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Messages - kopout

Pages: 1 ... 39 40 [41] 42 43 ... 81
601
lookit what I made!


lumberyard
Spoiler (click to show/hide)

apple tree processing
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apple fruit (now with 100% more hard cider!)
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apple wood
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and of course the tree itself ( for bookkeeping, no changes)
Spoiler (click to show/hide)

602
Reactions are strange like that. I blame the dark gods. They've been uppity since H.P wrote all those stories about them.

603
I think it kills people. But I'm not sure. Test it and find out!

604
Huh. Well, mine does work. It might be nice to make it more universal but I'm hesitant to change anything, this thing is very finicky.

605
Most of these are provisional and can be changed. We can change around the prefstrings and the probably remove the seasons and frequencies from all but the actual tree. I also plan to make the reaction automatic (because raw apple trees can be used for any wood purposes though they are explicitly not wood) and give it a skill token. Possible also make a new workshop (woodyard?) to do these processing reactions. This kind of reaction can be used for any fruit trees.

606

The reaction!
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The wood tree
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the fruit plant
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and the apple tree with changes
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607
I did it!!!  :D
trees can now be processed for fruit!

608
I love how the main enemy for forts in this thing is a plant.
They nearly killed my first fort. Though water striders were the only things that killed one of my Halflings.

609
Yes. Once I'm done with the apples I will get to work on some wired ones. (giant bees act as sheep? tiny sheep shale act as bees!)

610
How many passive, non-monster animals do we have? Do we currently have just livestock and monsters, or do we have random wandering passive things that aren't wild versions of domestic things?
I don't think we have any passive wildlife except fishable vermin.

611
No, that's right in this mod. Everything was built from the ground up. Copying vanilla plumphelmets is not only against the rules but actively counter productive in this cause,

612
I already figured out the "second plant for wood" trick on my own  :D.

Edit:  [PRODUCT:100:1:PLANT:NONE:APPLE_FRUIT_KPT:PLANT] still doesn't work. Just gives "plants"  :(

613
So, replacing my stuff with that and fixing the raw apple wood typo makes the reaction take only raw apple trees (and unfortunately apple wood) and give apple wood logs and "plants". so, partially fixed.

614
I want to make a tumbleweed creature that just stumbles around and gives a log when killed.
I might be able to do that. Trade you the apple tree problem?

615
 here's the reaction
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my changes to the apple tree
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and the apple plant it self
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Pages: 1 ... 39 40 [41] 42 43 ... 81