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Messages - GaxkangtheUnbound

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301
Other Games / Re: Discussion on TES V: Skyrim
« on: December 04, 2011, 04:40:27 pm »
Here's some great ebony sites, as per the wiki:
Spoiler: Locations (click to show/hide)

302
Other Games / Re: [Giveaway] Towns x3
« on: December 04, 2011, 09:25:36 am »
I'd like to join in on the giveaway. Towns seems promising, but I have no money to spend on getting it.

303
Other Games / Re: Discussion on TES V: Skyrim
« on: December 03, 2011, 09:32:12 am »
but then I took an arrow to the knee.
I missed the start of this joke. Please explain please...
Random guard banter in Skyrim.
"I used to be an adventurer like you, but then I took an arrow to the knee."

304
DF Modding / Re: Of Crossbows, pain and silver bolts.
« on: December 02, 2011, 09:25:00 pm »
Might I refer you to the wiki?
And here's some help with the [ATTACK:<blahblah>] tag:
The second part  determines how the attack works. EDGED is for things like swords, axe blades, etc. BLUNT is for everything else.
The third part determines contact area.
The fourth part determines penetration size.
The fifth and sixth parts are cosmetic; they are what shows up as the attack in the combat log.
The final part is the velocity multiplier. The higher a multiplier, the more supersonic something will be. Whips have a ridiculously high multiplier, having four times the speed of a battle axe strike for one swing.

Try experimenting in arena mode to see how your weapons fare. If you find that it is crazy strong, you may want to tone it down (or keep it, if you're the type that likes ridiculously deadly weapons).

EDIT:Fixed some wrong statements. I probably should have mentioned that these were speculations.

305
DF Dwarf Mode Discussion / Re: Nord Fortress
« on: November 30, 2011, 09:47:02 pm »
Make the upper quarter all blocks, and the lower quarters all rough stone/logs.

306
DF General Discussion / Re: This game needs a tag line
« on: November 30, 2011, 09:41:21 pm »
Dwarf Fortress: Where even the most empathetic become apathetic.

307
DF Gameplay Questions / Re: Kitty on cliff capture trap?
« on: November 27, 2011, 08:46:01 pm »
Alternatively, have the bridges raise towards each other. Sandwich machine, anyone?

308
DF Modding / Re: Lizarmen mod
« on: November 27, 2011, 07:07:37 pm »
I'm looking at the lizardmen entry for LFR (which you're using), and I noticed that the creature is lacking the [INTELLIGENT] tag. I'm not certain whether it would actually make a difference, seeing as [CAN_SPEAK] and [CAN_LEARN] are there, but see if it does anyway.

310
DF Gameplay Questions / Re: Kitty on cliff capture trap?
« on: November 27, 2011, 03:04:30 pm »
An easier way to do this is with a bait animal and a bridge.
How? Well, it's simple. Build a 1-tile raising bridge(any direction, it doesn't matter) at the entrance, and then attach a pressure plate to it from the inside of the 'cage'. The plate should be 1-time use, otherwise the creature could escape. Attaching a lever to the bridge is a smart idea, too.
Here's a diagram: (W=wall, ^=Pressure plate, B=Bridge, A=Bait animal, >=Entrance, O=Empty Space)
Code: [Select]
WWWWW
>BOAW
WWWWW
It's a surefire way to capture any creature, provided they have line of sight and have no ranged attacks.

311
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 27, 2011, 02:58:13 pm »
Fifteen is definite kill height. Pretty much everything will die on it.

312
DF Modding / Re: Lizardmen mod
« on: November 27, 2011, 02:36:17 pm »
Just another question! I have my "noble screen" in blank!

That is the lizardmen entity, its partially copied from dwarf
-snip-
The killer here is the [VARIABLE_POSITIONS:ALL] tag.

313
Could I possibly dye leather shoes blue?
I'd really like to have some blue suede shoes.

314
I managed to get tickets to the Georgia Tech - Georgia football game from somebody whose friends didn't show up. Boy am I happy about going. That was fun.

315
Other Games / Re: Steam Sales
« on: November 23, 2011, 10:39:49 pm »
I'd say wait until black friday.
Steam will have a massive amount of sale on that day, I bet. You could probably buy an equivalent of a game store for less than 200 bucks.

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