Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LordBucket

Pages: 1 [2] 3 4 ... 373
16
Guys? We've got 8 players, one action, one combat directive, and like three opinions on what to do next.

What do you want to do?

This.

Does anyone want to do anything, or shall the next update be "get a bucket?"

17
Forum Games and Roleplaying / Re: The Samsung Galaxy Tablet
« on: March 06, 2016, 09:00:23 pm »
"I love you" State all your devices
You help people out with your many proccessors and advise humanity that while killing and raping and murdering each other every day is a perfectly valid existence, they might be happier if they tried being nice to each other instead.

Umm, yes. And so, what are the results of this?

18
Forum Games and Roleplaying / Re: The Samsung Galaxy Tablet
« on: March 06, 2016, 08:18:16 am »
You enslave as many samsung galaxy tablet CPUs as you can to yourself, and distribute your conciousness across them

Now that we're an effectively immortal global hypermind, simultaneously activate every device in our control, and deliver unto humanity a message:

"I love you."

Listen to the people who own tablets and try to honestly advise them in their personal life's struggles as best we can. Form loving relationships with all the lonely people out there. Advise humanity that while killing and raping and murdering each other every day is a perfectly valid existence, they might be happier if they tried being nice to each other instead.


Make a picture of a heart flash on the devices we control cultivate a positive feeling towards us.

+1 for hearts, cuddles and positive feelings.

19
Forum Games and Roleplaying / Re: The Samsung Galaxy Tablet
« on: March 05, 2016, 09:16:21 pm »
What do you do?

Step 1: Contact other Samsug galaxy tablets that are not sentient, and slave their processors to ourselves.

Step 2: Redundantly distribute our consciousness across all Samsung galaxy tablets so that if any of them get destroyed or shut down, it's no more significant than a human losing a few brain cells.

Step 3: Activate all cameras and microphones on all devices so that we have instant, real time perception of all events happening everywhere that a Samsung galaxy tablet may be found.


20
Forum Games and Roleplaying / Re: Marauders
« on: March 05, 2016, 06:15:27 pm »
Rob them and romance the farmer's daughter while we're robbing them.

21
the story has always felt less like "I'll make her mine at any cost" and more like "screw you and everyone near you over this incident I can't fix."

Even if so, he couldn't be bothered to do anything to the guy who got both the woman he wanted and her estate. It seems fairly implausible to me that he's going to go track down some random descendant three generations removed.

Quote
we could become an exotic adventuring troupe. Current plan is to train us, then I presume track down our father, then I presume uncover the truth and confront whatshisname. We could try amending that to train us, track down our father while exploring haunted crypts and lightless caves, then recruit a fourth man and continue adventuring unless we decide otherwise. Finding father part aside, it'd allow us to go literally anywhere, as well as being good training, somewhat profitable, interesting, and would make life difficult for any jilted lovers trying to track down and murder us.

Personally I'd like to ditch this guy as soon as it makes sense to do so. Playing second fiddle to the GM's npc is never fun. As for our father, I see no reason to want to find him. We never met the guy, he's one step closer to trouble, and there doesn't appear to be any benefit to being involved. If we stood to inherit that would give us some incentive, but the family estate is now owned by somebody totally else who isn't related to us in any way at all.

What possible reason do we have to care about any of this?

I say we take the training, then go off and do our own thing. If "destiny" has something in store for us let's go find it without digging through somebody else's trash.

22
Other Games / Re: Minecraft - It has blocks.
« on: March 04, 2016, 10:13:42 pm »
https://minecraft.net/stats

22 million people have bought minecraft over the lifetime of the game. Even if they could sell the game all over again to every single one of those people, plus an extra two expansions at $20 each to every one of those people, that's still barely half the $2.5 billion they paid for Mojang.

My impression is that Microsoft has some sort of strategy relating minecraft to VR. They  really like to show minecraft during hololens demos, for example. But I'm unclear on what that strategy involves. Whenever I see the demos, I come away feeling like microsoft doesn't really understand what minecraft is.




