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Messages - GaxkangtheUnbound

Pages: 1 ... 103 104 [105] 106 107 ... 121
1561
DF Suggestions / Re: Sand Blocks
« on: May 19, 2010, 05:26:18 pm »
Sandbags could also be used to keep animals penned.

1562
DF Suggestions / Re: Neck breaking should be an instant death
« on: May 18, 2010, 03:29:55 pm »
It would be nice if wrestling was more dangerous again, like it was in 40D.

I'm fine with no more dwarven jedi kung-fu masters, but wrestling should first attempt to pin an opponent. Once they're pinned go for the throat. No air = dead.

Obviously wrestlers will run into problems with undead creatures and constructs but thats fine.
You should be able to actually throw creatures with super(Human, Dwarven, etc.) strength and a certain level in wrestling.

1563
DF Gameplay Questions / Re: Embarking in a human village
« on: May 18, 2010, 03:09:50 pm »
No.
And, be careful for a forgotten beast law-giver. Be sure to wall in that law giver, or else he'll tear apart everything.

1564
DF Dwarf Mode Discussion / Re: Cool Fortress Constructions
« on: May 16, 2010, 06:19:48 pm »
A long stretch of retractable bridges across a major river. Should an enemy try to invade, the bridges, linked to a single lever, will retract, dumping all the enemies into a raging river.

Don't forget the waterfall ending with spikes.
I've got a carp-infested lake to handle that part.

1565
DF Dwarf Mode Discussion / Re: Cool Fortress Constructions
« on: May 16, 2010, 06:16:03 pm »
A long stretch of retractable bridges across a major river. Should an enemy try to invade, the bridges, linked to a single lever, will retract, dumping all the enemies into a raging river.

1566
DF Gameplay Questions / Re: Haunted/Sinister/Terrifying
« on: May 16, 2010, 05:16:23 pm »
Thanks. Also, are skeletal giant eagles able to fly?
Indeed. Prepare to evacuate in case of giant eagles.

1567
DF Gameplay Questions / Re: Haunted/Sinister/Terrifying
« on: May 16, 2010, 05:11:51 pm »
Sinister is a more benign area. Less creatures.
Haunted is equal to neutral wilderness, except with evil crap.
Terrifying has stuff like skeletal giant eagles.

1568
DF Suggestions / Re: Sand Blocks
« on: May 16, 2010, 02:22:16 pm »
The idea of making building material out of soil is fine, but.... saliva? Seriously?
Only to harden the sand. You don't want shifting walls, do you?

1569
DF Suggestions / Sand Blocks
« on: May 16, 2010, 01:46:20 pm »
   For this idea, you could use a mason's workshop to shape sand into build-able blocks. These blocks could be made by hardening sand with water and smoothing it down with a mason's tools. Then, you'd have an infinite building material source if you live in a desert.
   The mason's workshop would also include a "Gather Sand" order, just like a Glass maker's Workshop. It would basically be the same thing, except designated from a mason's workshop.

1570
DF Modding / Re: Cheating!
« on: May 16, 2010, 12:35:13 pm »
You could always make dwarves the size of a mountain.

1571
DF Modding / Re: dwarf therapists, not the ultility ;p
« on: May 16, 2010, 12:33:33 pm »
Why not make therapists [NO_EMOTION] so they can't rage after getting yelled at?

1572
DF Modding / Re: Human Fortress... Getting it right...
« on: May 16, 2010, 12:29:34 pm »
The simple way is to just switch the creature name for humans and dwarves.

1573
DF Suggestions / Re: Farm types and more farm stuf
« on: May 16, 2010, 12:05:27 pm »

That should also be a creature. Glowing cave deer, anyone?
And, that was quite a long paragraph.

1574
Hey, deon. Do you have any icons for tiger men?
I really need it, because all I have are different colored T's right now.
EDIT:For now, I'll just use humans.

1575
DF Suggestions / Re: The Ability to Engrave Doors
« on: May 15, 2010, 10:01:36 am »
frankly, we should be able to engrave anything made of stone
engrave workshops
engrave coffins
engrave mechanisms
Definitely. Engraving a dwarf's coffin with his heroic deeds would be grand indeed.
Engraving a "Magma terrific" lever with gold bars will make your nobles even happier to pull the lever!

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