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Messages - GaxkangtheUnbound

Pages: 1 ... 80 81 [82] 83 84 ... 121
1216
DF Suggestions / Re: Make oral tradition turn history into actual legends
« on: September 25, 2010, 09:24:00 am »
Therein lies the difficultly of the propaganda. They already eat people, what more can you say to disparage their image?
That elves crap on dwarven bones to dishonor them?

1217
DF Dwarf Mode Discussion / Re: Achievement Unlocked (IMG heavy)
« on: September 25, 2010, 09:16:41 am »
My previous adventurer happened to kill an ettin this way:

1218
DF General Discussion / Re: Justifying embark sites
« on: September 24, 2010, 06:22:52 pm »
Urist: It's 106 miles from the mountainhomes, we got a full wagon of gas, half a pick of cigarettes, it's dark down there, and we're wearing sunglasses.
Catten: Hit it.
Urist: It's dark in these caves with sunglasses on. But Dwarves ALWAYS wear sunglasses!

1219
DF Gameplay Questions / Re: Glass furnace full of coal goblets?
« on: September 22, 2010, 04:24:53 pm »
Well, look on the bright side. With a little help from our good friend fire, your dwarves cocoa will never get cold before !!Urist McBurntlips!! drinks it again.
Fixed.

1220
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 22, 2010, 04:20:59 pm »
Alas, explosions haven't been added into df properly yet.

the main focus on yet.
I'd fire migrants at sieges and elven caravans.
Edit:Spelling fix. Thanks!

1221
DF Dwarf Mode Discussion / Re: Dwarf Fortress on Earth
« on: September 22, 2010, 04:17:16 pm »
BREAKING NEWS
_____________
After the researchers developed the first "Dragon", it managed to escape. Now, there are massive dragons roaming the countryside. If you happen to spot one, SHOOT IT! These beasts steal anything and everything!

1222
DF Dwarf Mode Discussion / Re: Dwarf Fortress on Earth
« on: September 22, 2010, 05:57:52 am »
"In later news, a thermonuclear explosion was caused by. . . snakes?! Amy has more on the story."
Amy:"Interestingly enough, when these stout creatures embarked, the idiots brought along "fire snake" foods when they embarked. The booze must have come in contact with said food and exploded."

1223
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 22, 2010, 05:50:47 am »
meanwhile getting cancellation spam on account of a human pikeman, which elicits another "huh, that's odd" reaction, amplified when the (human) caravan guards start fighting said pikeman and eventually kill him.

Humans and Dwaves kidnapped by Goblins as children are raised as Goblins, and join raiding parties when they grow up; they can end up leading these parties.

Quote
as well as building a retracting wagon-worthy bridge across the stream

You say "stream" and  not "river", and you talk about digging a "pit" in it. If your dwarves can walk across a... long narrow body of water... wagons (and enemies) can cross it too, without needing a bridge. (Although it is sometimes esthetically pleasing to build one anyway..) In fact, in particularly rocky/forested terrain, oftentimes the local stream is the easiest way for caravans to reach your fort.
Are you referencing brooks? Because brooks are the ones that can be walked on.

1224
DF Dwarf Mode Discussion / Re: Advanced World Generation Settings
« on: September 21, 2010, 05:55:00 am »
Hey Everyone,

So to start things off I may be asking for the impossible, but maybe there might be some settings to get close to what I want.
If you know any world gen settings to create the following please let me know.

1) I like volcanoes near streams. Not brooks, streams.

2) I would love it if most the world if not all could be warm. I've messed around with temperature setting and tried going through the wiki and forums but I could never get a world all warm. Its always top or bottom Freezing the other Scorching, and only having warm in the middle.

3) I would like to minimize soil layers. I hate not being able to smooth my sand/peat walls and building walls inside them doesn't look good.

4) How do I make mountain ranges be less about taking up half the world?

Thanks everyone for your help. It's much appreciated.
1.Erosion makes that unlikely.
2.I found that setting max/min temp. to 65, changing x-axis to 100 and y-axis to 0 provides almost full map coverage.
3.You can remove layers from your RAW file.
4.You can change the min. mountain tiles in the worldgen parameters.

1225
DF Dwarf Mode Discussion / Re: dfhack for .13 is up
« on: September 21, 2010, 05:52:45 am »
Post has been smashed into an obstacle and exploded.

1226
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 21, 2010, 05:48:32 am »
My newest embark:

<beauty>

Labourrelics.

Holy crap. Those walls go up more or less at 90 degrees. This embark is a giant box surrounded on three sides by sheer cliffs and a volcano. I checked, there is a two tile wide slope going down them. That is the ONLY method of descent from the top of the cliffs. The slopes at the bottom cut off two levels up.

I checked the prospector, and oddly enough, it contains over SIXTY THOUSAND UNITS of GARNIERITE of all things, for reasons I cannot thafom. It also has more marble than I would know what to do with, more coal than I would ever need, and two viens of adamantine which are solid down to one level above hell.

I love it.

You have some gabbro there. How much olivine do you have? Do you have sand? Requesting params.

EDIT:
I'VE FOUND THE PRECIOUS GREEN METAL
PRAISE THE ENGRAVER WHO FORTIFIED A VOLCANO WALL!
What green metal?
Tealish-green, I guess. What I meant is cotton candy. However, I have to push through a bunch of hungry heads.

1227
DF Modding / Re: How can I stop goblins from running away?
« on: September 20, 2010, 08:16:33 pm »
Okay... I can't find LITTERSIZE. Is it there by default, or do I have to add it in?
Add it in, and remove [MULTIPLE_LITTER_RARE] from the female caste.

1228
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 20, 2010, 06:47:50 pm »
I'VE FOUND THE PRECIOUS GREEN METAL
PRAISE THE ENGRAVER WHO FORTIFIED A VOLCANO WALL!

1229
DF Modding / Re: How can I stop goblins from running away?
« on: September 20, 2010, 06:03:11 pm »
Yeah.... I can't live without the DF wiki. :)

EDIT: AND one more thing. Is it possible to make them come in bigger sieges? Thanks.
If you increase the litter size of goblins, chances are, you'll get more goblins.
[LITTERSIZE:4:5]

1230
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: September 20, 2010, 03:02:41 pm »
Can Armok appear as a god ingame? Like "he is associated with blood"?

The commonly-accepted theory is that the player is Armok.
Very likely, considering how sadistic the players are.

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