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Messages - TALLPANZER

Pages: 1 ... 40 41 [42] 43 44 ... 51
616
I am sure Mrbobbyg was once a Fetus.

617
DF Community Games & Stories / Re: The 5 dwarves of war
« on: December 15, 2010, 12:24:02 pm »
I am sure Derm will be right behind me
!!PANZER!!
5 in Armor user, 3 in shield user, 1 in dodge, 1 in spear!

618
DF Community Games & Stories / Re: Blockedlance - An Heir is Born!
« on: December 15, 2010, 12:12:52 pm »
I hope you have a nice Tomb set aside for him. Lye to ashes, ashes to fertilizer.

619
Don't forget all the ballista bolts, CONSTANTLY RAINING FROM THE SKY!

620
DF Community Games & Stories / Re: Blockedlance - An Heir is Born!
« on: December 14, 2010, 10:28:34 pm »
well, except for us nob bratz, the fort is full of old dwarfs. Soon all of the old guard will die, and all their deeds will turn to dust as they do.

621
Damn! Someone already took black.
fine then, I would like a dwarf
Name: Urist the Tall
Job: Cannoner
Skills: siege operator and marksdwarf

 

622
DF Community Games & Stories / Re: Playfuloiled - A community penal colony
« on: December 13, 2010, 05:16:03 pm »
I am loveing this, can I dwarfed as the next steel dwarf too come along?

623
DF Community Games & Stories / Re: Blockedlance - An Heir is Born!
« on: December 12, 2010, 01:26:55 pm »
Yay for not being beaten to madness!
Am I old enough to place work orders yet?
or Am I a "working class" nob?

624
DF Community Games & Stories / Re: The New Eternal Halls Thread: Ten: Zrk2
« on: December 09, 2010, 11:25:13 am »
so, a week has passed. Any progress?

625
DF Community Games & Stories / Re: The New Eternal Halls Thread: Ten: Zrk2
« on: November 28, 2010, 03:45:03 am »
and all the Dwarfs that die in those projects will have copper sarcophagi to rest in.

626
DF Community Games & Stories / Re: The New Eternal Halls Thread: Ten: Zrk2
« on: November 28, 2010, 02:24:17 am »
that's the only one now, I made sure of that

627
DF Community Games & Stories / Re: Another Game of Tacticus
« on: November 28, 2010, 02:23:12 am »
I still insist that all sub-tables use a D12. The way it was intended.

628
Three hexes up my murderphant smashes a flood gate:
36
A flood of water pores onto the magma from above
Code: [Select]
###########
###########
###X#######
..M.~~.T...
.~~~~~~....
..~~~~~....
~~~~~~.....

~= water
T= tree
.= ground
M= murderphant
X= smashed gate
#= stone water cistern

629
Crundles should present no problems to an experienced adventurer.

    A tiny underground monster with large claws and horns. It walks on two legs and is dangerous when encountered in large numbers.

While weak individually, crundles often move in large packs and can pose a substantial danger to workers, weavers, and farmers that might be wandering through the underground. However, they tend to scatter when confronted with well-armed soldiers, and so pose little threat to any troops you send to take care of them.

If you rely on traps to defend your fortress, it should be noted that pit traps are fairly ineffective against crundles. They don't hit the ground hard enough. Unless, of course, the ground is made of magma.

It is notable that while they can be tamed by the Dungeon Master, they are small and offer fairly few edible parts, so raising them for food is probably not viable. This and their weakness in combat mean that there is little point in taming them, though they do have a semi-respectable pet value of 50.

630
Right you are sir but I fear I must leave the table after this move as I must go to dinner
no arms and a weak sternum, I shall try a kick
69 yup that leg will fall to your next attack
back to our live goblin friend, stay standing roll:
85 nope he is out like a light
For my last move I play the "Herd of crundles!" card, enjoy
Code: [Select]
###^^^#####
###^^^#####
###+++#####
........c..
..d.d.....c
.Tg..T.Tc..
.......k.c.
.c.T....c..
...c...Tc..
..+...H...c

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