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« on: August 17, 2010, 01:00:57 pm »
TL;DR: New players need to realize DF is hard and shouldn't be made easier or simplified beyond common-sense streamlining, older players need to remember they were new once and should focus on making the game more accessible through tutorials and help in the forums.
DF is hard...hard to learn, hard if not impossible to truly master (building a colossal, embark-spanning tower out of forgotten beast soap, adamantine, and clear glass with invaders turned on in the midst of a terrifying glacier might be a good sign of mastery) and ultimately unwinnable beyond the conditions and goals you set. I fully believe this is going to be as much the case in DF 1.0 as it is in 0.31; there will be more features, for sure, but this will simply make the game more complex and probably even more difficult for new people to jump in to.
Ultimately, new players need to accept that this game is going to have a brutal learning curve, at least for the time being; there are more important features that need to be implemented and any official tutorials are going to come much, much later. In a sense, the difficulty can be adjusted already by turning off invaders and embarking on a safe, isolated spot. I think the community should do what it can to help new players learn the game but at the same time we shouldn't really be all that friendly towards people who trash the game because it's too difficult for them. Dumbing it down or simplifying it would simply tarnish the game experience for everyone, not improve it.
At the same time, though, people need to avoid being condescending towards people who don't understand basic parts of the game or who come asking for help. Does this happen often? No, but it doesn't mean it's not a potential issue. Experienced players need to remember when they started, in my case stumbling on to the Wiki and reading the saga of Boatmurdered but then being completely incapable of telling pig tail from phyllite and losing spectacularly...hell, I remember the sense of triumph I felt when I got my first fort to survive on its own.