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Messages - Microcline

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226
I always thought of Dominions 3 as the spiritual successor to MoM.  It seemed to expand the areas that needed it and perform a few re-balances to make the game more interesting: namely, adding multiplayer and making commander units and item creation worthwhile endeavors.  The balance is still a little bit off and somewhat dependent on luck, but the best summary I heard was that it's less of a competitive game like Starcraft and more like a multiplayer Dwarf Fortress.

The only real loss over MoM is the lack of tool-tips.  While both games are complex affairs with manuals full of spreadsheets, I found MoM much easier to learn because of the better in-game help.

227
Other Games / Re: The Elder Scrolls V: Skyrim
« on: March 21, 2012, 11:26:36 pm »
Anyone who says Skyrim is a bad game is flat-out wrong.
To the extent that this can be true I am willing to agree.  I don't think that anyone is arguing that Skyrim is bad in a way similar to, say, DAII, and it certainly deserves praise for being an ambitious open-world RPG in an industry increasingly dominated by cutscenes and quicktime events.

Don't get me wrong, I'm not saying that one can't dislike Skyrim for one reason or another but as a game it succeeds on so many levels.
On the other hand, while I'm willing to give Skyrim points for trying, I wouldn't necessarily classify what it does as "success".

Comparing it to previous Elder Scrolls games invokes nostalgia to smooth over all the jagged edges of the design we didn't like leaving only the shiny finish of the things that we did.
This is something I would vehemently disagree with.  The cry of "nostalgia" is a byproduct of the industry's focus on only hyping the latest products, and damages the credibility of games in comparison to other artistic mediums.  If anyone tried to brand a critic of The Godfather Part III, Aliens 3, or the majority of horror sequels as guilty of "nostalgia" they'd be laughed out of the room.  Looking at Skyrim in comparison to previous TES titles, the writing is weaker, the setting is poorly developed, and character customization and player abilities have been severely reduced.

I personally found Skyrim very enjoyable and far from an 'interactive movie'. The atmosphere was so thick you could cut it with a knife and there was plenty to do and see. Skyrim is a world that I will keep coming back to just so I can enjoy the little things like stalking deer through the many forests or climbing the various peaks to pick exotic alchemy ingredients.
I don't know what game you were playing, but the "atmosphere" of Skyrim is the naked Nord joke character from Morrowind copy-pasted a couple hundred times.  They really didn't put any effort into depth or nuance for the Nord culture.

Bethesda put a remarkable amount of effort into the newest Elder Scrolls game and it shows. It is far from a hack and slash job hence why it's enjoyed substantial critical and popular approval. Skyrim gave me hope again that during these dark days in PC gamings descent into casual gaming, pay-to-win and Modern Man-shooter XVIII [now with thrice the level of brown but with one third of the new content you used to expect] that there is still hope because there are still some developers out there that are focused on making quality games with remarkable depth who may not be perfect but are at least trying to make it work.
The game was heavily consolized, as demonstrated by the terrible UI, cut features, delayed CS release, and Xbox content lockout.  I'm willing to concede that Todd Howard is likely one of the few AAA devs who actually cares about his games, but I think there's good reason to question his competence.  If the amount of features gained is compared to the features lost in Oblivion and Skyrim, you'd find it a quite unacceptable ratio.

228
General Discussion / Re: When Kickstarter goes wrong?
« on: March 16, 2012, 04:52:56 pm »
Good god, it's like the Spore design document channeled through Peter Molyneux and posted on Deviantart with copious amounts of "original content do not steal".

Quote from: Ellwood Bartlett
HOW DO I BUSINESS
This has to be a joke.
Not even the most retarded, brain-dead scumsucking basket of idiocy on the planet would willingly look at this and go "Yeah. This seems like a good plan. I think this could pan out without the internet viciously mocking me."
The project is a good example of a "dead baby monkey." A project which is absolutely terrible, everyone else can see it is obviously terrible, but its creator, emotionally invested in the project, will never let it go, much like a monkey whose baby has died will continue attempting to take care of it and coax it awake.

