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DF Modding / Re: Community Mod
« on: June 29, 2012, 11:26:02 am »
Can you add me to the turn list? My body modding skill is ready.
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Come on, Valve isn't that bad.When the salt starts flowing, they'll lower it to $8.95.
$8.99.
I think the main draw is this:bye bye cruel bittersweet world of Masterwork.I like to ask what did 11th patch did that makes jumping ship from 10 all that worth it?
I tried everything I could... I tried compiling dfhack and enabling a bunch of options, savescumming to past saves (which still had their own crashes), and even trying to load my game in a prior version, plus countless posts on bay12.
However, my 12 hour game has succumbed to terminal crashing.
Of course, my game is 34.11
So... Either I wait for a release, or move to vanilla. So you guys won't see me here.
But...
it was fun.
Masterwork is awesome.
Just wish it was up to date (and not crashing). I'm sure 34.10 might work (which in case it would be 34.11's fault, or the mod's fault working with 34.11), but I want to play 34.11, so... I guess that has a higher weight right now
(*) Stopped children from having missing/damaged clothing thoughts
Can anyone tell me if it's possible to create a creature from raw materials at a workshop?Meph has delved into topics like that, I believe. Unfortunately, the creature created seems to always only be 'friendly', and thus cannot be controlled and will not move. However, they will attack invaders.