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Messages - ReverseWill

Pages: 1 2 [3] 4
31
DF Dwarf Mode Discussion / Re: Does adamantine still bring the king?
« on: April 26, 2010, 11:23:17 am »
Also, there's a million ways to please nobles using the results of strange moods. For example, you can stick a legendary weapon [in my case, a granite warhammer] into a weapon trap in the nobles room, and it'll count as furniture. My mayor's room was unsmoothed, with terrible furniture owing to the loss of my carpenters and my best mason. He saw that nice hammer trap and cheered right up.

32
DF Dwarf Mode Discussion / Re: Fortresses: Inspiring Ideas
« on: April 25, 2010, 05:00:18 pm »
Oil rig fortress.

Drive giant pillars down to the sea floor, disconnect it from the mainland. Reveal in the marvels of dwarven engineering.

With a big [and I mean BIG] scaffold system far over the water, supports linked to levers, and a lot of time, I bet the pillars wouldn't be too hard to drop onto the ocean floor, either.

Building with cave-ins. It must be explored further.

33
DF Dwarf Mode Discussion / Re: Fortress Design Ideas.
« on: April 25, 2010, 04:57:03 pm »
I tried a Venice-style fort once, only I got too in-depth and tried to build it right on the ocean. There were some really weird things with ocean waves dumping water in totally-enclosed constructions, and it was twice the work because I had to mine the stone, then build it back up somewhere else. Took ages, and it didn't really go anywhere.

With the new cave system, however, a subterranean Venice-style fort based on an underground lake could be really cool.

34
Wait, you let them trade with you?

I let them get into the Trade Depot.

Then I flip the "Drowning Chamber" switch.

35
My forts always start with a 5-tile-wide entrance hallway, terminating with my Trade Depot at the end, and with two smaller stairs off each side. Those stairs lead to my central staircase, a 5x5 square with the corners removed. I always dig my "workshop levels" closest to the surface, and as you go downward, you'll hit [in more or less the same order]-

-Farming/Dining/Cooking
-Hospital/Storage
-One intentionally empty level
-Lodging
-Empty again
-Nobles' rooms

After that, it's all based on what I want/need. Sometimes I construct towers for my prison, sometimes I just dig it really deep. My actual design tends toward straight hallways, with each workshop having a separate room with a door. Inefficient, perhaps, but I like the look, and it's served me fine. I never expand too far out from the main shaft, opting instead for multiple, smaller levels, making a sort of cube design.

My dwarves always have 2x2 bedrooms with a bed and a cabinet. My nobles' rooms are always more ornate, usually large circles going down one level for each room.

Can't really think of anything else to say about my design, save that I always have a room dedicated for a POW pit.

36
DF Dwarf Mode Discussion / Re: Untapping HFS?
« on: April 25, 2010, 01:50:04 pm »
So... What happens if you breach hell, cap it, and leave it capped until demons fill hell up completely?

Your FPS drops to negative numbers to compensate for the truly horrific lag you're experiencing.

37
DF Dwarf Mode Discussion / Re: Population explosion
« on: April 24, 2010, 02:52:11 pm »
Something I learned early on-

Smoothing stone nets you some nice created wealth, which gives you a lot of migrants. I now avoid doing it til later.

38
DF Dwarf Mode Discussion / Re: Your most badass dwarf ever
« on: April 23, 2010, 12:47:46 am »
Too many similar stories, but...

Way back in 40d, I was just starting a new fort. It was spring of the second year, and stuff was just peachy. I had begun to dig a shaft from my living quarters down to the underground river to make a well. Unfortunately, I somehow designated it one square to the left, making it terminate on the shore rather than the water. Instantly, the snakemen were upon me. They slew my trio of miners, then stormed upstairs to slaughter the civilians. They arrived, and the bloodshed was awful. Nearly ten dwarves were lost to their onslaught, while only two out of the seven snakemen had been killed. I had the masons wall off that portion, mistakenly leaving a single dwarven child inside. What happened next astounded me.

