DF Suggestions / Re: Suggestions on wood and forestry
« on: April 06, 2007, 09:02:00 am »Slowing down Tower-Cap growth doesn't appeal to me; but it seems alright for outdoor trees.
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Slowing down Tower-Cap growth doesn't appeal to me; but it seems alright for outdoor trees.
I consider the initial flood to be a boon. Instant mud for farming!
Second, I always dig straight for the river and have a flood maybe once in ten tries. Recently I lost all three miners in the incident, so I reloaded... again and again, in fact. The first two reloads were from day zero, I still got the flood at day 10. So I can only assume that whatever determines the chance of a flood, it's not the miner's skill.
Third, during the many reloads and retries, the flood always had the same range, regardless of how wide the corridor was.
Fourt and finally: a narrow corridor *does* improve the chance of survival. I had retried this rather often and chose not to investigate it further, but it looked as if the water rushing through the narrow shaft washed out the miner, moving him in the right direction much faster than he could've gone under his own power.
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Originally posted by Markavian:
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- Elephants could learn to squirt water form their trunks, aka 'water cannon' for crowd control.
That was five posts ago, and still noone mentioned using Elephants for a fire brigade...
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MapReclaim
Hmmm. I fail to see any cave entrance, so I'm not quite sure about what they're reclaiming. But the map looks good. Especially that secluded valley(?) up north. I notice for the first time just what possibilities you have when the rock face no longer is a straight line.
Does it go on forever? That is, could you in theory extend your fortress over the whole mountain range, or are you limited to what can be seen on the exported map?
Also, do you get your say in where you start, or will the wagons still be dropped (approximately) in the middle of the map, as seems to be the case here?
Talking about location... where would I need to build the road on that map?
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Not every underground river would overflow, especially in tropical regions where there isn't any snow to melt off.
Monsoon, perhaps? Or some incontinent god leaking on the roof of the world? If an excuse is necessary, it will be found.
If there's a well, the water ought to be coming from somewhere. If you come a cross water spilling from the side of a mountain, it should be safe to assume that some diggin would reveal a discernable body of water reaching into the mountain. Not necessarily a cave river, but a mere brook perhaps. It might end after a few paces or it could fan out into many tributaries or there might even be a deep pool underground... but I'm becoming fanciful. The point I'm trying to make is that water doesn't materialize on the cliff face.
The main difference would be that the water no longer flows parallel to the cliff face, but (generally) runs towards it.
I share TomTheHands opinion:
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I think that if you're the kind of person who'll exploit rewalling by simply walling the entrance of the fortress up, you're the kind of person who's already got a flood-the-world-with-magma lever.
I'd also like to point out that digging alone won't necessarily suffice; not if there's an obstacle like a river that needs to be crossed. Invaders trying to force their way across while defenders shower them with bolts... could be interesting. Provided the defenders actually show up and don't go on break instead.
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Dual Core processor, and DF runs better when I run two instances...
Simple explanation: if there's only one process creating load, the OS will switch it from one CPU to the other every now and then. The purpose being to prevent that one CPU runs unecessarily hot while the other is idle.
Now, this may no longer be as necessary today when both processors sit in the same die and under the same heatsink. But as is often the case in computing: things are how they are not because it's prudent, but because it has always been done thus.
At any rate, despite all the progress made with shared cache and whatnot, the swapping still generates some overhead. Although I'm surprised that you can actually *feel* it.