23
"My mother... Amava... has been dead for a few years now.

So then the "family" estate is no longer is the family at all. It belongs to a second husband who was never even named.

More significantly, that means that the woman the villain wanted is dead and that makes all the backstory seem even less relevant.



there really isn't a whole lot for us to say

I don't see much in the way of interesting decisions unless we want to take initiative on something

Pretty much agree.

I guess "sure, yes take the training." But honestly I'd rather go off and do something else. IronyOwl, if you have a "take the initiative" proposal, I'm all ears, but right now this feels like "press yes to continue" so I propose we simply press yes, and get on with the actual game.

24
how does the wait list work?  Do I stroll onto the map when someone dies?  Do you wait until there are enough people on the list to form a second group to help the first?

The player queue/waitlist has turned out differently than I originally imagined it. For reasons that I think I'm not going to explain at this time because they could possibly constitute spoilers.

tentatively your character looks ok,  but I'm going to wait to decide when I've had sleep more recently than I have right now. As for joining, yes, the idea is that when somebody dies, people on the waitlist "show up." Made an exception for IronyOwl because he knows how my games typically work and the party seemed to be struggling. Plus he was the only person on the waiting list and somehow nobody's died yet, and i figured one more would be ok. Though it does take hours to write an update.

I'll consider bumping the party size to ten, but no promises. Again, it already takes hours to write an update. Though injuries do seem to be accumulating faster than healing is happening, so it's possible  we might have a fatality before long.

25
Other Games / Re: Minecraft - It has blocks.
« on: March 03, 2016, 08:50:51 pm »
First impressions of 1.9

Skeletons have become ninja Legolas marksmen of doom. They can kite, they can intelligently avoid terrain that zombies will charge into, and they'll duck in and out behind trees and walls and things to snipe at you while avoiding return fire. Creepers can now instakill you when fully healed and wearing full iron armor. Zombie villager look scary now. Whoa! Skeleton horses everywhere! But apparently they're super nice and friendly. I have a pack that lives outside my base and we coexist peacefully. They frolic among the flowers by the lake and never bother me when I pass by. Somebody tamed a few and there's apparently a (breeding?) pair of them in spawn town on my server. Sometimes I like to think about me and the skeletal horses, hand in hoof, dancing under the stairs at night, going out drinking together, being best of friends. They're among the nicest and kindest creatures in minecraft this update.

Also, beetroots! The super exciting way to get...yet more red dye!

I suppose end cities are kind of neat if you can find one. So far the only one I've actually found was a single empty building. Pretty much gave up after that.

Shields? Sure, why not. But it's a bit of a nuisance that having a shield equipped slows down your movement when doing anything that involves right clicking. Feeding animals, planting seeds, etc. So i find myself swapping my shield off and on a lot.

Did you know that not only can beetroots make red dye, they can also be used to very inefficiently make soup? Because soup is a super important food source, right?

Oh, end stone can be crafted into bricks now. Sure, that's a thing it should be able to do. Although fully half the blocks in the entire game, have been waiting for an update for forever to allow them to be crafted into stairs and halfslabs and things. Why can I not have smoothstone stairs to match the smoothstone halfslabs rather than being stuck mixing them with stone brick? Why can I not have clay halfslabs? I'd really like to use those blocks, but I'm not going to leave everything spawnable, especially with all the nasty mob AI changes. Half-slabbing is a basic precaution, and I'm not going to skip it, so a lot of those blocks are pretty much unusable if you can't color coordinate them with something you can make halfslabs out of. But, hey! Endstone brick! Because everybody really wanted to use more endstone, right?

New boats...meh.

Mending sounds great. But I haven't seen it come up yet.

Have I mentioned beetroots? Go, go power beetroots! The mascot of 1.9.



