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Messages - ReverseWill

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46
My first Forgotten Beast was a feathered leech with a square shell.

Ostru, a huge feathered leech.

What's with all the feathery leeches? I've heard of, like, four others outside this thread.

47
DF Dwarf Mode Discussion / Re: Figurines
« on: April 16, 2010, 01:23:07 pm »
One is of a war dog killing a kobold.

That's what I want to see while I'm eating, a big ugly war dog tearing a piece out of some cave-dwelling mutant. Makes the +dwarven cheese+ taste better.

48
DF Dwarf Mode Discussion / Re: Woo! First mood!
« on: April 16, 2010, 01:14:18 pm »
Yeah, he went insane and I think he punched a cat.

Better use of any mood I've ever gotten.

Seriously. Deer bone floor hatch? Stupid.

49
DF Dwarf Mode Discussion / Re: Ridiculous World-Gen Parameters
« on: April 16, 2010, 01:07:38 pm »
Kagus is right. I didn't mess too much with the actual world itself, I just set the minimum temp insanely high. For the ocean, I embarked on a 5x5 square with one tile of desert and the rest being ocean. I'm actually surprised the massive amounts of steam and water and such didn't crash my poor laptop.

50
DF Dwarf Mode Discussion / Ridiculous World-Gen Parameters
« on: April 14, 2010, 12:56:46 am »
Some of the things you can do by switching a lot of parameters and just letting it run 'til it works can make some pretty odd worlds. I generated one that was just a ton of volcanoes and deserts, with one forest. That's not the best part, though.

I set the minimum temperature to 998°U.

I embarked in the forest first. That wasn't smart. There's wasn't even one actual wildfire. The entire world was on fire. That ended rather quick. What I did next was embark on a desert right next to the ocean, with only two tiles of desert. I thought, "Well, if there's nothing to burn, maybe they'll survive the heat somehow... or something." So I embark. The dwarves were mostly unharmed survived the wagon/booze fire long enough to see the entire ocean boil away, leaving the sea monster to crisp in the sun.

I want to hear more stories. Has anyone tried emulating different planets' climates, tested the limits of dwarven survival, stuff like that?

51
DF Dwarf Mode Discussion / Re: Magma Up or Dwarves Down?
« on: April 14, 2010, 12:07:48 am »
The magma will go where I will it to, and the only direction the dwarves are digging is downward.

52
DF Dwarf Mode Discussion / Re: Determinator Dwarves?
« on: April 13, 2010, 11:46:45 pm »
I think it's some sort of bug. I recently had my squad of Urist McWeavers and McWoodcutters trail into an expansive cavern to do their thing, and the Olm Men [and Women] attacked them. They wrestled, and wrestled, and wrestled, and even though the injured dwarves had more broken bones than I've ever seen, as soon as I declared a hospital, they all walked to it, where they promptly died due to lack of buckets in which to carry water and my inability to make any, having started in a relatively woodless area.

Shattered skeleton? Walk it off, you'll be fine.
No buckets? Well, you're fucked.

53
DF Dwarf Mode Discussion / Re: Your meanest"trap"?
« on: April 13, 2010, 11:36:09 pm »
I had a great idea for a deadly maze, but the worst thing that I've actually implemented is draining an underground lake to shoulder depth with all the creatures in it, and throwing the gobbos and what-have-you to them. I like seeing my enemies destroying my enemies.

54
DF Dwarf Mode Discussion / Militant Migrants?
« on: April 12, 2010, 10:45:34 am »
So, after being at work too much to download version 0.31.02, or even get to play too much with DF2010, I devoted yesterday and today to it. I've noticed something unusual.

All of my migrants come with the skill(s) their job title entails, as well as a ton of military skills. For example, I just got a Herbalist who is skilled at what he does, as well as being lightly trained in the use of two weapons, shields, and armor, not to mention a few levels of Biter and Fighter. I know I can't be the only one to encounter this oddity. Is it just a bug, or are we going to have migrant veterans from now on?

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