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Messages - LoSboccacc

Pages: 1 ... 396 397 [398] 399 400 ... 408
5956
DF Adventure Mode Discussion / Re: DF 31.17 Adventure Mode Impressions
« on: November 11, 2010, 02:55:36 pm »
im wondering what this peasant/hero/demigod stuff is  :o

character creation points

5957
DF Adventure Mode Discussion / Re: hero,demigod??!! whaaa
« on: November 11, 2010, 02:45:45 pm »
debug code?


btw: it changes the starting character creation points

5958
DF Adventure Mode Discussion / Re: DF 31.17 Adventure Mode Impressions
« on: November 11, 2010, 02:44:33 pm »
the bogeyman punches you!
you're death.

ok, sleeping in hamlet alone doesn't work. time to find out about those permissions

5959
DF Announcements / Re: Dwarf Fortress 0.31.17 Released
« on: November 11, 2010, 02:09:18 pm »
 8) 8) 8)

5960
DF General Discussion / angsty
« on: November 11, 2010, 02:02:14 pm »

5961
DF General Discussion / Re: Endless Siege removal?
« on: November 11, 2010, 12:01:13 pm »
do you have a pit? have pitted any sieger recently? or maybe thrown them around via a bridge? (I'm going trough the bugs that I remember)

5962
DF General Discussion / Re: Not long now!!!!!!
« on: November 11, 2010, 11:58:06 am »
first thing: testing if ranged attacks were upgraded too to the new mechanism.

then, adventure a lot  :D

5963
DF General Discussion / Re: Endless Siege removal?
« on: November 11, 2010, 11:47:44 am »
was that a elvish siege?

5964
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 11, 2010, 11:45:29 am »
on the post there is an image of a toad. the toad is surrounded by dwarves. the dwarves are waiting. the dwarves are out of topic. the dwarves are waiting nevertheless.

5965
DF General Discussion / Re: Endless Siege removal?
« on: November 11, 2010, 11:32:54 am »
if you're not against cheating, dfliquids and magma could burn your siegers.

otherwise a small fortified area with 9 catapults hurling stone at the siegers will eventually drive them away, but you need a place where the catapults can shoot at them


5966
DF Dwarf Mode Discussion / Re: Mysterious fire
« on: November 11, 2010, 10:20:46 am »
fire snakes are not seen on the unit listing, being vermin (I think)

5967
DF Dwarf Mode Discussion / Re: Mysterious fire
« on: November 11, 2010, 09:40:02 am »
maybe a fire imp or one of those fire vermin like the snake fire has come close and started a fire, the imp by attacking with a fireball or the snake by simply being there.

http://df.magmawiki.com/index.php/Fire_snake

5968
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 11, 2010, 09:31:41 am »
back on topic: is there any plan to introduce bashing damage for attacks blocked by armor?

This already happens.  It's what causes the messages like "bruising the muscle through the rope reed tunic".

Threetoe is a member of the development team. He generally has no involvement with the programming side of things, so he probably didn't have any interaction with the crash bug, but Toady still refers to Bay12 as "we," for reasons of inclusiveness.

Also TT does help with playtesting.

but I've newer seen that with a lower grade weapon striking a higher grade armor

edit:
lower grade cutting weapon, anyway.

5969
DF Modding / Re: Stonesense - Official thread - Now with .16 support
« on: November 11, 2010, 08:43:27 am »
Quote
If we want to read the world from DF, we have to copy each piece of data we want to read out

Quote
This becomes exceedingly difficult to implement when you can not add "hooks" and event listeners into the actual game code

*hacks at ReadMapSegment*

maybe one can have variable reload time for slower reads?
like, loading creatures every timeToReloadSegment, vegetation every other timeToReloadSegment and the world terrain every ten timeToReloadSegment?

shame I'm at work right now.

*makes mental note*

5970
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 11, 2010, 08:16:57 am »
woot!

back on topic: is there any plan to introduce bashing damage for attacks blocked by armor?

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