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Messages - Aryn

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1
DF General Discussion / Things there's no word for in Dwarven
« on: June 13, 2012, 11:50:58 am »
Forge
Shard
Mason
Booze
Mug
Miner
Magma
No seriously, what do they call the centerpiece of all dorf technology?

2
I think a more appropriate form of dwarven economics would be having each civ value goods differently. If, for example, platinum is found in large quantities in a city, they're not going to pay much for it. You could even saturate the platinum market yourself if the city happens to be your fort. But I suspect Toady is already at work on this with the caravan arc.

3
DF Suggestions / Using Alcohol for Disinfectant
« on: August 22, 2011, 12:04:33 pm »
I just had one of my miners die of infection, and it occurred to me that dwarves regularly store and use barrels full of ethyl alcohol, a powerful disinfectant. So I was wondering why dwarves wouldn't use alcohol to disinfect wounds and sanitize things as well as drinking it. Lives are at stake after all.

4
DF General Discussion / Re: Your Earliest Dwarf Fortress Memories
« on: May 07, 2011, 01:24:20 pm »
The first thing I remember was being in a little valley in the first 3D version, trying to figure out how to dig. I could see some of the stone walls already from looking at captioned screenshots, I just needed to find the dig command. Surely, in a game about mining, there would be a fairly simple way to tell my dwarves to mine into the rock?

After I found it in the thoroughly unintuitive designation menu, my next challenge was to get around "Build Door: Needs Door". The workshops, the things I needed to build these identically named building materials, and some of the only constructions to use raw stone, were at the bottom of the build list, of course.

5
DF Modding / Re: RAW travesties: [REAGENT:BABY:1]
« on: March 13, 2011, 03:31:16 am »
[PREFSTRING:terriffons:grifying features] - Yes, this actually happened.

[DISPLATE:SOIL_TEMPLAY_COLOR:4:7:0] - Yet more spoonerism.

[STATERIAL_TEMPLATE]

[SOLID_DENSILE:SOIL]

[TILTY:1600] - That's one extremely steep hill.

[SOLORGANDY_COLOR:4:6:176] - Whatever a solorgandy is, it's colorful.

[SOIL_SANIC:SOIL] - Dwarves are obviously nowhere near the stuff.



6
DF Suggestions / Re: Re-roll Embarking Dwarves
« on: November 19, 2010, 07:51:15 pm »
Dwarves picked out of worldgen would indeed be cool, because then dwarves could come with their own history, family, experience and battle scars right out of the wagon.

7
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 24, 2010, 02:44:22 pm »
Quoted For Truth.

Also, I just now realized that "Commie Station 13" is in fact the first SS13 map turned into a derelict station.

8
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 05, 2010, 08:53:18 pm »
[N2O] actually does that on the goon server, now. It was pretty funny, there was a leak, and I thought that there were monkeys chasing me around the station killing me, turns out it was, well, an N2O leak.

No, it actually doesn't. I've tested it. I do like the way they added giggle and laugh emotes to the effect, and the sleeping is much more like a pill overdose, where it turns the actual sleep button on. In this way, you can resist it's effects.

'Sides, I wanna be the one to code and implement hallucinations.

9
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 04, 2010, 12:01:16 am »
Not only is the server down, the rest of the devs have disappeared. And I have an important question for them regarding the engine.

10
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: April 15, 2010, 12:31:43 am »
How sophisticated is the BYOND code? I heard it's better then C++ and java, but are there any codes better then it?

It is bytecode, meaning it is inherently slower than C++, but java is bytecode too. however, BYOND has some highly optimized assembly language bits for list manipulation, so can process lists faster than many C++ list implementations despite being bytecode.

All of the tests I've seen indicate it has tons of native network lag, though, even with no intensive code running.

11
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: April 10, 2010, 09:27:11 pm »
Has it occurred to anyone else that the AI cannot possibly completely fulfill its laws, as it can only focus on one goal at a time? Therefore, if, say, a group of humans gave orders faster than it could carry out, or if more humans needed protecting than it could possibly protect, what happens?

12
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: April 10, 2010, 03:58:53 am »
Hello, Aryn here. You'll see me around. Key is I-Aryn-I. I've played for about five years under the key TikaPSO13. Also, playing Code Geass-themed characters is fun.

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