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Messages - Rex_Nex

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391
Looking at it on the wiki the merc and razor look identical except the razor has slightly faster shell velocity and a shorter reload, while the merc has ~0.1 sec faster TTK. If there is another difference, let me know.

No doubt that the merc is solid, but if I didn't like the razor I dont think I'll like the merc seeing as how similar they are.

392
Got my first Auraxium medal on the Razor, primarily on my LA. Happy days! Not too keen on the weapon itself, but whatever. I'd like to play with a more close-quarters carbine, but both of the NC's best options (the bandit and gd7f) are 1k cert investments that I'm just not willing to make. Very annoying that the Mercenary, Gauss Compacts, Razor, (and possibly AC-X11) all step on each others toes for midrange carbine.

Perhaps I'll try some assault rifles =)

393
Not to mention a fair bit goonier.

394
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 20, 2014, 07:55:29 pm »
IIRC the monsters that corrupt spawns are neutral and thus won't go out of their way to attack you - only if you attack first or they need to move into your square. Just spawn them and walk away.

395
Other Games / Re: Shores of Hazeron (new thread with the last updates)
« on: August 20, 2014, 12:57:56 pm »
Well, to be frank, it did. DF doesn't look bad, it looks like a roguelike. Hazeron had that whole 90s "we just discovered how to make 3d models" feel. You know, the kind that makes you cringe after you spend one nostalgia-packed week weeding through your dresser for that old game you played twenty years ago. DF is more like the old 2d sprite games of old - it'll look fine 30 years from now just because of the style.

396
Thanks for the advice guys =)

397
The Phoenix (I think that's the name of it?) looks a little iffy to me because of that less-than-lethal damage. Looks hard to steer the thing, and even if I do land a shot with it it's not even going to do all that much other than finish off something already on fire or scare away infils. Still, I've never actually used it, I could be wrong.

Skyguard might be interesting. I trialed it and didnt get to do much, but (at least in theory) it should be pretty useful. Ill think about that one!

Crossbows... I'm not sure if they're all that effective, but damn I might just get one for the sake of having a crossbow. Probably would want to invest in stalker cloak, though, and so far I havent.

398
Can someone do me a favor and check out my cert list and let me know if there are any fun things I'm missing out on? I cant fly and I'm not too keen on group play, so air and the sundy are out, but I can't find much else in the form of infantry or vehicle toys to play around with.

Maybe a pump action? Work on the MAX? I'm not sure!

399
Im sure there are cheaters, but what you're seeing has more to do with the infinite skill ceiling of twitch FPS shooters. I can suck to have to deal with such horrifyingly large skill disparities.

400
From what I've heard, no. Miller is lagging to hell and back.

401
I'm not saying you should angle it like in WoT. i'm saying that if you have extra side armor you should "angle" it to expose some of your side armor.
People will generally try shooting the side as they percieve it as weaker... so you don't have to sit sideways towards other tanks as only showing them a bit of it works the same.

I know. Again:

Armor doesn't actually work like that, it doesn't care where the shell lands - top, side, rear, whatever. It just cares about their tanks' position to yours.

That's my point. If you angle to show some of your side armor, it'll just deal the damage to your front armor regardless of where the shell lands. If you want to put that reinforced side armor to use, you HAVE to go (at least sorta) broadside.

Baiting shots into your side armor by showing some of it does nothing whatsoever in this game. As long as they are in front of you, they will always deal damage to your front armor, even if the shot lands on your side.

402
Armor doesn't actually work like that, it doesn't care where the shell lands - top, side, rear, whatever. It just cares about their tanks' position to yours, so if you angle but they are still in front of you, they'll deal damage to the frontal armor even if they shoot the side.

The fact it doesn't care about shell placement, angle, etc. and is really kind of a drag, it makes the armor game a lot less dynamic than it should be... but hey, I guess this isn't WoT, we can't expect such luxuries ._.

403
Yeah. According to the wiki, the Vanguard has 66% damage absorption from the front, and 65% on the sides. This sounds fishy to me, because if that's the case reinforced frontal is absolutely useless, giving 5% less damage absorption to a much smaller area. The only perk is not having to turn broadside.

404
I've started to move on over from AP Lightning to AP Vanguard, and am enjoying myself. Running reinforced frontal/rival/shield with the Halberd as my secondary (VERY convenient for it to go on sale today). I'll eventually migrate over from reinforced frontal to either autorepair/radar/stealth, but I havent decided yet and reinforced front/sides are probably the best you can do with 100 certs.

Pros over the lightning:

Nothing beats you 1v1. Except air, but fuck air :P
You can 2v1 AP Lightnings, 3v1 any other kind. With an engineer repairing, you can pretty much deal with an endless stream of 1v1 lightning encounters. Great in smaller armor-centric fights.
One-shots ESFs, can easily take out careless Libs.
Losing your vanguard is a bit harder than losing a Lightning. In the Lightning, there will be a lot of deaths that you really couldn't see coming or avoid.
Allows you to play with a buddy.
Ammo is a lot less scarce at lower capacity levels due to the longer reload and higher damage per shell.

Cons:

It moves very slowly. It doesn't sound like a big deal at first, but the improved mobility on even the stock Lightning is actually important in reality.
Dealing with infantry is a nightmare. It's a bigger target, can be chased down a lot more easily, kills them slower, and dies to just as many mines.
If you decide to roll with an armor column in large fights, render range becomes your worst enemy, and unlike in a lightning you can't just run.
Much bigger cert sink than the lightning.

405
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 17, 2014, 06:20:23 am »
TSO is nice but he's actually probably the worst "good" god. Endgame potential is great, but there's the other three quarters of the game to deal with too, and TSO kinda sucks both outside of the endgame and at the lower piety levels. If you want to stay with the good gods, you're better off with Ely (and probably Zin) and then switching before Crypt or somesuch.

Okawaru/Trog/Makhleb/Lugonu -> TSO is even better, imho, as the "no penance" thing for switching between good gods isn't really a big deal lategame. Ely takes a bit too long to get off the ground, and while I was under the impression Zin is pretty good, if recent changes made him otherwise I don't see a huge reason not to take another god. Meanwhile Trog is easymode, Okawaru is great as soon as you get a few stars, Makhleb provides very nice abilities to round out a melee character, and Lugonu is solid in general due to banish being able to deal with a lot of the early/mid game big threats and Corrupt trivializing the hardest vaults/levels.

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