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Messages - Neowulf

Pages: 1 ... 10 11 [12] 13 14 ... 23
166
DF Suggestions / Re: Brief suggestion for z-screen 'Animals'
« on: April 27, 2011, 08:06:02 pm »
Ye got my vote!

167
DF Suggestions / Resources workshop
« on: April 27, 2011, 08:02:11 pm »
Pretty simple suggestion that  should clean up some manager job annoyances.
Create a new building, a Resource Workshop, and move the Collect Sand and Collect Clay jobs to it. Maybe toss in Gather Plants and Chop Wood(surface and subterranean for both).
The chop wood/gather plants tasks would cause a dwarf to patch to the nearest tree/plant and chop it down/gather it. Designations would still work as they do now, this just gives an alternate method of tasking the gathering of wood and plants.


No collection tasks in the furnaces/kilns means you can have the tasks set on repeat without slowing down your main furnaces, or keeping an extra set of furnaces up dedicated to the task. And the manager jobs would go to the right one.
And the wood/plant gathering tasks would let you automate those tasks to a certain degree, and in the case of wood gather the exact amount you needed for your other tasks.

168
DF Gameplay Questions / Re: Need an idea for a "little" MP.
« on: April 27, 2011, 11:07:36 am »
Find a good embark with a 20+ level waterfall/cliff. Build a walkway from the top ending with a large burial pyramid hanging from the end.
Of course add the requisite self-destruct lever, and make your fortress entrance path under the pyramid.

Do ghosts come if you've destroyed their burial site? Get enough corpses and you might be able to create an entire army of ghosts in the event of terminal Fun.

169
DF Suggestions / Re: Watter barrels.
« on: April 16, 2011, 09:37:47 pm »
Good addition when mugs get a use, build a barrel as a piece of furniture, set to to what type of liquid to hold, dwarves will take from if it's closer and refill when needed.

170
DF Gameplay Questions / Re: barrels obsolete?
« on: April 08, 2011, 12:16:39 pm »
Pots can be made from glass too. Just be careful about repeat jobs on a magma furnace, I've for a 31x31 stockpile dedicated to green glass pots that's nearly full...

Pots cannot be used for the ash/dyer/soap workshops either.

171
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 06, 2011, 08:56:03 pm »
I've had hot biomes freeze in the winter before, I believe there is a bug somewhere in there.

172
DF Gameplay Questions / Re: Most cruel torture device
« on: April 01, 2011, 11:20:31 pm »
Strip em bare, and pit them all behind a wall of fortifications or a channel. Then station a single marksdwarf at a time, unskilled and armed with weak bolts, to train up on them.
Bonus points if you first kill a couple of them via splatting drops and turn the resulting bones into the bolts your marksdwarves use.

173
DF Gameplay Questions / Re: Glass trap components
« on: April 01, 2011, 11:14:59 pm »
Never edited a wiki before, if someone else with an account already wants to they're free to do it. Though I'd really like confirmation from atleast 1 other source on balls, screws, and spikes first.

174
DF Gameplay Questions / Re: Glass trap components
« on: April 01, 2011, 10:37:37 am »
Ok, I think I've gone through enough goblin volunteers on this fort.

Everything was done with masterwork mechanisms and exceptional/masterwork components (first two moods were mechanic and glass maker).

Spikes- Came out on top for killing without jamming, very little severing. Consistently gave fatal wounds, without actually killing, by the second round of attacks. Did a decent job against head and torso armor. Never jammed once.

Discs- Up there with spikes on lethality, gave fatal wounds without actually killing. More severing that spikes, but not nearly as much as metal discs do. Easily deflected by armor but does a good job of finding unarmored parts to slash.

Blades- Messy, messy, messy... Severed multiple limbs in each round of attacks, very prone to jamming. Turned 20 invaders into over 80 hauling jobs. Did good against metal torso armor, helms, and shields.

