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Topics - Mechanoid

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46
DF Bug Reports / 38a (!!CRASH!!) cave entrance "collapse" in fo
« on: February 06, 2008, 07:57:00 pm »
Very, very odd bug that i'm certain will be reproduced 100% of the time in an unmodified game:

1. Start a (dwarven?) adventurer
2. Get quest to slay monster in cave
3. Go to cave with adventurer and then die and/or quit
4. Start fortress mode game
5. Start over area with cave, encompass all of the caves' area
6. Watch cave entrance seal itself and leave behind bright-red V's and S's.

What's even odder is that once this happens, the entire "plug" will be visible to you having been filled in, nearby ponds will lose visibility on the surrounding walls, and the entire cave complex will seem to fall down one Z level.

So yeah, now, there's no chance in hell my 6 military dwarves will be able to kick ass and chew cave spider bubble gum.

[ February 06, 2008: Message edited by: Mechanoid ]


47
DF Bug Reports / [38a] Pond punched hole through dwarven roof
« on: February 05, 2008, 11:08:00 pm »

Also, the save file: http://www.savefile.com/files/1363511

Apparently, a pond has punched a hole through the roof of a fortress, spilling the water over the floor and letting any adventurer see the light of day.


48
DF Bug Reports / Cleaning and forbidden dimple dye
« on: January 30, 2008, 10:31:00 pm »
Just something i recently figured out; you can dump objects from inside of containers onto the ground. Which of course allows you to empty seeds from bags you dont want seeds in.
Anyways, here's the bug:

In an attempt to bypass the annoying aspect that bags would always be tied up by holding dimple dye, i decided to try and "empty" the bags of the dye, and then have a dwarf put the dye into a barrel by forbidding the bag. The dye was successfully removed from the bag, and was dumped on the ground as a forbidden item (as all dumped items are)

However, here's the thing; a dwarf came along and decided to clean up the dumped dimple dye ... While the dye was still forbidden. Even odder, the game would spam "Could not find path" messages if the dwarves couldn't find a path there.
What's even sadder is that the damn dimple dye was cleaned and erased from existence. Once i removed the cleaning job from each of my dwarves and un-forbid the doorway, they put the dye in the proper stockpile... And when the cleaning job was re-enabled, they still cleaned the dye!!!
ARGH!  :mad:

Thankfully it was an alternate universe, and the only thing that was lost was the time i spent figuring this out.

TL;DR version:
Forbidden objects that are normally cleaned up by dwarves (like loose dimple dye) are not exempt from being cleaned, despite being forbidden. If the path is blocked (through a forbidden door) message spam will occur.
Dimple dye outside of bags will also always be cleaned as long as 1 dwarf has the cleaning job.


49
DF Bug Reports / [Fullscreen resolution 800x600 limitation]
« on: December 15, 2006, 08:09:00 pm »
Attempting to run the full screen resolution at something lower then the windowed resolution will cause the screen mode switch to fail, and remain in windowed mode. I've tested this with black space on and off, along with the two non-graphical tilesets, and in any event those variables do not matter.

If i run the windowed mode at 800x600 and full screen at 640x300, the game will not switch resolutions. Only when the full screen resolution is greater, will the game allow fullscreen.

[ December 16, 2006: Message edited by: Mechanoid ]


50
DF Bug Reports / Black space screws with map export
« on: December 12, 2006, 05:52:00 am »
I'll save you time:
This bug is EXACTLY like the FPS-counter-on-map bug, except instead of the FPS counter being printed onto the map, the black space which stops stretching is placed onto the map. This creates a map that has a series of black stripes -- seperating the map into alternating stripes of black, and actual map.

I think what's causing the bug is that the game isn't exporting directly from the map data file, but instead is exporting from the display (like a series of screenshots; if the screen is corrupted, so will the screenshot)


51
DF Bug Reports / Stockpile held barrels arn't released to brewery
« on: December 04, 2006, 10:50:00 pm »
When a job is assigned to the brewery to brew a drink, the game will fail to look for empty barrels which are in and owned by (custom) stockpiles assigned to storing booze. [The same is also true for stockpiles which own a empty barrel, and are set to store dwarven syrup; the farmers workshop fails to check current stockpiles for empty barrels, which have settings equal to the object being made /refined.]

[Crap -- game version is 22.110.23c, so this may have been fixed already.]

[ December 05, 2006: Message edited by: Mechanoid ]


52
DF Bug Reports / Adventure - Holding more then you should [pic]
« on: December 02, 2006, 03:33:00 am »
A very easilly reproducable bug.

By placing multiple objects in a container, and then emptying the container one item at a time by removing it's contents, you can hold several objects in each hand at once.

For instance:
The player can hold one water skin in each hand. However, if the player takes 3 water skins and stuffs them into a 4th, the player can remove the 3 water skins at a time and end up holding 2 in each hand.


Very likely, the player can hold several weapons in this manner, being able to attack for massive damage (three masterpeice weapons? in one hand?! made of adamantium!? rofl.)


