Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GaxkangtheUnbound

Pages: 1 ... 40 41 [42] 43 44 ... 121
616
I've got a lost Ezrakim merchant, a lost Keeper merchant, an argorian caravan inside my barricade, three dead babysnatchers(Two are demons, the last is Illitihd), a werewolf siege, and a whole lotta corpses.
EDIT:Now it looks like a messed up version of Twilight with a metric ton of werewolves and a goblin ambush. The goblins stood no chance against elite wrestlers backed up by like 20 werewolves.

617
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 30, 2010, 01:10:09 pm »
Bloodbath at the Trade Depot.
Ezrakim and Keepers attack a werewolf siege.
EDIT:My single centurion thwarts the siege.

618
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 30, 2010, 12:23:53 pm »
Do wall materials affect room quality?
They do. Smooth and engrave them if you can to get a higher room value.
Here's my question:
Will a Baron who likes parties mandate parties?

619
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: December 30, 2010, 12:02:06 pm »
It may not be the best, but it sure is awesome-sounding.
Memrut Thocit, "The Crucifixion of Spikes" Goethite Throne.
15k DB

620
DF General Discussion / Re: Big List of DF References
« on: December 30, 2010, 11:54:59 am »
Don't forget the reference in Starcraft II.

[For reference:  http://www.bay12forums.com/smf/index.php?topic=62544.0 ]

Ragnar
It may also be a reference to the Alien series..

621
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 29, 2010, 12:58:12 pm »
Good news everyone! I've got two artifacts.
Bad news everyone! There's a werewolf siege outside my front door.

622
DF Dwarf Mode Discussion / Re: Skeletons, moods, and spines oh my!
« on: December 29, 2010, 12:35:15 pm »
hmm, well the odds are stacked, he has apparently recovered from unconsisnous which lasted 5 months so i feel kinda bad.

but on the other hand for !!Science!! we SHOULD see if a thousand z-level fall kills an injured patient
Make sure to equip him in cotton candy so he doesn't explode on impact.

623
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 29, 2010, 10:56:57 am »
What should I do with:
Zombie Cave Ogre
2 Giant Moles
and a Cave Blob?

624
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 28, 2010, 05:21:29 pm »
EDIT: if the cage is made out of metal, try smelting it at the smelter, and see if it produces a !!corpse!!

FOR !!SCIENCE!!
It dumps out the object it was carrying. I tried smelting a siamang child, and it jumped out after the cage was smelted.

I'll try asking this again, since I haven't found an answer anywhere yet:

n my new fort my miners had an accident, incapacitating them and making them unable to work for however-long it takes them to recover from their wounds. How can I reassign their picks to other dwarves, if that's possible?
If you have disabled their mining labor, then you need to forcibly remove(read:Dump) their picks.

625
DF Suggestions / Re: Dwarven aftercare
« on: December 28, 2010, 02:47:23 pm »
Make him bookkeeper, appraiser or the like.
Urist McVeteran:I see 15 units of meat here. Time to write it in the-. . .
Oh right. I don't have hands.
Urist McVeteran cancels Write Down Records; Too injured.
It's not like they write anything down right now. Plump helmets are good for your memory.
They update stock records, though. Wouldn't that be considered writing?

626
DF Dwarf Mode Discussion / Re: Pros and cons of idle dwarves.
« on: December 28, 2010, 12:06:03 pm »
I assign some to a squad and let them do individual training at the barracks while they're idle.

627
DF Suggestions / Re: Dwarven aftercare
« on: December 27, 2010, 07:23:02 pm »
Make him bookkeeper, appraiser or the like.
Urist McVeteran:I see 15 units of meat here. Time to write it in the-. . .
Oh right. I don't have hands.
Urist McVeteran cancels Write Down Records; Too injured.

628
DF Gameplay Questions / Re: Fully flooded caverns?
« on: December 27, 2010, 06:14:59 pm »
Construct a fort above the water.

629
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: December 27, 2010, 05:56:49 pm »
What token is it that makes cotton candy not show up as a trade good for merchants and stuff? I made a reaction involving it, and the merchants and migrants keep bringing the new cotton candy along as starting goods or trade goods.
[DEEP_SPECIAL] is the token. However, if you have a reaction for it, then the cotton candy becomes a readily available trade good.

630
DF Gameplay Questions / Re: Uh oh... bad site
« on: December 27, 2010, 12:27:07 pm »
Beware of those trolls.
You may want to avoid them, as they may use inflammatory comments to enrage your dwarves. While they are enraged, the trolls smash all of the furniture just to troll them even more.
Then the trolls get bored and kill all of your dwarves.

Pages: 1 ... 40 41 [42] 43 44 ... 121