Sweet, sweet work on the flooding. The radically moving numbers kind of look like ripples. Though i was expecting the lower level to fill nearly instantly and completely PWN the miner, i was a little confused as to why the water seemed so oddly thick. Probably just too adjusted to the speed of the "OH SHIT, WATER/LAVA FLOOD. FK!" flows that are in the current version, and also probably slowed down on purpose so you can more accurately gauge what your code is doing.
In any case, it's doing a fine job. Maybe your next video could be about...
quote:
Originally posted by flap:
There is no option yet to remove the floor/roof between 2 z-levels?
Channels.
Digging a channel = digging downwards
Digging out a staircase or a ramp also allows the destruction of ceilings (dwarves need to stand on something to successfully dig out something above them) It was stated somewhere around page 16 or something, i think, so it was easy to miss.
It'd be fun to link together all the little ponds outside your fort, dig a massive pit underground, put a grate on the top, and then completely drain every single body of water on the map. Then collect the fish that are flopping in the mud /on the grate. 
Or even better, build a 1x9x3 glass window and make a HUGE aquarium for your dining room.