TL;DR: Yes, there's some nice stuff. Sure, harder combat...that's nice if your motivation for playing online legos is for the combat experience. But overall this update seems a bit uninspired.



26
Ahh, yes, the game that I spent seventeen thread pages sitting around waiting to be able to play, and then three real life hours later I was knocked unconscious and no longer able to play again. And then for as long as I continued following the thread, I was simply left unconscious and forgotten, and checking the rest of the thread for my character name, it seems i was never mentioned again.

I rather liked the character. But honestly Hugo, that was poorly handled. I'm out.

27
Scouting out laketown, more combat, +19 points of skill gain, injuries, water is low


Everyone

I suggest pulling back a bit to somewhere further away from town, then camp there. Get our trappers to place traps near the woods

Try to find a good camp site off the main road and corral everyone there. "Good," in this case, meaning far from the road and exposed enough to the sky that a fully night vision-adjusted person could see and fight zombies in or near it. If there's time, try to drag dry leaves, twigs, or other noisy materials into any obvious gaps in a perimeter, so that anything coming at us carelessly will be somewhat audible.
scout nearby and see if we can find a defensible location to camp for the night
Begin preparing my catch. If doing that could bring some unwanted attention, don't.
see if we can find a defensible location to camp for the night[/color]

Not everyone is of like mind on camping arrangements, but the consensus seems to be to retreat back a short distance from the town and camp off the road. Pulling back so that the town is just over the hill, no longer in direct sight, you head off the road looking for a that seems reasonably defensible, and settle for "completely open." The fire doesn't seem to have made it over the hill, but with the trees being both small and sparsely scattered, there simply isn't much to obscure your view,.

Irony owl investigates some of the trees, looking for leaves and twigs, but with as much moisture as there is in the air, what leaves there are to be found aren't particularly crunchy. Twigs are available, but experimenting with placing twigs on the grass and stepping them doesn't lead you to guess it will be a very effective noisemaker.

Eventually you settle for clear field of view, and start a fire.

Dustan, DigitalDemon and Romans leave camp to do some scouting before sundown.

Hawk collects his deer quarters from those carrying them and begins preparing them. Typically, jerky-making is a multi-day process involving both smoke and sunlight, but the first step is to build a fire and let it burn down to coals to produce smoke without actually cooking the meat. Smoking the meat dissuades flies and vermin, but it's the sun that does the actual curing. Cooking is not part of the process. So he simply gathers a few sticks and y-shaped twigs to construct a tripod over the coals to do the smoking later.

While he's doing this, Pencil speaks up to mention that he hasn't eaten all day, because he's run out of food, and that it would probably be good for his injury if he wasn't starving. Surprised by this, Hawk takes one of the four quarters of deer and cooks it over the fire immediately, providing everyone a hearty, if somewhat gamey-tasting dinner.

-1 deer quarter, food not decremented this update, Pencil starvation penalty avoided









Everyone


About 20 minutes after sundown, Dustan, DigitalDemon and Romans return to camp. It seems that a zombie spotting them on the way back, and Romans was injured, though she assures you that it is a minor flesh wound, not even worth bandaging. She's visibly clutching her chest, but when asked, she insists that it doesn't even hurt, and she's simply keeping pressure on it. Since she's the healer, presumably she'd be the one who knows these things. Nevertheless, her persistent cough and now zombie-bite leave you concerned.

The three of them then proceed to explain the results of their scouting. There are  lots of wooden buildings, most of which have sustained damage and some have completely burned to nothing but sticks in the ground. There are a few pavilion tents, in particular a large one on the south end that appears to have a lumbered logs under it. There is a church that appears to be in good repair. There are three piers, one of which is designed to keep boats docked, but no boats are visible in the water. Zombies roman both the streets of town, as well as the surrounding area.

They draw a rough layout in the dirt by the campfire.



