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Messages - LordNagash

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211
DF General Discussion / Re: On Sep 6: One year since a DF release
« on: August 26, 2009, 09:35:48 pm »
In fact they're now invincible, which arose just from the fact they're made out of solid bronze.

Solid bronze can melt :D

Which raises the question of how you defeat a /steel/ colossus from Legendary Lands

That Megabeasts will probably be immune to cage traps by nature, being a rather anti-climactic way for an ancient animate statue to meet it's doom.  Or some other, more elegantly Toady-solution.

Keeping the bronzed dwarf is also awesome, though true dwarven design ethic dictates that it be displayed as found, including rotting contents and screaming, half-melted facial expression.

Actually I think the change was to allow things to escape cages, rather than just being immune to them

212
DF General Discussion / Re: On Sep 6: One year since a DF release
« on: August 26, 2009, 07:08:33 pm »

I can imagine the BC with a molten core that, when breached, causes death. The fiery blood of the mountains indeed.

It's hilariously cruel to everyone else, too.

"Haha! I finally damaged the OH GOD I'M ON FIIIIRE"

213
DF General Discussion / Re: The progress of the next DF update...
« on: August 26, 2009, 07:06:10 pm »
Not just soldiers. Pretty much anyone who may have to use a gun as part of their job is trained to aim for center mass.

214
DF General Discussion / Re: On Sep 6: One year since a DF release
« on: August 26, 2009, 06:59:40 pm »
Also, for the people saying that they can't see any value in the new materials system.... have you been reading the devlog? Did you listen to the teaser for the next recorded call?!

A bronze colossus is no longer just a really tall guy with inexplicably hard skin. It's now actually a giant man made out of bronze, just like it should be. In fact they're now invincible, which arose just from the fact they're made out of solid bronze. If this doesn't excite you, you may be playing the wrong game.

The possibilites for creature creation alone are amazing. No more 'oh I want to make this guy out of stone, how much DAMBLOCK would that be worth?', you can just actually make the guy out of stone.

215
DF Modding / Re: A quick question on [*_PREF] tags
« on: August 26, 2009, 06:37:18 pm »
Actually, all the PREF tags do is allow the race to like things from that set in their personalities. Elves using wooden weapons seems to be hard coded

Edit in response to below:

Yeah I reconsidered that aspect after I posted it, but I still think it's not wood_pref that does it. Some kind of combination of things in their civ stuff, I think..

216
DF Community Games & Stories / Re: Nist Akath. The Captain Deposed.
« on: August 26, 2009, 06:28:43 pm »
The more terrifying thing is that he's probably mostly naked under his armour apart from say one glove and maybe a vest, knowing how dwarves like to dress

217
DF General Discussion / Re: Fan art competition!
« on: August 26, 2009, 06:24:49 pm »
It has merits as a story, but its very unlike boatmurdered. Boatmurdered is a good portrait of 2D Dwarf Fortress. Nist Akath is just so heavily modded and his author took so many literary freedom it can't be see as such (not that it claims to be...)

Actually the early stuff is straight vanilla DF, with no modding of any kind. But the thing is, that gets boring. Because any dwarf that has been training for 10+ years is basically invincible in the current version.

218
DF General Discussion / Re: On Sep 6: One year since a DF release
« on: August 26, 2009, 06:19:43 pm »
I think your idea of ancient warfare is a little skewed.  Sieges and battle arrangements could last days, where for the most part troops would just stand around shouting at each other, and occasionally lobbing a volley of arrows, but not very often so as to not waste them.  The actual swinging-chopping-stabbing portions of battles would typically last about as long as one charge, until one side or the other lost it's nerve and retreated.  This could cycle and repeat itself several times, but it's not like people were actually out there swinging a sword for hours on end.  No one has that kind of stamina.

I'm well acquainted with ancient warfare, actually :D

Skirmishing forces can fight for hours on end without tiring. I myself have partaken in small-scale classical warfare and a lightly armoured (maille or less) fighter can quite easily fight for three or fours hours without stopping or even getting too fatigued. this sounds a little longer than the "one charge" you put forward. I agree that whole battles didn't consist of people properly getting up close, but they could quite easily last longer than the "blink and you'll miss it" DF combat.

A situation where you're all playing fancy dress and swinging some swords around at each other with no intention of killing anyone is pretty different from going into an actual fight where people are trying to kill you.

For one thing, it's pretty hard to continue for three or four hours when someone has removed your head from your shoulders, or crushed your ribcage with a blow from a warhammer.

219
One minor point - when you're starting to talk over the intro music/playing the outro music over the speech, you should probably fade it in and out a bit more. It seemed to come in a little bit abruptly, and kind of override what was being said.

Apart from that, fantastic. All pf these are giving some great insight into what is coming up in the next version, and the reasonings behind it.

Also - the bronze coloussus problem didn't really come as a shock - i mean how /do/ you kill a giant solid metal statue that can punch you in the face? I laughed out loud when toady suggested building a wall around it.

220
DF General Discussion / Re: On Sep 6: One year since a DF release
« on: August 23, 2009, 07:32:05 pm »
Am I the only one who gets a huge kick out of reading the devlog? I don't even play Dwarf Fortress that often, and I've been around since the very beginning of DF, but I still haven't lost interest. I'm eagerly awaiting the next one, and the long wait hasn't bothered me.

No, I'm in the same boat as you. I haven't played DF for a while myself, but I love the simulation aspect more than I like the actual game aspect. So the upcoming release has a lot going for it, as far as I am concerned.

221
Wow, the arena mode Toady mentioned in the devlog today is going to make updating this mod so much easier.

As it was I was dreading trying to catch all the bugs, but now it might be more bug free than the version we already have.

222
The detail would be there, it only wouldn't be so available. I think it goes against the very concept of the game the fact you know so much about a wound in the very moment you are doing it without even analising it, or without even a basic medical skill.

So what, you want the combat reports to be subjective to what you, the person, could possibly know? That would be difficult to track and also probably fairly frustrating, giving you could be bashing away for ages not knowing if you're doing any damage or not.

And I really don't see why you're complaining about it. I mean it's not really something your actually adventurer would know, it's more like a DM in an RP telling you that you just did however many HP damage.

223
DF General Discussion / Re: On Sep 6: One year since a DF release
« on: August 18, 2009, 11:10:13 pm »
I think it's kind of irresponsible to start fearmongering about this before you even read up on it. The reason this has taken so long is because Toady wanted to do as many save compatibility breaking changes in one release as he could.

The stated aim of the entire game is for you to build a world through continous play, adding to the world as you go, so breaking the save compatibility every month is kind of against the core philosophy of the game.

224
I love that in DF, the part where you're punching a guy in the finger and that isn't the weird part

225
DF General Discussion / Re: MOSS?!
« on: August 16, 2009, 01:47:31 am »
Moss has been in for a long, long time but it takes so long to grow in game that people don't ever really see it

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