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Messages - pazuzu

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1
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: November 24, 2012, 09:34:06 pm »
site is down :(

On the plus side, who wants to buy Whalesdev.com?

2
Other Games / Re: A New Zero
« on: November 24, 2012, 08:29:00 pm »
hey i don't suppose anyone here knows how to get the bomber AI to work on a dedicated server?
The GP coop servers have a problem where once the AI researches bombers, they all grab a bomber and proceed to roll off the runway into the ocean, where they very slowly die.
Makes the game crazy easy and boring.

I noticed the occasionally up "Matrixcraft" coop server doesn't have this problem, but its only got 2 bots, which is just as bad, if not worse.




3
Other Games / Re: Masterspace - Someone may have beat Notch to "IT"
« on: November 23, 2012, 03:29:21 pm »
There seems to be a bug with shovels and upgraded picks where it won't give you the resource you dig into, but whatever one you're standing closest to. The basic pick doesn't seem to have this problem, except very rarely.

The dev noted somewhere:
"The resource you are given when removing several blocks at once, e.g. with the shovel or a bomb, is based on what materials are removed. However, in order to avoid a lot of different materials appearing as "resource balls", the resources you get are arranged into larger pieces, which may appear random. This works approximately the follwing way: If you dig away 9 dirt and 1 sand, it is a 9/10 chance you get 10 dirt and 1/10 chance you get 10 sand. I agree this system is a bit unintuitive, and needs to be reworked in the future."

I haven't found a good way to dump the excess grass and stone. I end up making more and more crates/containers.

I agree on the music, its just too crazy. I turned it straight off.

4
Other Games / Re: Masterspace - Someone may have beat Notch to "IT"
« on: November 21, 2012, 02:11:58 pm »
Been playing this a bit, its good.

Looks and runs great on my aging Core2Quad 2.83 with 4gb ram and nvidia 9800GT, though generating planets in the beginning takes a good 5 minutes. More if i want spherical worlds (and i do).

Bought it and intended to buy a 2nd copy for a mate, (to do battle!) but it barely runs on his mac laptop thing (running XP).
Buying it gives access to multiplayer and Spaceships. There's no master server, and you cant join a game in progress (or even see it)  so you need to set up a game and tell your mates your IP address so they can join. You can play over LAN too.

Development speed seems fast and the dev seems very open to suggestions.

There isn't much in the way of help, and the wiki didn't much help either, but everything craftable shows its cost ingame in the construction menu.



5
surely if they catered for everyone's 486 we'd just get another wing commander 2?
Been there done that.

I'm glad they're catering for PC gamers, as opposed to people who have a PC.

6
Other Games / Re: UFO: Extraterrestrials, how is it?
« on: October 02, 2012, 09:31:41 pm »

I haven't played it in years, but supposedly Karadoc's mod fixes alot of these balance issues.  The Megapol mod might also be interesting.
http://www.strategycore.co.uk/files/x-com-apocalypse/mods/


It is funny you gave props to Interceptor but not Enforcer.  Enforcer was just such a shitty and pointless DOOM-clone.

wow Apoc mods! I never even thought.
Thx dude, i'm gonna have to give em a go.

And lol @ enforcer.  It and interceptor had nothing in common. It was just trash.

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Other Games / Re: UFO: Extraterrestrials, how is it?
« on: October 01, 2012, 08:53:55 pm »
I loved the xcom games, also the UFOafterwhatever series.
I still play xcom1 and Xcom apocalypse.

UFO:ET was pretty decent i thought, but it's the only one i don't go back to play again.
The HWPs and aliens were pretty awesome, also the weapons and armour gfx were good.
The weapon progression seemed silly to me, very linear kind of upgrades. You won't find yourserlf using old tech like laser rifles or heavy plasmas once you research the next tiers of guns, because they are all the same but with 20 more damage each tier. zzzz.

The UFO after-series was much better, but different.

Xcom apoc on the other hand, took me many plays to even get used to the art style and the realtime battles, but i'm glad i did, because i think now its easily the best of the series. Its just... Ugly.

I really like UFO:AI too, but i think it still needs a lot of work, like most xcom remakes.
X-Force was a pretty good one too, but the english translations and lack of continued devopment killed it i think. Maybe someone who reads German can check out their page and see if they're still even making it.

But yeah, Apocalypse.
Hah or even Xcom:interceptor... It's not as bad as ppl say.