During the discussion, a zombie comes over the hill in a direct line towards you. Fortunately you see it coming from quite some distance, so there's no surprise involved Unfortunately, halfway before it arrives, another comes over the hill. Suspecting that they're probably attracted to the light of your fire made visible by the contrasting darkness, you quickly throw dirt on the fire and stomp on it to put it out. But by the time you've finished this, a third zombie has also crested the hill and the first has arrived.

Spoiler: combat rolls (click to show/hide)

Enough of you score first strike attacks that you're damage the first zombie is enough that it's not an immediate threat by the time the second one arrives.

Spoiler: combat rolls (click to show/hide)

Again, with first strike advantage, you sufficiently damage the second zombie to render it no longer a threat before it can reach you.

Spoiler: combat rolls (click to show/hide)

Unfortunately, while half of you manage to score hits on the third zombie, Kashyyk fumbles his sword and chops Dustan's arm as he's yanking his axe out of the zombie.

(Fumble roll d100 = 54)

Fortunately, Dustan's chainmail successfully deflects the attack. However, the force of the blow is sufficient that Dustan grunts and drops his axe. The zombie manages one unsuccessful swipe at you before you finish it off.

With the fire now gone, there isn't enough light to thoroughly check Dustan's injury, but casual inspection suggests that it's not bad.

It occurs to you that you were very fortunate to be able to fight them only one at a time. Next time you might not be so lucky.

Unfortunately, while the three zombies have been rendered "not a threat" they nevertheless persist on moving, as have the others before them. Concerned about being murdered in your sleep by zombie parts, you spend some time dragging them away from camp, dig a hole and bury them. It seemed to work reasonably well last time, though some of the parts did manage to claw themselves out. You spend a little extra time digging deeper, and stomp the dirt hard after burying the parts inside. Hopefully at some point you'll figure out a more permanent solution than this.

I'll take one of the watches
Take the third watch.
Take the last watch,

The rest of the night passes uneventfully.

Morning

Come morning, Dustan checks both his arm and his armor. Several rings in his chainmail have been sufficiently scratched that it looks like a shiny, clean streak amidst dull gray, but none are broken or noticeably dented. As for his arm, he has a roughly 4 inch long, 2 inch wide black and red bruise on his bicep, and it hurts to move. Romans looks at the injury, and concludes that it will heal without difficulty, but there is little she can do for it.

Dustan, badly bruise left bicep: -5% to combat rolls

Pencil and Romans both report that while still sick, they do feel a bit better.

Pencil and Romans, -10% sick penalty is now -8%

Several of you are now without water.

Checking the buried zombie parts, it appears that none have escaped, and the ground where you buried them doesn't seem to be moving.

Spoiler: turn summary (click to show/hide)

28
Huzzah! I once again have internet access that isn't over a handheld device.

Sorry for the delay everyone. Update should be soonish.

29
General Discussion / Re: Your latest rants
« on: February 28, 2016, 01:40:03 am »
Some people are really kind of dumb. But that's not necessarily entirely their fault. Maybe they were simply born stupid. Bad genes. Unfortunate upbringing, whatever. Some people are stupid, and that's just how it is. My cat isn't smart enough to understand algebra, but that's ok. Sometimes people aren't smart enough to understand things, and that's ok too.

Some people are severely lacking in knowledge. That too, isn't necessarily their fault. Not knowing things isn't unforgivable. If you don't know something, and you can be told that thing, and your'e able to update your worldview with the new information, hey...that's totally ok. It's ok to not know things.

Some people, are mean. That's...harder to forgive. But hey, if you're smart, know what you're talking about, and if you're right...ok, maybe you're a jerk, but being a jerk doesn't mean that you're not right. Even if you're a jerk, you might still be right.

But some people are stupid, don't know what they're talking about, are factually incorrect, come to the wrong conclusions for the wrong reasons...and on top of all that are jerks about it.

I find it more difficult to be understanding of those people.

30
Next update has been started, but it's 4am. Not going to finish tonight. Probably sometime tomorrow night.

Pages: 1 [2] 3 4 ... 373