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Messages - FreakyCheeseMan

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346
DF Suggestions / Re: MAGMA!!!!!
« on: April 29, 2010, 07:15:44 pm »
Gotta say, I like the idea of making you make magma circulate for magma forges and the like, or actually build them over something... would be tough as hell, though.

347
DF Dwarf Mode Discussion / Re: Has anyone actually withstood hell yet?
« on: April 29, 2010, 07:09:56 pm »
I could never breach hell and get away with it
my fps goes from 45 to 1 and I end up save scumming.
:(

I *think* that's only if you wall off hell, and they keep pathing and failing over and over. If they have actual access to your dwarves, that's another matter.

Then it's just a simple issue of building a weapon that can kill an infinite horde of demons.

348
DF Dwarf Mode Discussion / Re: Has anyone actually withstood hell yet?
« on: April 29, 2010, 06:53:30 pm »
Can the demons walk off the map once they reach the surface? That could be amusing.

And now I come to think of it, shouldn't opening a portal to Hell be a siege trigger if you somehow survive that long? You'd think your neighbours would be a bit upset about that sort of thing.

Hell, make it be like, 6 siege triggers. Elves, humans, (maybe) goblins, and all of the beastmen races. Throw in a titan or two.

349
DF Suggestions / Re: Dwarf Surgeons Get Strange Moods
« on: April 29, 2010, 06:01:45 pm »
;D well if the surgeon gets strange moods i demand that he gets a German sounding name too.

Frankenstein is nice but a bit boring on the long run. We need some   diversity like ummm chimeras. A doctor while researching could create  them - this things shouldn't thought consists of parts from sentient beings but a tamed dear-wolf chimera (C) would be nice.

And now we've come full circle, back to "And that's where forgotten beasts come from."

350
DF Dwarf Mode Discussion / Re: Has anyone actually withstood hell yet?
« on: April 29, 2010, 02:34:46 pm »
Wouldn't self-repeatable water freezing trap work against demons? At least if you have no water-boiling ones?

The idea is:
Embark in a freezing climate. Have a long corridor filled with water for demons to path through. It must be "outside" so water can freeze. Below the corridor have a magma cistern with a retractable brigde on the bottom. Wait for the demons to come, open the bridge, drop the magma, have the water freeze together with the demons. Then close the bridge, pump the magma back so the ice melts. And repeating mechanism. Have fun!
Am I missing something?

No, the demon's never get to the bridge- you have water/demons, floor, magma, bridge, in descending order.

I like the idea... mind if I add it to the Art of War (link above), and if so, do you want to name it?

351
DF Dwarf Mode Discussion / Re: Something wrong...
« on: April 29, 2010, 02:30:29 pm »
I prefer to imagine that he's replaced his left hand with a forging hammer.

What could be dwarfier?

Replacing it with an anvil and holding the hammer in his teeth/beard/nostril.

No, a *real* dwarf would replace his hand with a bottle of booze.

Which he'd promptly drink, probably before finishing attaching it. But he'd like the experience so much he'd just cut off his *other* hand, and do the same thing.

352
That reminds me.  Interesting discovery regarding demonic numbers, and whether or not they're finite.  When I released the legions of hell, several earned names by slaying elven merchants and dwarves.  These entities, in the Legends screen, had birthdates; they were not born at the time I released the infernal legions, but rather, had ages around a few hundred years or so.  This leads to two possibilities.
1.  Demons are "infinite" or, more accurately spawned, ex nihlo, like migrants and the starting seven dwarves, with "reasonable sounding" information.
2.  Demons are tracked like every animal and, by logical extension, finite.
Unless someone figures out a direct way to extract information regarding "unnumbered" populations, it's still all theorizing.  And it's all academic in any case, unless the "unnumbered" descriptor is forced, and their populations are not so vast as the exported data indicates.  EDIT: Call it a hunch, though, but I'm thinking the second.  Dwarf Fortress tracks everything.  There are a finite number of flies and rats, and I have little reason to believe this pattern ends at either ants or demons.  So I'd wager on the second, although it's merely an educated guess based on previously seen patterns.
I've read that it's the second case: each species of demon outnumbers each species of creature, vermin or non-vermin.
Spoiler: source (click to show/hide)

Eh... no. That was just speculation based on the fact that vermin are the most populous creatures with given numbers, and since demons are "unnumbered," even if they're finite it's safe to assume there are more. But, it doesn't really prove anything.

