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DF Suggestions / Re: Custom Counters
« on: July 16, 2010, 10:17:14 am »
Just please, please, for the love of god please give me a faster way to scroll through the units list...
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You could make that poison-spewing dorf into a good thing. The dorf that kills a megabeast gets to breath gobbl-killing poison.
Was reading a syndrome thread, got idea for this. make one of the stone types be radioactive and do bad things to dwarves who mine it.
zombies are in vanilla right now, have been for a while. Presumably if zombies became a syndrome the vanilla ones would use it
I like the unicorn blood thing, but how would you use it? try to kill unicorns in your hospital? and what if it healed the unicorn, too?
Disease is too hard now, though. we cant even fight stuff that spreads from getting tracked around, how are we supposed to fight real infection?
Get a breeding pair of unicorns, some cage traps, and a butcher shop. Proceed to farm. Your dwarves now regenerate. Might as well just dismantle the hospital at that point.Didn't think of that. Ok, make unicorns not be tameable, or make only the adult blood cause regeneration (can you do that?) and make them take a long time to mature. And no, even worst case, you only dismantle the hospital system on maps that *have* unicorns, arleady in the minority.
The next big things are the things on the devpages, as far as I know, excepting fixing up the things that were introduced in .31.01.
This probably qualifies as another save-breaker (although it isn't as certain as the "Volume and Mass" thread to do this), so I have no expectation that this will be coming any time soon.
Instead, I'd like to see this as a longer-term arc, which would probably fit in with an economy arc that would follow the caravan arc... So yeah, this is shooting pretty far down-field.
I like to think in terms of systems, however, so I've never been particularly interested with the small change threads. I rather prefer things be made open and moddable as much as possible, so that the little suggestions would just go away as they all become possible to add in through mods, with Toady maybe adding in particularly good mods as standard. That way, Toady can focus on the "Opening up possible new avenues of play/developing the complexity and immersion of systems and new play avenues"
" You don't counter the energy, nor do you dodge it, nor do you just strike back, you... move with it. Encourage it, even, while making sure that while you're still connected to it, it can't hurt you"
I thought of that already. You still take the attack. It is also known as "rolling with the blow"