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Messages - GaxkangtheUnbound

Pages: 1 ... 8 9 [10] 11 12 ... 121
136
DF Modding / Re: Community Mod
« on: June 29, 2012, 11:26:02 am »
Can you add me to the turn list? My body modding skill is ready.

137
Forum Games and Roleplaying / Re: Isle
« on: June 28, 2012, 03:49:27 pm »
1. I suggest that we try to gather some durable driftwood to add to our wood stockpile. Might as well utilize it.
2. Reassure people that the moon disappearing is natural.
3. Personally visit the palace workers to encourage them.

138
Come on, Valve isn't that bad.

$8.99.
When the salt starts flowing, they'll lower it to $8.95.

139
Other Games / Re: Games you wish existed
« on: June 26, 2012, 01:12:52 pm »
I wish there was an apocalypse rebuilding game, somewhat like RTS mod for Fallout 3 and New Vegas. It would be randomly generated.

141
In case you don't go on reddit, here's the 'explaining like you're five' reddit post. Should be helpful for those who aren't understanding too well.

142
I'm sorry Descan, I must confess
Rhyming is the thing I cannot best.

Whether to annoy or please
I've say to you, "jeeze,
 Can I ever compete with the rest?"

143
bye bye cruel bittersweet world of Masterwork.

I tried everything I could... I tried compiling dfhack and enabling a bunch of options, savescumming to past saves (which still had their own crashes), and even trying to load my game in a prior version, plus countless posts on bay12.

However, my 12 hour game has succumbed to terminal crashing.

Of course, my game is 34.11

So... Either I wait for a release, or move to vanilla.  So you guys won't see me here.

But...

it was fun.

Masterwork is awesome.

Just wish it was up to date (and not crashing).  I'm sure 34.10 might work (which in case it would be 34.11's fault, or the mod's fault working with 34.11), but I want to play 34.11, so... I guess that has a higher weight right now :(
I like to ask what did 11th patch did that makes jumping ship from 10 all that worth it?
I think the main draw is this:
Quote
(*) Stopped children from having missing/damaged clothing thoughts

144
DF Dwarf Mode Discussion / Re: My fort has.... Insomnia
« on: June 19, 2012, 10:27:47 am »
Are you playing masterwork mod, by chance?
If so, you need a ward enchanted to repel insomnia. Wards can be bought from caravans(They are creatures)
Also, please say if you're using any mods next time.

145
Forum Games and Roleplaying / Re: You Are The Cult Leader
« on: June 17, 2012, 04:42:46 pm »
Have your customers buy wooden boards to reinforce the walmart
EDIT: Necromancy. Oops.

147
Forum Games and Roleplaying / Re: You are a fish
« on: June 16, 2012, 04:41:03 pm »
I suggest boldly going for its weak spot for massive damage.

148
Forum Games and Roleplaying / Re: You are a fish
« on: June 16, 2012, 02:57:06 pm »
Try convincing the fishes to fight the crab with you. If not, threaten them and attempt to enslave them.

149
DF Modding / Re: Looking for suggestions
« on: June 16, 2012, 03:58:41 am »
Can anyone tell me if it's possible to create a creature from raw materials at a workshop?
Meph has delved into topics like that, I believe. Unfortunately, the creature created seems to always only be 'friendly', and thus cannot be controlled and will not move. However, they will attack invaders.

150
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 14, 2012, 07:40:42 am »
No doubt it will be Soon™
I'm not responsible for dooming your plans today.

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