A four-year-old girl killed five snakemen with her bare hands. I don't know what they had for injuries beforehand, but that doesn't change much, in my eyes. She later grew up to lead a band of nine champion wrestlers.

A child does what it pleases, indeed.

39
DF Dwarf Mode Discussion / Re: The Easy Way to make Dwarfbucks?
« on: April 19, 2010, 04:11:03 pm »
As far as I know, Traders only do straight-up goods for goods.

Then again, I'm not too experienced with dwarven economy.

40
DF Dwarf Mode Discussion / Re: Artificial Cistern-Based Waterfall
« on: April 19, 2010, 04:08:54 pm »

I see nothing on the wiki to imply that water flowing through a channel cannot power a water wheel; only that falling water and flowing magma do not power it.

Hold up. I can have a self-powered magma-fall?

Looks like I'm going to be needing a lot of nickel bars in the immediate future.

41
New fortress, new goals
Dig and build a shaft through caves
GOD DAMN IT, CRUNDLES

42
DF Dwarf Mode Discussion / Re: Feline explorers!
« on: April 19, 2010, 12:47:26 am »
Indeed, we can't all be omnicidal maniacs that want their legendary pump operator to really earn the name Urist McKrakatoa by destroying all life on the surface in an orgy of ash and pyroclastic flow. 

It'd get boring, after all.

Undwarvenly. It's easy, after a point, to be a benevolent overseer and make sure everyone is fed, boozed, and has a dry place to sleep. It's more fun in the end to have a fort crash and burn because of some terrible idea you had.

Like digging an >60 z-level well shaft. Somehow, the elven traders wound up broken and splattered on the bottom. In the next ten minutes, over forty dwarves died flinging themselves down the well to claim illegitimate goods. In the end, it was more entertaining than simply forbidding the items and continuing on without them.

43
DF Dwarf Mode Discussion / Re: Flying antmen now? Wha?
« on: April 19, 2010, 12:27:44 am »

And, technically, it's also not a bug.  It's an insect.

Hey-ooooo!

44
DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: April 16, 2010, 02:03:54 pm »
Actually, the ONE benefit to adding waste management would be to just hear "Urist McSickdwarf has died of dysentery."

Oh god, I'm having flashbacks to the original Oregon Trail.

"Urist McTrailmaster cancels Ford Green River: interrupted by carp."

45
DF Dwarf Mode Discussion / Re: Dwarf Fortress Creates Epic Stories
« on: April 16, 2010, 01:56:37 pm »
Back in 40d, I embarked on this great 4x4 map. Sand, Magma pipe, underground river, nice high cliffs, and tons of trees. As I soon found out, it also had a cave, wherein dwelled a cyclops. Never having encountered one before, I checked up on a few things. He wasn't termed "Hostile", but "Resident". I was confused, checked up on more things, and found out that it was this cyclops from the legends of my world, who had chosen to settle down in that area.

A year went by, and I noticed that the cyclops had moved from out of the cave to about fifty tiles out of the mouth. She sat there for a long time, which caused problems- my trappers, woodcutters, and project builders kept getting terrified and interrupting their jobs. So I go, "Well, she's not really causing any problems, but she's got to go. I assembled a squad of six elite wrestlers, and sent them out to deal with her.

She killed five, and the remaining one fled for his life. The cyclops gave chase, followed him inside, into the dining room, where she killed him and everyone eating, and just stood there. I watched warily. She was content, now that she couldn't see any dwarves to kill, to sit on a dining-room chair and just chill. I built walls around the doors, and carved out a new dining room.

The cyclops sat there for eight years. I sort of just forgot about her. When I realized that I could have two dining rooms, I carved some fortifications in the old walls and had my marksdwarves deal with her. I was a little sad afterward.


Also, my tamed alligator. Nobody wanted to adopt poor Roldethdustik.

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