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« on: May 07, 2011, 10:36:31 pm »
I really like that general idea, especially if it were affected by your mining as well; namely, the more you dig out the greater the possibility the atmosphere of the location would shift towards a more evil alignment. However, on the other hand it would be interesting to have ways of re-sealing breached tubes or strengthening those seals and "purifying" the region either in adventure or dwarf mode; the thought of building a DF version of Watcher's Keep to contain some great evil is intriguing, and the thought of a powerful enough hero or civilization driving back those monsters and sealing them again is equally interesting.
This also fits in to some things I'd like to see as far as the &&& go; there should be multiple tiers so to speak of them, much like regular beasts, semi-megabeasts and megabeasts. The third category would be demons almost godly in strength and abilities; this of course could also tie in to the thickness of the spoilerite...thickness can either be a good thing or a very, very bad thing depending on what actually lurks below it. It's also possible those very powerful ones would be more interested in mastery over the civilization rather than its extermination; right now, they seem to be basically bestial in dwarf mode except for human/goblin leaders.