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Messages - penguify

Pages: 1 ... 12 13 [14] 15 16 ... 25
196
Forum Games and Roleplaying / Re: They told me I could be anything...
« on: August 08, 2010, 10:14:26 pm »
Opponent's weapon is likely more effective than this improvised weapon. Retrieve and utilize it.

197
Forum Games and Roleplaying / Re: Embers and Ash- Daisy's tale
« on: August 08, 2010, 11:29:18 am »
>Punch his skull in
>Make a break for it, and hijack the first blue police box you see.
Pretty sure this is one of those serious games, not the joke ones. Ask what he's looking for.

198
Forum Games and Roleplaying / Re: They told me I could be anything...
« on: August 08, 2010, 09:56:15 am »
It's so annoying, trying to find pronouns to use for Joy. I want to use "we," but it doesn't fit with the personality (if you can call it that). Silleh Boy, what is her designation anyway? She started saying it, but got cut off.

199
Forum Games and Roleplaying / Re: They told me I could be anything...
« on: August 08, 2010, 05:45:33 am »
Looks like our repressed previous personality is exerting itself, but naturally we don't know that. If it surfaces more fully, we'll probably either run away or continue to talk to him, as our previous self knows him to be an angel.

One is incapable of effective neutralization of target. One must seek an alternate route and/or call for the aid of an undamaged Mechanical Enforcer.

Seeking an alternate route is unlikely to be successful. One must receive assistance.

200
They're all about equally ugly, to my eyes. In fact, CHARITHOOM seems kind of cute, in its own hideous way.

201
Forum Games and Roleplaying / Re: They told me I could be anything...
« on: August 07, 2010, 07:48:06 pm »
((Good point.))

202
Forum Games and Roleplaying / Re: They told me I could be anything...
« on: August 07, 2010, 07:01:00 pm »
One cannot reroute around obstructing civilian. Civilian is intentionally preventing access to target location.

One cannot harm civilians without valid reason. Order civilian to permit passage one additional time before neutralizing civilian's capacity to obstruct path.

If civilian shows signs of abnormal capabilities during neutralization, return to the Clockworkers to report anomaly and receive repairs.

203
Forum Games and Roleplaying / Re: Caveman - Turn 2: Monotonus
« on: August 07, 2010, 05:12:56 am »
Clay's good for storing food and water, right? We have to start with the basics like that, I think. Don't you need cold water for some parts of blacksmithing anyway?

204
Forum Games and Roleplaying / Re: D&D: The Mercenaries
« on: August 06, 2010, 08:55:44 pm »
Ack, rogue not rouge.

Edit: Also,

themselve sto
breif
))
sever
soem

Sorry.

205
A very paranoid man who recently did something that might have angered a nearby organized crime group (explaining his paranoia), who sleeps with a gun, the lights on, security system on, caltrops and booby-traps scattered, in the closet (with a mannequin in the bed), with his recently purchased guard dogs. He's actually quite mentally stable, aside from his intense paranoia. However, he didn't actually anger the mafia, just thought he did. (Maybe his neighbor sent him a fake warning note of some kind, to spook him) He's clever and adaptable enough to not go mad when his world-view is shifted slightly. He tries to take it in stride and defend himself in the best way possible, using whatever information he has. Not panicky, just paranoid.

He might be a little too hard, though.

206
For politeness, you should probably talk to him before looking at his stuff. Or talk to him while looking at his stuff (What's this hole here for? style of thing). Or just don't look at his stuff, since if it has any useful information about Pokethulu, it'll probably be in some ancient, dead language anyway, and if it's not about Pokethulu, there's no point in reading it.

207
Forum Games and Roleplaying / Re: They told me I could be anything...
« on: August 06, 2010, 07:02:06 pm »
We don't know about remote control, and we're not going down the lobotomized slave cyborg path again. Also, capturing one would be pretty tough. I think it'd be best to kill one, and see if we can find what mechanism it uses for its paralysis. It might be a gas, because that would affect us but not Anne or Joy (due to their alternate body chemistry).

208
Forum Games and Roleplaying / Re: Caveman - Turn 2: Monotonus
« on: August 06, 2010, 06:55:19 pm »
Damn it. All three of those plants look familiar... But I can not remember what they are...
A is thyme, C is angelica herb. I don't know B.

209
Turn off the downstairs TV too. What a funny guy, that Willow, turning on our TVs like that.

210
Maybe it's best if we leave it on, clearly Something doesn't like it off.

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