And the sadness quotient of this project just increased 3-fold.
It seems more likely that the guy successfully opened a pizza shop, played a few video games and assumed that the development processes operated in similar ways.  If he had invested more time and effort into it he'd have researched the development process, picked up a bit of coding, written a more solid design doc, and be funding it with his own money.

229
Other Games / Re: Mass Effect 3
« on: March 16, 2012, 07:39:48 am »
Neverwinter nights 2 wasn't made by Bioware though
You're right, I played so much NWN that the bioware logo is burned into my brain. I'm not a fan of Obsidian either, by the way.

Yeah. Obsidian is good at making stories and pathways with many winding twists and turns. They just aren't good at making games. I hate to say it but I think Bethesda is the best bet for a quality RPG game out there. Although maybe the opinion of Bethesda has changed since Skyrim to one of awe, but I remember Oblivion and that game was a barrel of monkeys. This is why I GM.

I also like From Software. Dark Souls and Demon Souls are fucking awesome. I don't care how Japanese they are, how hard they are, how difficult the interface is, THEY ARE SO PRETTY!! And pretty epic too.
At first I was a bit hesitant to call them RPGs, but I have to admit the Souls series channels the spirit of old-school AD&D DMs who would show up in mittens, a hood, pig tail socks, and a stack of twenty cloaks and convince the group that running Tomb of Horrors is a good idea.  Obsidian/Black Isle always struck me as the group most trying to replicate the PnP feel.  Bioware reminds me of an insecure, first-time 4E DM who segregates his game into combat zones, dialog zones, dance zones, and cutscenes, and Bethesda, while an overall respectable developer, seems entirely too fixated on AI and procedural content despite being terrible at coding AI and procedural content.  I try not to think too much about a concrete definition of cRPG, though, as it always ends up either too inclusive ("Halo is an RPG") or exclusive ("SS13 is the only cRPG").

There's a pretty good summary of what went wrong with the ending here.  I find it kind of funny that it's not until a week after release (where all publications scream "11/10 GOTYAY BUYBUYBUY") that game critics realize they actually need to mention the flaws of a work to avoid people getting wise to their antics.  At least people are finally realizing that expecting ethics or journalistic integrity from game media is like expecting Lucy to let you kick the football.

230
Other Games / Re: Starbound - A flat yet infinite universe.
« on: March 16, 2012, 06:49:43 am »
That was just suggested 2 posts ago >.>
I think Ozy was mentioning an example of a user interface that implements Virtz' suggestion.

231
Other Games / Re: Sandbox Games
« on: March 13, 2012, 10:58:16 pm »
I know that it's already been mentioned, but Just Cause 2 is a fun game to play.

232
Other Games / Re: Mass Effect 3
« on: March 13, 2012, 10:54:39 pm »
OK, I am totally anti-EA and if voodoo dolls worked I'd have one made to represent their corporate entity and play with it all day for what they did to Dragon Age and Mass Effect.

With that out the way, what I want to know is, for someone who loved the original concept of Mass Effect (like, 5 years ago), and loved the first game, but hates to see the quality of anything artistic drop, would you guys recommend I played 2 and 3?

I was a huge fan of Bioware until the EA buyout, but they have lost all that love with infantile marketing, development practices and customer care.  All the key writers have left both teams now Drew's gone, EA are just milking the cow (to try and stay alive) that a decade of solid RPG development built.  It makes me sick, and I will never buy an EA game again - BUT I would consider buying ME 2 and 3 (second hand, of course!) if it offers a solid conclusion to my favourite space RPG of all time.  Without spoilers, do you folks think the trilogy ended as well as it started?
It depends on what you played the games for.  The character writing is roughly the same with a couple good characters (Mordin, Garrus, Grunt, Zaeed), a couple bad characters (the obligatory humans, brought in because Bioware remembered how much everyone loved Carth and the space Nazi in the first game), and some filler.  The gameplay is also roughly the same, being a generic popamole shooter unless you choose vanguard.

