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Messages - GaxkangtheUnbound

Pages: 1 ... 102 103 [104] 105 106 ... 121
1546
DF Dwarf Mode Discussion / Re: Whats your favorite embark biome?
« on: July 07, 2010, 05:59:46 am »
I embark near a stream, mountain, and forest. That way, I can have all I need.
Except for coal.
Damn it.

1547
DF Dwarf Mode Discussion / Re: Achievement Unlocked (IMG heavy)
« on: July 06, 2010, 07:59:14 pm »

This happened to me.

1548
Press q to go to building options.
You can increase the allowed amount of barrels and bins with e and r.

1549
DF Dwarf Mode Discussion / Re: What the heck?!
« on: July 06, 2010, 02:43:45 pm »
I'll show a picture once it's uploaded.

1550
DF Dwarf Mode Discussion / What the heck?!
« on: July 06, 2010, 02:33:34 pm »
I'm at a fortress with 16 members, and when fall comes, only parts of the river freeze!
Can someone tell me what's going on here?
Edit: Here's the picture:

Not to mention that I died from lack of water and booze.

1551
DF Gameplay Questions / Does population cap still affect migrants?
« on: July 06, 2010, 11:38:50 am »
I'm trying to keep migrants from coming in too much. Would reducing the population cap still work? Or do I have to use other conventional means?

1552
DF Modding / Re: Changing/Adding Animals to the Embark Screen?
« on: July 06, 2010, 11:22:51 am »
You need the [COMMON_DOMESTIC] tag to work.

1553
This brings "crazy cat lady" to a whole new level.

1554
DF Suggestions / Re: A Mining Suggestion
« on: May 23, 2010, 07:29:13 pm »
Suggested many times.
Just search "Mining Priority"

1555
DF Suggestions / Re: [ADVENTURE MODE] Weapon Preference
« on: May 23, 2010, 05:01:41 pm »
Hmm. . .
A Chuck Norris Dwarf. . .
Satisfying.

1556
DF Modding / Re: Underground civ.
« on: May 23, 2010, 12:34:50 pm »
Adding the [SIEGER] tag to them should make them able to siege you.

1557
DF Modding / Re: Deadliest Nations [mod in progress]
« on: May 23, 2010, 12:29:38 pm »
Russians on bear cavalry :P.
Not to mention Arabs with GATLING CAMELS!

1558
Finished with the deep one. Have a look, tell me what you think.

Spoiler (click to show/hide)
I'm taking it. The only problem here is that depth 4:6 won't work. You get maximum 3 layers of caverns.

And why did you use "FEATURE_ATTACK_GROUP"?

What the hell is "COLOR:6:0:6"?

Etc. :P Some proofreading would be nice, but I am still glad that you want to help.
Feature_attack_group is for subterranean humanoids. It seems to make them work together to accomplish objectives.

1559
DF Modding / Re: Goblin Seige/Ambush
« on: May 19, 2010, 07:17:03 pm »
The [AMBUSHER] tag is used by the Giant Cave Spider.

1560
DF Suggestions / Re: Cancel Drink Notification
« on: May 19, 2010, 06:25:04 pm »
They go so long without a drink they can't speak if they cannot get to the drink area.

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