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Messages - GaxkangtheUnbound

Pages: 1 ... 18 19 [20] 21 22 ... 121
286
General Discussion / Re: 504 errors
« on: December 19, 2011, 01:26:04 am »
I've had the same problem, too.
504s for a straight 12 hours.

287
General Discussion / Re: What's the origin of your usernames?
« on: December 16, 2011, 08:00:16 pm »

288
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 16, 2011, 07:57:13 pm »
Maybe the developers had their head up in the clouds?

289
Other Games / Re: Warcraft III
« on: December 15, 2011, 05:28:05 pm »
Anyhow, I'm on Us east as the username Gaxkang. I usually frequent the chatroom Gaxnet. I should have hosting capabilities by friday afternoon (US E.S.T.)

290
General Discussion / Re: Things that made you sad today thread.
« on: December 14, 2011, 08:28:01 pm »
Quote from: DiCaprio
"We need to prosecute deeper. . ."

291
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 13, 2011, 06:11:43 pm »
So, my phones will try to pronounce who is calling, and when a Toll free Service starts calling, I think it attempts to beatbox.
Toll free Servcvjsdh

292
Other Games / Re: Warcraft III
« on: December 13, 2011, 05:53:41 pm »
I'm thinking of having a daily rotation. Every day at a certain time (maybe 6:00 PM, so people who get back from work can play, and earlier/later for weekends?) I'll host a game. Of course, that's assuming everything I need to do is completed and that nothing is during that time.

293
Other Games / Re: Warcraft III
« on: December 12, 2011, 06:42:16 pm »
This interests me very much.
If I can, I'll set up my hosting capabilities.

294
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 11, 2011, 01:12:24 pm »
I've designed a dodgit trap to the entrance of Glowinghoney. The invaders dodge into a pit of spikes, and whoever lives gets captured by the cage traps set on the way up.

295
DF Modding / Re: A small coal mod.
« on: December 09, 2011, 09:24:55 pm »
Holy necro, batman!
And yes, this is more or less the syndrome.

296
DF Dwarf Mode Discussion / Re: I just had my first !SCIENCE moment.
« on: December 07, 2011, 06:33:38 pm »
You could even relocate your fortress into the structure. Nothings says dwarfy like an indestructible fortress!

297
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 06, 2011, 08:28:55 pm »
My madhouse-of-a-mix mod (MLP and LFR) has me starting off in a savage desert, with the following neighbors:
Spoiler: Civilizations List (click to show/hide)
EDIT:There is a single aquifer level between me and my precious stone.  :'(
EDIT2:Breached the aquifer. Hooray for shale!

298
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: December 06, 2011, 07:35:53 pm »
I have done much questing in the answer to this, but alas: my search was fruitless.
If there are multiple song_games, then will they play randomly, or do I have to mash all the songs i want into one file?

299
DF Dwarf Mode Discussion / Re: A dwarven Metropolis?
« on: December 05, 2011, 05:22:16 pm »
Alternatively, you could model it after a nord city.
And, if that isn't dorfy enough, just recreate Markarth!

300
Other Games / Re: Terraria
« on: December 05, 2011, 05:16:05 pm »
I'm guessing you have a steam? If by some off-chance that I win a code from the giveaway, I'll be sure to send it your way.

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