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DF Suggestions / Re: Cannon
« on: April 24, 2010, 01:36:33 pm »fuses and explosive charges would be fun. using cannons normally has few uses, other than aiming them over a wall.. but here's some fun thoughts:
upright spike trap that's triggered by an explosive underneath (as a separate tile, a z-level below). penetrates better than a mechanism-operated one, but it needs to be manually reloaded. ánd cleaned, sometimes, and you need to get to different squares to do either.Spoiler (click to show/hide)
blast-mining. 'nuff said. HERE COMES THE MAGMAAAA!Spoiler (click to show/hide)
I lean towards making the first one standard for all traps- have them be mechanism-activated and fire into an adjacent square, rather than just be magic kill/trapping boxes. Stone fall traps would be easy to build but only fire downwards, wpears might be able to stab across 2 squares, crossbows would shoot down a hallway, letting you do all kinds of fun Indiana-Jonesie stuff.
As for the second... no offense, but what would be the point? You could use such a system to breach magma pipes and HFS, but beyond that, it's weaker in every way than normal mining. Unless we start saying that there are some stones dwarves can't get through without explosives...