In any case, will someone build a cave-in gun already?

353
DF General Discussion / Re: This game needs a tag line
« on: April 29, 2010, 01:36:26 pm »
Dwarf Fortress: Strike the Elves
Dwarf Fortress: Gimli would cry.
Dwarf Fortress: Better than sex, as far as we know.
Dwarf Fortress: What?

354
DF Suggestions / Re: Grates can be used as Cattle Grids
« on: April 29, 2010, 01:28:00 pm »
I like this idea long-term, but short-term it would be nice to have some placeholder to limit the spread of pets through your fortress- nothing fancy needed, just have a new "meeting zone" type area, that *only* effects pets. Give us some alternative to quantum cages or elephants pooping in the dining room.

355
DF Suggestions / Re: Magma crops
« on: April 29, 2010, 01:20:27 pm »
No, no complicated farming stuff- just make them *only* grow in magma, but quite commonly there; the only way to harvest them is to drain the magma then send dwarves in to gather them.

356
DF Dwarf Mode Discussion / Re: Starting out is alot more fun
« on: April 29, 2010, 01:14:47 pm »
Also, with poisons naturally leading to diseases, it leads to the prospect of having to deal with biochemical struggles as your lategame challenge. Sure so you've got your 100 badass dwarves all in shiny l33t gear, but then you get an epidemic in your fort and you lack medical supplies to cope with it (you should have sent off your own trading/harvesting expedition off the map in anticipation)... and THEN the goblins invade while half your fort is doing damage control in the (just freshly extended) hospital.

Sounds great to me. Hell, I *want* to try to run a post-apocolyptic fort where the surface, all caverns and all water sources carry deadly, fort-ending pathogens. Think about it- lone dwarves venturing out of your quarantine zone into the ruins of your old fort to try to retrieve a single valuable item, which they then dump into a "return chute" leading to a magma decontamination chamber, as the (now-infected) dwarf can never return home...

357
DF Dwarf Mode Discussion / Re: Has anyone actually withstood hell yet?
« on: April 29, 2010, 01:08:50 pm »
Why is no one talking traps? Not the "Build Trap" menu traps, but *real* ones- I can't play until there's a mac release, but *someone* needs to try a cave-in gun. It's perfectly doable in theory (Link to two proposed designs below, see "Dwarven Hail" and "The Shot Tower" under "Offensive Traps".

http://www.bay12forums.com/smf/index.php?topic=54532.msg1171540#msg1171540

358
Christ, are you dwarves or are you elves? If you think Hell has too many demons, then youkill them till the population reaches an acceptable number.
What's infinity minus one? Minus ten? Minus a thousand? Minus a million?

Infinity is still infinity.

Oh, they're infinite?

Well, in that case, here's what you do.

You take a healthy swig of plump helmet wine, pick up your mushroom-wood training axe, pull your kitten leather helm firmly over your ears, and go kill demons until their population reaches an acceptable number.

359
Christ, are you dwarves or are you elves? If you think Hell has too many demons, then youkill them till the population reaches an acceptable number.

360
DF Suggestions / Earthquake/Cave-In Idea
« on: April 29, 2010, 11:47:56 am »
So, I know a lot of things like this have been suggested, but I don't think this specific one has.

So, Toady's talked about the difficulty of calculated stress realistically, to make a solid cave-in system. Here's my idea- come up with a very rough stress-test system that may take quite a while a run (no framerate issues, it won't happen often), and have a random "Earthquake" event; the earthquake randomly destroys tiles, with a probability based off the "stress" on that tile, and cave-ins proceed as they currently do.

So, if you have a 50-z-level-upside-down pyramid supported by a single tile, it won't instantly collapse, but at the first earthquake that single support tile will be a huge candidate for sudden existence failure.

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