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Messages - GaxkangtheUnbound

Pages: 1 ... 111 112 [113] 114 115 ... 121
1681
DF Modding / Re: BOOM SCHAKALAKA
« on: April 18, 2010, 06:50:29 pm »
Most likely.

1682
DF Modding / Re: Twelve Monkeys
« on: April 18, 2010, 06:32:34 pm »
1: Up the population of Rhesus Macaques.
2: Give RMs a gas syndrome that causes RMs only to breed profusely.
3: Give RMs a contact syndrome that causes slow necrosis in anything.
Those things are evil enough WITHOUT mods. I saw an army of 'em attack a human town. Got all the children and tried to get away with the food.

1683
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« on: April 18, 2010, 06:24:32 pm »
If possible, will you use the cocoa tree I plan to use, if you haven't got a cocoa tree?

1684
DF Dwarf Mode Discussion / Re: Inability to craft shells. . .
« on: April 18, 2010, 06:15:50 pm »
My dwarf for some reason CANNOT make a shell craft. He's spent like a day there.
No strange moods, either.

Is the workshop cluttered in any way? Excess stuff lying around increases the amount of time it takes to get anything done.
Completely empty, except the shell and the material used to build it.

1685
DF Dwarf Mode Discussion / Inability to craft shells. . .
« on: April 18, 2010, 05:05:33 pm »
My dwarf for some reason CANNOT make a shell craft. He's spent like a day there.
No strange moods, either.

1686
DF Dwarf Mode Discussion / Re: Dwarf refuses to work.
« on: April 18, 2010, 05:03:27 pm »
Are you sure he doesn't have melancholy?

1687
While I was adventuring, a giant in the tropical area threw me at palm tree. I collided, and blew up.
Talk about a literal facepalm.

1688
DF Gameplay Questions / Re: dogs and children
« on: April 18, 2010, 04:16:40 pm »
Restrain a dog near the entrance of your meeting area and make sure the kids are always in reach of the dog.

1689
DF Modding / Instrument Addon Mod -8 total instruments- v0.01
« on: April 18, 2010, 04:12:58 pm »
Introduction
As we all know, the amount of instruments in Dwarf Fortress is low. With the release of this mod, 3 new instruments have been added. There is the bugle, which is the smaller valveless cousin of the trumpet, the violin, which does not require hard materials(Such as metal), and there is the didgeridoo, an instrument of the aborigines of Australia. This instrument also does not require metals. The Harp has also been modded to allow it to be constructed with any material, not just metal.
Instructions
Copy this raw data into your item_instrument.txt file using wordpad/notepad/etc.
Raws:
Spoiler (click to show/hide)
CHANGELOG/EXPECTATIONS
More instruments are to be added.
REPORT CRASHES/BUGS RELATED TO THIS MOD TO ME IN A PRIVATE MESSAGE

1690
DF Modding / Re: Plans for a Cocoa Tree
« on: April 18, 2010, 03:43:54 pm »
I've got the basis for it already, Deon, although I will use it if this fails.
Spoiler (click to show/hide)

1691
DF Modding / Re: Smal- no, DWARF Weapon Mod: Pickhammers
« on: April 18, 2010, 03:18:16 pm »
They may be at a disadvantage, unless the pickhammer is both blunt and sharp.
Nevermind.

1692
DF Gameplay Questions / Re: Throwing creatures?
« on: April 18, 2010, 03:16:27 pm »
Do you mean corpses, or just creatures?
Throwing a creature corpse at another creature or a humanoid will cause damage to the target of the corpse if it does not miss.
If your adventurer is skilled in wrestling, he/she can grab a part of the creature and fling it.

1693
DF Modding / Plans for a Cocoa Tree
« on: April 18, 2010, 02:58:54 pm »
I'm planning on adding a plant labeled "Cocoa Tree" which, when the leaves are ground, makes powdered chocolate. It'll be based on the quarry bush, but with limited climates, limited to hot and warm tropical climates.
Anybody in favor?

1694
DF Dwarf Mode Discussion / Re: Hunters
« on: April 18, 2010, 02:55:00 pm »
Did you assign him bolts in the military screen?
If not, press f to go to the ammunition menu, then press c on the "Hunters" squad. Select bolts.
If you HAVE assigned bolts to him, deselect his hunting labor, unpause for a few seconds, pause again and set his hunting labor on again.

1695
DF Dwarf Mode Discussion / Re: Chocolate demons...?
« on: April 18, 2010, 02:50:44 pm »
I predict the demon will look like this:
Spoiler (click to show/hide)

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