A picture of the bug:

[ December 02, 2006: Message edited by: Mechanoid ]


53
DF Bug Reports / Adventure mode item placement
« on: December 02, 2006, 03:15:00 am »
Adventure mode item placement does not respect the impassibility of workshop features. Right now, i have several peices of leather laying in a workshop tile i cannot access.

edit-
I checked the error log, and it says:
Site Map:  Extra Item Occupancy

The game also locks up whenever i try to leave the area now.  :(

[ December 02, 2006: Message edited by: Mechanoid ]


54
DF Bug Reports / Legendary dwarves take forever to place table
« on: September 28, 2006, 05:23:00 pm »
Legendary dwarves seem to take forever to place any sort of structure, from tables to doors. The only way to get the thing built is to suspend construction, wait till the legendary dwarf leaves the area, and then reactivate the build order.

They seem to be able to complete jobs in workshops just fine, though.


55
DF Bug Reports / baby dropping + wounding + bagged bug
« on: September 27, 2006, 05:25:00 am »
BUG #1
Alright, so i have a fisherdwarf have a baby, and she's carrying it around with her everywhere.

Thing is, the mother died at the hands of a fire man while attempting to haul a bar of metal, and the kid wasn't in her arms. Sadly, i had "no messages" set at the time... Which means that i never knew that she dropped her heavilly wounded baby on the road outside my fort.

The ONLY way for the child to have mangled limbs at the front of my gate, would be that the lone gator on the map had attacked the mother fisherdwarf, and then she either:
Dropped the kid and ran away, leaving the gaurds to deal with the threat
OR
The gator attacked the baby from the mother's arms, and dragged it to the ground, but failed to kill it since the gaurds responded in time (for a change)

Furthermore, NO ONE is attempting to haul the kid off to a bed for him to heal. I have 20 dwarves with "No job" and health care turned ON, and not one dwarf is being displayed in the jobs menu as dragging him to a bed. YES, they bring the child food and drink, but they do not move him anywhere, despite having 8 free beds, and even asigning the baby a bed of his own. I watched him blink a red + for 5 minutes, and he's still there.

BUG #2.
Some time before #1, i've had three or four goblin child snatchers enter into my base. Fortunetly, they all failed in their missions, except for the last one. Yes, he's dead, but he somehow managed to bag the kid before he expired... And my dwarves drag the bag to the furniture pile, kid still inside.
What's more is that no one is attempting to free the child (he too is being given water and food, but not freedom) from the bag, and the bag cannot be placed as a container. But it gets better; there are multiple copies of the child when i use K to look inside the bag!


56
DF Bug Reports / Oh, crap! Civil war from defaced art! The Sheriff, he do
« on: September 21, 2006, 10:12:00 pm »
Well, at least, it SEEMS like it's turning into a civil war.

1) Miners deface masterpeice.
2) Maker of masterpeice tantrums.
3) Sheriff drags tantrumming dwarf to jail after destroying several things.
4) Sheriff fails to drag the bastard there in time, and gets his leg injured to RED status by tantruming dwarf.
5) Tantrumming dwarf is killed by falling bridge in a "accident" while not tantrummed

6) Miners deface masterpeice again. Different dwarf tantrums, this time in a party.
7) Dwarf tantrums, kills 3 others. Sheriff can't stop murdering spree since he's injured and in bed.
8) Nearby dwarves become pissed, and tantrum. >3 dwarves tantrumming, unknown # more dwarves are "unhappy" or "miserable"

9) Assumably, "Civil war" bug could emerge again if this series of events continues or spreads.

[Well, they didn't civil war, but the fortress did eventually grind to a halt as half or more of the population was unhappy, wounded, caring for said wounded, or tantrumming... Which is about as bad.

Also, the reason why this is in bug reports is that i think it's a bug that a Dwarf which is supposed to be KO'd by the Sheriff can wake up, and injure the Sheriff to such a unhealable state. And that so many crimes can be perpitrated without soldiers intervening, acting as deputies.]

[ September 21, 2006: Message edited by: Mechanoid ]


57
DF Bug Reports / [crash] [38c] skull totem in bucket sold to merchant
« on: June 12, 2008, 03:17:00 am »
Immediately upon selling a bucket to a merchant that had a skull totem placed in it (both of which were manufactured in a dwarf fortress) the game crashed.
The world was a pocket (17x17) map that had Humans, Goblins, Dwarves, and Elves, and only 1 abandoned fortress (the location of which i made the bucket and totem at) and i had chosen the "Play now!" adventure mode.

[ June 12, 2008: Message edited by: Mechanoid ]


58
DF Bug Reports / dwarves try to drink from incomplete well
« on: January 18, 2008, 01:11:00 am »
Related to:

quote:
000483 □ [dwarf mode][jobs][building construction and destruction] Well builder stops and tries to drink from the well before the building is complete

Except instead of the builder, other dwarves who are thirsty will also try to drink from the well. There's a "water source" interaction zone immediately next to the well, and water is immediately below it, if that matters.


59
DF Bug Reports / [38a-c] Doors make items dropped on them "float&quo
« on: March 14, 2008, 10:49:00 pm »
doors that are not open at the time that something is deconstructed/dropped over them will cause the item to stop above them, and then float in mid-air even when the door has been opened/removed

60
DF Bug Reports / Squad leaders dont carry food
« on: November 21, 2006, 03:19:00 am »
I have a squad leader that is told to weild a pair of hammers -- no shield. When the squad (4 dwarves) is told to carry food, the other three carry it, but the leader does not.

However, even when told to carry just one weapon, the squad leader still doesn't carry food!

This is the latest version; v0.22.110.23c
Highly disruptive, since the squad follows the leader.


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