360
« on: April 29, 2010, 11:47:56 am »
So, I know a lot of things like this have been suggested, but I don't think this specific one has.
So, Toady's talked about the difficulty of calculated stress realistically, to make a solid cave-in system. Here's my idea- come up with a very rough stress-test system that may take quite a while a run (no framerate issues, it won't happen often), and have a random "Earthquake" event; the earthquake randomly destroys tiles, with a probability based off the "stress" on that tile, and cave-ins proceed as they currently do.
So, if you have a 50-z-level-upside-down pyramid supported by a single tile, it won't instantly collapse, but at the first earthquake that single support tile will be a huge candidate for sudden existence failure.