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Messages - Vercingetorix

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706
I have to admit, the concept of taming hell over a 13-year period (even more with a medium-sized world) is highly appealing.  I would be 35 when this effort ended and it would take longer than WWII to complete. 

That's Dwarf Fortress.

707
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 05, 2010, 09:32:36 pm »
I finally made my first traction bench.  Apparently the first option on the manager screen requires an iron table as its fundamental component...figured that out and now I've got a worthy hospital.

708
DF Suggestions / Re: Bronze Anvils
« on: May 05, 2010, 09:29:01 pm »
Actually, a novel approach to that would be along the lines of material quality; the weaker the material, the fewer ores the anvil could work with.  That way, there's no limitations on what can be used for the anvil but it comes at the cost of what you can use with it.

However, that being said it's usually so easy to get anvils from the caravan that it's not really a big impediment not to have iron or steel for making one.

709
DF Suggestions / Re: Feces and Urine
« on: May 05, 2010, 09:21:53 pm »
Knowing dwarves, though, they'd probably just end up defecating in the workshop.

710
DF Suggestions / Re: Natural Gas Pockets
« on: May 05, 2010, 09:18:57 pm »
I know! A gas that makes dwarves happier at first...but its baslicly "simiHFS" in that constant use eventually causes death.

Would be great for Nobles traps to keep them happy (and dead) be the first line of defense.

Oh God, dwarven ADAM.

711
DF Suggestions / Re: Job priority
« on: May 05, 2010, 02:02:12 am »
This has been mentioned before, and there some third party mods that let you do some of this, however I think it is worth mentioning again and again.  The manager dwarf is almost worthless and I think job priorities would streamline my experience with the game a great deal.

I've found the manager dwarf to be absolutely essential in DF 2010...much easier to queue up a batch of 30 smelt-ore or make-charcoal/coke tasks (as well as cranking out clothing) that way.  I find it much easier to specify production orders that way, especially for equipment used by the military (not to mention the wonderfully Soviet feel of a centrally planned economy).  For crafts, though, I manage those myself to keep the workshops from being shut down because there's only one dwarf that can make leather crafts and the job order has been spread across multiple workshops.

That being said, I'd like to see prioritization for jobs...at a minimum, hauling at the bottom (except food).  In 2010, I've noticed a lot better prioritization of tasks (e.g. my broker going to the depot quickly without turning off his labors), but it still leaves much to be desired.

712
DF Dwarf Mode Discussion / Re: I'm sure it's just my imagination...
« on: May 05, 2010, 01:52:03 am »
At least it's not a giant ass with a long, swinging "trunk" like someone else encountered.

713
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 04, 2010, 12:43:38 am »
Went back to DF2010.  Got a weird fort where a significant number are fond of worshiping a deity (favored by both dwarves AND goblins) that takes the form of a blind cave mole and is associated with caverns, water, and earth.

Also struck an insane quantity of bituminous coal...we don't honestly need the magma on this map other than for the hell of it.

714
DF Dwarf Mode Discussion / Re: Four forts. Still no barons.
« on: May 03, 2010, 01:35:07 pm »
Ah, on the other hand, I got my baron at the end of year 2.  We had 40 dwarves and a created wealth of around 120,000 (sedimentary layers/marble along with all the resources) as well as exported wealth around 25,000 after the dwarven caravan.  Of course, I was also cranking out all four stone crafts on continuous repeat as well as constantly chopping trees, making charcoal, smelting ore and forging (along with all the agricultural products and clothesmaking) so there were a ton of jobs constantly going on.

I nominated my bookkeeper to the baron...he wasn't doing much other than keeping track of stocks, and there's three other dwarves with record keeping skill right now.

715
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 03, 2010, 12:06:05 am »
I was wondering why my military had not been equipped with its armor...

...and then found out the arsenal dwarf was in the military.

716
DF Suggestions / Re: Natural Mushrooms
« on: May 02, 2010, 08:38:46 pm »
I'd like to see some unique, unfarmable subterranean plants similar in concept to those on the surface, especially if there's added functionality for the extracts like golden salve and gnomeblight later on; being able to make some custom underground extracts with varying uses would be interesting, especially if they're rare and can't be grown in farm plots.  Plus, being able to brew an additional type of drink once in a while would be nice to further flesh out my fortresses' excellent alcohol selection.

Of course, on an unrelated note it would also be nice to see medicinal plants used in the hospital system for various purposes.

717
DF Dwarf Mode Discussion / Re: Wood Vs. Stone (Oh yes I did)
« on: May 02, 2010, 08:22:41 pm »
Of course, the most obvious answer to your question is glass. Because unlike some of glass' opponents, glass does not resort to slander. Glass listens to the voters, and hears your concerns. Glass is known to donate large sums to charities. Vote glass, 2010.

Glass definitely runs a transparent campaign.  It provides a clear window in to the needs of the fortress going forward and isn't afraid to let the voters see what's happening on the inside.

718
DF Dwarf Mode Discussion / Re: Wood Vs. Stone (Oh yes I did)
« on: May 02, 2010, 08:18:16 pm »
In some cases metal ores are so plentiful in 2010 (especially on maps with sedimentary layers...) that it can be easier to make things out of metal instead of wood and simply use the wood for fuel in the smelter and to make ash products.  In my current fort, I'm making a lot of items out of iron simply because it's so plentiful.  This is especially true because I have a disproportionate number of forge workers compared to woodcutters, although even in this case we've still got enough of both to meet our needs.

719
DF Dwarf Mode Discussion / Re: Wood Vs. Stone (Oh yes I did)
« on: May 02, 2010, 08:03:36 pm »
I like stone for everything except personal furniture (wood doors don't look quite as nice as stone, at least with default graphics).  However, there's something satisfying about providing your dwarves with a solid oak chair or table instead of having everything made of stone.  It's that little bit of aesthetic difference that makes it all worthwhile.

Generally speaking, I've found it much easier to maintain a steady supply of wood in DF2010 even without significant amounts coming in from caravans, so I use it more than I did in the past. 

720
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 01, 2010, 02:48:40 pm »
I wanted to go old-school so I downloaded the old 2D version...

Kind of pleased the world I genned hit the Golden Age...IIRC, it seemed to always hit that age in 23a.

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