out of structs.

so it would be users[123]->name and users[123]->password

oop is a concept, java is just one implementation.

the point of oop is information hiding via message passing.

this is from the most autoritative source:

Quote
OOP to me means only messaging, local retention and protection and
hiding of state-process, and extreme late-binding of all things. It
can be done in Smalltalk and in LISP. There are possibly other
systems in which this is possible, but I'm not aware of them.

everything else you found in high level languages are just aid for that conceptual model of programming. don't read me wrong: I love Java, I love a subset of c++ (the one that allow to keep your sanity). I would not even think to program in plain C ever again, and all the object/classes/inheritance and stuff high level languages provides are most welcome as allow for a clean and lean implementation of that conceptual model.

but there is nothing more than that in OOP. it takes only a bit of effort to make it work in plain c.

oop in c isn't pretty, but works in the same way that oop works in java.

make a struct instead of a class, make method accepting the struct pointer name self as first argument and you're set.

for more contrive examples I'll redirect you there:
http://stackoverflow.com/questions/415452/object-orientation-in-c/415536#415536

but all of that is just contrived mumbojumbo for porting java concepts in c (but oop is not about inheritance and polymorphism)

5879
DF General Discussion / Re: Dwarf Fortess or Minecraft?
« on: November 22, 2010, 07:02:03 am »
You probably should not hiss on C if you have no real experience with it. It can handle OOP just fine (better than Perl, for one), and I doubt Toady used even single goto statement. In hands of unexperienced (or, worse, too self-confident) programmer C++ is far worse than C.

C is OOP? I was under the impression that C wasn't, and thus the reason C++ came into light. I work primarly in C++, java, and the new kid on the block C#, never realy put any effort into C, so I can only go off old legends of legacy systems.
The more you know...
[/quote]

Quote from: Alan Kay
I invented the term Object-Oriented, and I can tell you I did not have C++ in mind.

OOP is a way of programming that disallow direct access to data structure, every change to a data structure should be performed by an aggregate of coupled methods, maintaining consistency and centralized access.

it's all about messaging.

and it could be done as easily in C than in java.

just put the structure definition in a private module, publish the structure operating method and enforce that the only methods that access a struct are in a well defined header, and whammo! you're ooping your way in C.

some languages have a predefined support for helping programmer with oop, but oop is just a way to 'divide and conquer' your program complexity


5880
DF Modding / Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« on: November 22, 2010, 06:31:55 am »
you could try messing with race index and race id in the memory layout

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