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Messages - Mechanoid

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631
DF Announcements / Re: Dwarf Fortress 0.23.130.23a Released
« on: January 17, 2007, 07:08:00 am »
I'm wondering, if i mine out chunks of ore near the lava and get a lava flood, will the chunks of ore be "melted" by the heat, or simply destroyed as per before? Though, the destruction of coal by the lava would make more sense then metals... Heh, to get a platinum floor, just fill room with platinum ore and flood with lava for 1-2 months. Alternately, use a nobles' room to achive the same effect.  :p

[ January 17, 2007: Message edited by: Mechanoid ]


632
DF Announcements / Re: Dwarf Fortress 0.23.130.23a Released
« on: January 17, 2007, 04:04:00 am »
OM AH GAWD
OM AH GAWD
OM AH GAWD
HOT


No really, 'ON FIRE' HOT.


633
DF Announcements / Re: Dwarf Fortress 0.22.110.23c Released
« on: November 17, 2006, 10:23:00 pm »
code:
FFFFFFF    AA      PPPPPP    !!
FF        AAAA     PP   PP   !!
FF       AA  AA    PP    P   !!
FF      AA    AA   PP   PP   !!
FFFF    AA    AA   PPPPPP    !!
FF      AAAAAAAA   PP        !!
FF      AA    AA   PP
FF      AA    AA   PP        !!
FF      AA    AA   PP        !!


634
DF Announcements / Re: Dwarf Fortress 0.22.110.22f Released
« on: November 04, 2006, 01:15:00 am »
quote:
Originally posted by Capntastic:
takes a lot of time to dig into.

//joke


635
DF Announcements / Re: Dwarf Fortress 0.22.110.22e Released
« on: October 30, 2006, 04:11:00 am »
Barrels can contain as much booze as was the stack that was used in it's creation, multiplied by 5 (i think) so if you have a stack of 10 plump helmets, and you get 5 drinks from 1 food item... 50 drinks can be put into a barrel, i think  :(

636
DF Announcements / Re: Dwarf Fortress 0.22.110.22e Released
« on: October 29, 2006, 08:23:00 pm »
Fap?
FAP FAP FAP!

637
DF Announcements / Re: Dwarf Fortress 0.22.110.22b Released
« on: October 22, 2006, 12:24:00 am »
FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP WIN FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP WIN FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP WIN FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP WIN FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP LOL FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP  FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP
MOAR
FAP FAP FAP etc

[ October 22, 2006: Message edited by: Mechanoid ]


638
DF Gameplay Questions / Re: cave river and cave ins
« on: October 14, 2006, 11:34:00 pm »
Yes.

639
DF Gameplay Questions / Re: why ponds
« on: October 14, 2006, 04:39:00 pm »
They're used to improve rooms, and to be an aspect of a "zoo" which your dwarves can start parties in.

640
DF Gameplay Questions / Re: Understanding Aqueducts
« on: October 16, 2006, 02:16:00 am »
quote:
Originally posted by Skyrage:
By the way, does a one-ended aqueduct serve ANY  purpose whatsoever?

I suppose you could place it over water, the chasm, or lava, then fill it with water forcing creatures to walk around it, and as they do, open a lava floodgate and steam them?

Otherwise, if it does have a purpose, i havn't found it yet.


641
DF Gameplay Questions / Re: Understanding Aqueducts
« on: October 14, 2006, 06:36:00 pm »
quote:
Originally posted by Draco18s:
Your problem the first time is that an aquaduct has to have TWO exits--left and right

You can also create T-shape and intersection ( + ) aquaducts. pressing W, A, S, and D will create the desired opening in the aquaduct; A+D will create a horizontal aquaduct, while W+S would create a vertical one.

Also note that aquaducts, if either of the 3 end peices are NOT touching land, the aquaduct WILL flood with that liquid! This means that an aquaduct that only goes halfway across the lava river will fill with lava.


642
DF Gameplay Questions / Re: Fixing Cave-Ins
« on: October 13, 2006, 07:10:00 pm »
quote:
Originally posted by akinoshura:
<STRONG>So this forum has been really awesome in answering my questions (thanks guys!) so I just have another question. Is there a way to fix a cave-in, ie, once it's caved in, how do I clear away everything? I tried to [d]ig it all back out, but I couldn't designate all of the debris to be mined out.</STRONG>

When the cave river or magma river floods when you hit it, it generates a danger level which prohibits mining in the area. The same thing may occur when a cave in happens. Give it a minute (the tiles which were turned into debris piles will support the ceiling) and then attempt to designate the debris area for mining.

As stated above, build a support somewhere within the 7x7 area to stop further cave-ins.


643
DF Gameplay Questions / Re: Door thickness
« on: October 11, 2006, 03:47:00 am »
Good question.

It'd also make sense that the wooden doors would be weaker then the stone doors, especially when up against a fire-spewing creature, if the above were true.

[It'd also make a "Brace Door" metalsmithing job sensible; now, you can brace weaker doors with stronger materials.]

[OMG, Skull doors!  :D ]

[ October 11, 2006: Message edited by: Mechanoid ]


644
DF Gameplay Questions / Re: Building a Moat
« on: October 07, 2006, 08:09:00 pm »
Also realize that dwarves are incredibly stupid at this point in the game.

Drowning deaths caused by moat flooding are relatively common... So the most your moat ever really needs to be is 1 tile wide. You can make it wider of course, but just keep in mind that as dwarves wander around the front gate, some are bound to go into the channel... and drown.

[Also, when you're eventually able to fill the moat with lava, any dwarf doing a job [that needs to cross the moat to finish it] will attempt to "Beat the train" so to speak, and walk along where the lava is going to go... And get burnt up in the process. The same goes for animals; including pets.

If you do get a corpse in a moat, just build a bridge over it to "destroy" the body and stop it from generating "Cannot find path:" messages]

[ October 07, 2006: Message edited by: Mechanoid ]


645
DF Gameplay Questions / Re: fey mood not claiming workshop?
« on: October 06, 2006, 02:54:00 am »
If you've hit the lava, you may have to build a lava forge. Otherwise, make sure you've built all the product-producing workshops. (Like the metalsmith's forge, leather workshop, and crafts workshop, etc)

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