8
Other Games / Re: Nexus 2: The Gods Awaken - Kickstarter
« on: September 28, 2012, 09:13:35 pm »
Wow looking forward to this.

Though i would have preferred Imperium Galactica 3 haha, i really think they had something going with that series.


9
Other Games / Re: RPGs with stat/skill growth based on use
« on: June 15, 2011, 11:17:37 pm »
Quest for Glory 1,2,3,4 and probably 5.

Didn't really play 5 but i'm sure its similar to the rest.
And the rest i really liked.

Best played starting from 1, as you can export your character into the next game in the series.

10
Other Games / Re: Project Tellus
« on: January 12, 2011, 07:28:20 am »
Cheers, i'll sign up then :P

11
Other Games / Re: Globulation 2
« on: January 12, 2011, 07:14:41 am »
Looks great.
Seems to be an open source game, with binaries for windows, mac and linux.

Free 13mb download, can't lose.

Twas the sandkings reference that made me have a look though, and i never even read it. Only watched the tv adaptation, which was good. I think it was the 1st episode of twilight zone or something. Outer limits maybe.

12
Other Games / Re: Should Gamers Have More Rights As Consumers?
« on: January 12, 2011, 06:59:07 am »
i went with not certain.

I see your points there, but really, I've never bought an unplayable game.
If it's just outright crap, then that was my fault for not looking it up or asking around first.

as an example I've bought JoWood games in the past, and now i avoid buying them now because they tend to be pretty buggy. Unless i hear really good things about them. Then maybe.

I think a little foresight or maybe just a glass of concrete is better than a bunch of new laws aimed at giving consumers immunity from their own mistakes.

Maybe you don't consider it a mistake not trying to find some info about a $100 game you're about to buy, but I do. So if in my negligence i buy some crap i hate (Wild Metal Country comes to mind, $30 if i remember correctly) then i learn my lesson.

Fair enough if it just doesn't work, but in that case you can send it back and get it replaced from the publisher (or even just download patches). Warhammer online for example didn't even run after i excitedly installed it the day it came out. I think no Australian version did, as the executable on the CD was corrupt. A quick google search told me the answer, i found that i could send it back and they'd send me a new CD. Another quick search showed that i could just download the executable and play now. I didn't even bother with the new CD.
Maybe i should be all up in arms about it but really, 30mins of finding and fixing the problem wasn't at all a hassle.


13
Other Games / Re: Project Tellus
« on: January 12, 2011, 06:21:29 am »
Hey sounds great, the worlds been waiting for a good mmorts!
well maybe not the world but dammit i have.

I tried using the Development questions on your site but it didn't seem to work.
So i'll ask here:

You mention it's going to be a browser based game. Does that mean it's going to be more a empire management game than a tactical game? I ask because most browser games (that i've played) tend to be like this. Not that there's anything wrong with that, just curious.

14
DF Gameplay Questions / Re: caged cougar & seed question
« on: December 19, 2010, 10:11:01 pm »
For some animals it seems you can train them without resorting to modding.
Bears for example you can train to war or hunting bears. I'm pretty sure you can train cougars too.

I mean, i'm quite sure i've trained cougars yet i've never changed the raws.

so build the cage somewhere, (q) over it, unassign the animal in it with enter (the animal in it is at the top of the list, maked with +, enter on it will remove the +), wait for a dwarf to free the animal, then finally (q) over the kennels and train a war or hunting animal. you dont get a choice which animal to train but if you simply put the train job on repeat it'll eventually train the cougar.

15
Other Games / Re: Cosmic Supremacy - Free-to-play tick-based MMO4X
« on: August 09, 2010, 03:00:37 am »
looks like i'm pretty much stuck defending, to avoid any rep loss. The real problem is, i don't think anyone is going to attack.

I was thinking maybe to just see if i can go out with a bang, like build a couple of uber fleets, and just wipe everyone's home systems, then any decent production systems/planets. I'd say most ppl would vote to end in that event. the rep loss would be crazy probably, but it'd give my fleets and infantry something to do other than suck my empire dry of it's cash. plus my score should get pretty high. Maybe i'm writing cheques that my fleets can't cash, but i'm pretty confident they would have no troubles.

If you 4 allied guys wanna have a crack, by all means, punch in like spacemarines.

Though i think The Don Bot's gonna punish you lot for taking that awesome production planet off him (and the other planet(s)).

Either way, vast fleets are being amassed all over the joint it seems, so serious war is going to break out soon enough.

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