The plot is utterly retarded though (the original head writer left after the first game, leaving the incompetent Mac Walters in charge), and if that bothers you I'd avoid the game at all costs.  In the first fifteen minutes Shepard dies pointlessly and is then brought back to life using technology that's never mentioned again.  The crazy plot holes and retcons that occur in this fifteen minute period are pretty well-documented here (there aren't any spoilers as it only covers the first fifteen or so minutes of the game).  All of Shepard's dialog options tend to boil down to "I bet it was the reapers!", making him seem like a raving lunatic when he should be trying to win allies.  The reveal of the Collector's plan is so outright ridiculous that you will be unable to take the reapers seriously as villains again.  Also, it went from "an unlikely hero from a backwater planet saves the galaxy" to "humans are special for no particular reason".

It's worth 10 dollars if you just want to biotic charge people and listen to some interesting characters.  I'd never give them money for ME3 though.  Their massive arrogance in attempting to silence all criticism shows that they are unworthy of customer support.  When they criticized the large number of players who complained about the quality of the product they bought as "entitled gamers" it felt more like the punchline to a Yakov Smirnoff joke than something an actual company would say to it's consumers.  That said, everything I hear about the game sounds like a complete ass-pull, from the reaper's motivations to their method of defeat.

233
Other Games / Re: Assassin's Creed 3
« on: March 08, 2012, 01:25:13 am »
Do we have confirmation that the main character is a Native American?  From the trailer I assumed he was a Natty Bumppo-type frontiersman.

That said, it does seem to be a bizarre choice for setting.  I'd have sent the series to Imperial China myself, but in the end it all depends on the execution.

edit: Thanks for linking the article.  I had only seen the trailer.

234
Regardless, do want.  I miss Tribes.
There's a Tribes remake in open beta, with a thread here.  Between Tribes: Ascend and Planetside 2012 is looking surprisingly good for multiplayer shooters.

235
Other Games / Re: Mass Effect 3
« on: March 07, 2012, 01:36:18 am »
Why this hate for Origin? o_O

Because it's an inconvenience just to use one program to play just one game and have everything else on steam? Maybe I'm being a tad bit unreasonable though...

Will wait till later.

i) You can be banned without reason, and EA has a history of banning people over trivial matters.  EA as a whole has an extremely poor customer service reputation
ii) It scans the user's hard drive without any stated limits (i.e. information can be kept and sold), making it effectively spyware
iii) It forces users to waive their right to legal action against EA.  While this likely wouldn't hold up in an extended court cast, it's essentially a confession by EA that they're going to treat their consumers in a way that's borderline illegal and they won't be able to do anything about it without a long, expensive court battle
iv) The reason with the split from Steam was that Steam has rules and regulations about DLC to protect the consumer.  They left specifically because they wanted to do away with these restrictions, meaning that the DLC problem is only going to get worse.

It's a situation where pirates get an inarguably better deal.

236
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: March 07, 2012, 12:08:33 am »
Love the comments for that video on RPS. It basically boils down to; 360 footage = CLEAR PROOF OF FIRAXIS' DUMBIFICATION OF THE GAME THIS IS AN INSULT TO MY ENTIRE GENERATION

*sigh*

I might just get this for a console, no fear of lag or poor performance on my comp.
Eh, while other games provide clear examples of obsolete console hardware tarnishing gameplay such as Skyrim's reduced armor/clothing slots, low on-screen characters, closed cities, and lack of levitation, I don't see how it should affect XCOM.  The original XCOM had great gameplay with just a 20MHz processor and 2MB RAM, and I'm pretty sure the Xbox isn't that bad.

I'm also echoing people's hopes that the Glam Cam, while cool, will be optional, since that would get a little taxing after a while.
I can't agree more.