Screws- Extremely deadly, severs parts like it's going out of style. Good against armor too, I've got combat reports of screws shattering skulls and tearing apart brains through *iron helm*s. Tends to send heads flying, and jams a lot.

Balls- Didn't do much more than bruise, repeated applications lead to generally intact and well tenderized goblins. Slows them down though, seems only really useful to soften up invaders for your military.


Thanks to Torgan and Lemunde we've got two confirming data sets on axe blades and discs. Would anyone like to chime in with their own experiences, help confirm observations?

175
DF Gameplay Questions / Re: Glass trap components
« on: April 01, 2011, 12:12:33 am »
Serrated disks are good for hacking limbs, and get multiple attacks. A trap with 10 disks gets 30 attacks on the target when the trap  triggers, though it leaves a huge mess.

Spiked balls also get three attacks a hit, but are designed more for armored foes or just causing pain.

Axe blades, instead of dealing three rapid hits, do one large hit. If it is better then disks is under debate.

Screws deal huge penetration damage.

And spikes are, well, spikes. Like the spiked ball, but more penetration.
And that says almost nothing about how they work in practice.
From the tests I've done glass components don't work like metal ones do. They're sharper sure, but the other stats are different so they behave differently.
My masterwork steel serrated disc traps of previous forts went snickersnack on invaders, severing limbs and pretty much insta-killing anything. Armored or not. They also tended to jam on the first kill in my experience.
My masterwork glass serrated disc traps did much less severing, usually ending up shredding gobos without actually killing them or attempting multicellular binary fission. They are much less prone to jamming.

Different materials, different effects. Different effects, different ways to effectively use said components.
Want a low maintenance trap setup? Glass discs or spikes. Want a sure kill layer? Steel discs or silver balls. Want to weaken invaders so your military gets some easy kills in? Glass balls do a good job of bruising muscles and breaking bones without killing.

176
DF Gameplay Questions / Re: Glass trap components
« on: March 31, 2011, 06:41:07 pm »
Exceptional quality green glass discs and balls sell for over 1000, and masterwork for over 3000. It's fun buying out entire caravans (with them leaving ecstatic) with 10 items an epic glassmaker can churn out in an instant.

Maklak: Glass serrated discs don't actually sever that often, maybe taking an ear or hand when they do. Mostly they cause them to bleed out quickly, which is messy in it's own way. Spikes sever ears too, they just seem to be the best balance between deadly and jam resistant.
And you actually do want the occasional severing. Severed limbs become goblin bones, I've got an artifact ring decorated with bands of bone from the arm of some luckless thief.

177
DF Gameplay Questions / Re: Glass trap components
« on: March 31, 2011, 05:28:29 pm »
Well, so far:
Menacing spikes- Worth it, two ambushes and they never got past the second row of traps.
Discs- Very much worth it, if the enemies aren't 100% metal armored the discs will find somewhere to slice.
Balls- Not very effective, got to the 5th row of traps on the second ambush. Amusing combat reports though, mine keep targeting the lower body, bruising muscles through trousers and causing ambushers to pass out from the pain.
Screws- Looks very promising, only one thief so far but one trap severed both arms and a leg. He had an iron mail shirt, iron helm, and copper shield. EDIT: Extremely deadly, severs a part of everything that steps on it, prone to jamming. Lost an epic mason when an ambush crossbow bolt knocked him out ontop of the trap he was cleaning, the trap took his head in 1 attack.
Blades- No testing yet.



178
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 31, 2011, 01:42:11 pm »
Leave the materials and quality sub sections turned on.

179
DF Gameplay Questions / Re: Glass trap components
« on: March 31, 2011, 01:38:11 pm »
Yup, FUN!

180
DF Gameplay Questions / Re: Glass trap components
« on: March 31, 2011, 12:10:33 pm »
Only attacker so far has been an ettin, which died to my first trap. Masterwork mechanism + 10x exceptional menacing glass spikes. Severed the left head jugular on the first spike, the other 9 attacks all chipped bones in the arms and legs.

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