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DF Suggestions / Re: Advancing Time
« on: July 15, 2010, 02:12:33 pm »
Yeah, this one's been brought up before. A lot. Once by me.
It's a cool idea and I think Toady likes it, but it would be difficult to implement- as I recall, right now the game scrubs a lot of its world gen info at the end of world gen, to save space. Without that info, you can't just pick up the process again- so he either has to modify it to save and track a ton of stuff during normal play, or write code to regenerate that information in an already running world. Neither is impossible, but neither is trivial either.
It's a cool idea and I think Toady likes it, but it would be difficult to implement- as I recall, right now the game scrubs a lot of its world gen info at the end of world gen, to save space. Without that info, you can't just pick up the process again- so he either has to modify it to save and track a ton of stuff during normal play, or write code to regenerate that information in an already running world. Neither is impossible, but neither is trivial either.