I would be okay if there was no psi, as long as the morale system is good.  Psi really did seem out of place and poorly implemented in the original, and unbalancing on either side.  It is a terribly unessential part of X-Com to me, much like base defense: I see why it was there, but I didn't like how it worked and I'm fine without it. (I doubt there will be base defense in this...)
Psi struck me as poorly implemented (although not out-of-place) in the original too.  However, we'll probably see it in the remake given that it's pretty much tailor made for a skill/ability system.

237
Other Games / Re: Mass Effect 3
« on: February 22, 2012, 10:42:57 pm »
I think the boycott rhetoric is overblown, nobody can really know that this DLC dude is essential to the plot. It's just TB stirring up video views. Expecting this to turn out the same as every other game 'boycott': with basically everyone who got worked up about it buying the game.
I don't think this boycott is going to do anything either.  Bioware loyalists are going to buy it day one no matter what, and they've probably already pre-ordered.  We'll probably observe the same trend we saw with DA2 and TOR: a large spike in purchases around release followed by a sharp drop.  The problem is that Bioware can't rely on their ever shrinking core fanbase to keep them afloat, especially given that EA will likely consider anything below ME2's numbers to be a failure.

What will kill ME3 in the end is apathy.  They haven't succeeded in obtaining "Call of Duty's audience" because they aren't interested in RPGs (note that DA2, despite being a sequel sold less than DA:O), and have squandered their existing fanbase with cash-ins, mediocre titles, and poor writing.  Do we still care about Shepard when all his dialog options lead to incoherent rambling about the reapers?  Do we still care about choices when we know that the only tangible result will be an email and possibly and ending slide?  Strip away the bells and whistles and all that's left is a mediocre cover-based shooter, and outside of the dreaded Bioware Social forums (I get the feeling that at this point, like Conservepedia, the Bioware forums have a pretty even ratio of trolls to fans) I don't see many people getting rallied up about it.

238
Other Games / Re: Starbound - A flat infinite universe.
« on: February 22, 2012, 08:44:09 pm »
Yeah, I'd rather have the game complete with no bugs later than a mere shell of the whole thing ridden with bugs. Take your time, devs! as much as we want it now
While a bug-free game is always preferable, I can see a lot of motivations for indie studios (especially on the lower end) to opt to release during late alpha/early beta.  I don't think many of them have the resources to hire a massive QA department, so giving early access often helps to catch hard to find bugs.  The gradual release also allows a fanbase to build over time and to avoid a release day fiasco (i.e. Skyrim on PS3).  I've grown to enjoy this, as it provides a much nicer feel than the industry standard overhyped weekend releases.  Crowdsourcing also seems a bit more humane than the current entertainment software industry QA model.

That said, this doesn't look like it's anywhere near the point where most of the major content has been added and the obvious bugs have been squashed.  I'm looking forward to seeing where it goes, though.

239
Other Games / Re: Mass Effect 3
« on: February 22, 2012, 08:26:06 pm »
Bioware's outlook seems pretty bleak.

i) EA is a company who's modus operandi is buying up studios and churning out mediocre sequels until the public catches on, at which point they close the studio
ii) Bioware's last two games were EA published flops attached to established IPs
iii) It's on an unpopular digital distribution system
iv) Content related to the main plot was cut for use as day-one DLC
v) It was written by Mac Walters, famous for the retcons, Shyamalan twists, and plot holes in ME2.  Drew Karpyshyn, the original lead writer of ME1 has left Bioware

To top it off, if it's anything less than a spectacular success EA's probably going to start cannibalizing the studio.

240
Other Games / Re: Tribes:Ascend Beta
« on: February 21, 2012, 08:19:21 pm »
While I dislike the freemium model and think that there are some questionable decisions with the latest patch (spinfusor being 42000 exp when it should be the default), everything else seems perfect.  My gripes are minor compared to the fact that they're filling a niche that's been empty for years, and are quite good at it.

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