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Messages - Andux

Pages: 1 ... 19 20 [21] 22 23 ... 28
301
DF Modding / Re: Strangest, Wierdest thing you ever modded into DF
« on: June 02, 2011, 01:22:25 am »
Code: [Select]
[INORGANIC:SNOW_YELLOW]
[USE_MATERIAL_TEMPLATE:PLANT_POWDER_TEMPLATE]
[STATE_COLOR:ALL_SOLID:AMBER]
[STATE_NAME_ADJ:ALL_SOLID:yellow snow]
[STATE_COLOR:LIQUID:YELLOW]
[STATE_NAME_ADJ:LIQUID:wee-wee]
[STATE_COLOR:GAS:YELLOW]
[STATE_NAME_ADJ:GAS:yellow steam]
[SPEC_HEAT:4181]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[IGNITE_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[SOLID_DENSITY:990]
[LIQUID_DENSITY:1000]
[SYNDROME]
[SYN_NAME:yellow snow blindness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT]
[CE_IMPAIR_FUNCTION:SEV:100:PROB:100:RESISTABLE:LOCALIZED:BP:BY_CATEGORY:EYE:START:5:PEAK:100:END:100000]
Code: [Select]
[REACTION:ADV_YELLOW_SNOW]
[NAME:make yellow snow]
[ADVENTURE_MODE_ENABLED]
[REAGENT:snow:1:POWDER_MISC:NONE:WATER:NONE]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:SNOW_YELLOW]
[SKILL:DYER] or possibly RANGED_COMBAT
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_MITTENFULL]
[NAME:crystals:crystals]
[ADJECTIVE:generous mitten-full of deadly]
[SIZE:100]
[TWO_HANDED:10000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:20:5:rub:rubs:NO_SUB:4000]
[ATTACK:BLUNT:25:15:vigorously rub:vigorously rubs:NO_SUB:5000]

302
DF Modding / Re: DFHack 0.5.15
« on: June 02, 2011, 12:56:38 am »
What does "flow forbid" status mean in dfprobe output? It's on some magma or water tiles, but I cannot make sense of it. Also a nitpicking, but dfprobe lists both liquids as "water", which may be slightly misleading.
It should mean that the liquid at that position isn't updated by the game. Combined with the equivalent flag of map blocks, it can be used to stop water from flowing, or make it flow, if it ever gets stuck (a particularly funny bug I only managed to trigger once).

I've done some testing, and it looks like flow_forbid is normally set on tiles with at least 4/7 water*, or with magma of any depth. I haven't seen any effect on flow; that seems to depend entirely on the block flags. It looks like it has more to do with pathfinding/marking dangerous terrain.

*I've occasionally seen it set with less, but not consistently; there's probably a delay or something to help pathfinding deal with rapid fluctuations.

303
DF Modding / Re: DFHack 0.5.15
« on: May 31, 2011, 11:46:24 pm »
While debugging my Pascal interface for DFHack, I found that the current offset for Materials/creature/tile_color is wrong; it should be 0xf8 for DF 0.31.22+.

304
DF Modding / Re: DFHack 0.5.14
« on: May 25, 2011, 06:56:41 pm »
Is there any way to have it not show everything?, just minerals.

Looks like you can run it with the -p option (which is not mentioned in the readme for some reason) to skip all the plants stuff. See also: this post about increasing the console buffer size.

Actually, given the amount of stuff prospector puts out, it might be a good idea to change dfprospector-all.bat to something like
Code: [Select]
echo | dfprospector.exe -a > dfprospector_report.txt
@dfprospector_report.txt
That should automagically pop up the results in notepad (the "echo |" bit is a workaround for the "Press any key to finish." stuff).

305
Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure.
« on: May 24, 2011, 06:38:47 pm »
Tranquillity infinite
A song within
Trancend
5-4-2 ???

Tranquility infinite
A peaceful song within you
Transcend your limits

too big to follow
self esteem shrinking
adjust yourself

Spoiler (click to show/hide)
5-5-4

Too big to follow
Your self esteem is shrinking
Adjust your body



Come on, guys, really?
Haiku is not that tricky
If you have fingers.

First count one full hand,
Then one hand plus two fingers,
Then one hand again.



Chester A. Arthur
and zombie John C. Calhoun
make frowny faces.*

Disregard that last;
I think I got up on the
crazy size of bed.

*I reserve the right to put this on a t-shirt.

306
Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure.
« on: May 24, 2011, 02:08:36 pm »
Eat magic mushrooms,
Enjoy hallucinations,
Question mark, Profit!

307
Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure.
« on: May 24, 2011, 02:50:05 am »
Clearly, mastery of levitation is going to take a while. Have your mini-minions construct you an epic crawlie-powered chariot, so you can get around in style regardless; while they're working, try honing your telekinesis skills with some zen rock gardening.

308
DF Modding / Re: DFHack 0.5.14
« on: May 22, 2011, 03:27:46 pm »
Can anyone give me a basic talk through how to use DF mode? I'm having problems getting combos that work... I just want to go from adventurer to arena to then go into a companion. Possible?
uhh you could, but doing so stops you from saving the game.

I found offsets for the boolean flag that controls saving (for SDL versions 0.31.18 and up) a while back, but it seems nobody noticed. :P

Maybe I should pimp out my avatar with, like, flames or explosions or something.

In other news, the unk1 bit of BlockFlags seems to control whether temperature effects (water freezing/boiling, grass/items/dwarves catching on fire, etc.) are calculated for that block.

309
DF Modding / Re: Fortress Recorder : Does such a Utility exist?
« on: May 21, 2011, 09:35:34 pm »
Theoretically, you could take periodic snapshots of the game's memory and save them for later playback; the tricky bit would be doing it without killing your FPS and/or hard drive.

310
Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure.
« on: May 21, 2011, 02:28:43 pm »
So now I'm trying to imagine how proper grammar will be twisted around to hurt us.

My own prediction:
Bug-men speaking in haiku;
Wacky fun ensues.

Seems harmless enough.
By all means, proceed, good sir.
What could possibly-

311
Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure.
« on: May 19, 2011, 10:50:55 am »
"Sorry to drop in.
I am Tee Kyu Six Six Six
and I can't get up."

312
DF Modding / Re: DFHack 0.5.14
« on: May 19, 2011, 12:55:47 am »
I looked around for an answer to this, but couldn't find it. In dfprospector-all.bat I cannot see minerals because my cmd screen cuts off due to too many lines of text. How do I fix this? Sorry if it's been answered before, I just couldn't find it.

You could also try redirecting the output to a file; just type dfprospector-all > whatever.txt in your cmd window and any output will go to whatever.txt.

313
Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure.
« on: May 17, 2011, 02:06:19 pm »
All that crying has left you dehydrated; try to manifest a refreshing beverage -- something with electrolytes. You'll want a big cup, with a bendy straw.

And then this:

become aware of noises within the salt, such as those that may have been generated by a dreaming visitor

314
Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure.
« on: May 17, 2011, 12:43:30 am »
We still need to give ZC-04 her official job assignment. I suggest droid repair technician; maybe she can shut them down for routine maintainence. :P

315
Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure.
« on: May 15, 2011, 02:22:35 pm »
Plot change!

Become TQ-666

>Awake, for it has awoken.

For your enemy has arisen. SALT FOR THE SALT GOD!
Metamorphosis
Awaken from salt cocoon
Time to kick some ass
*

*Metaphorically speaking, of course; even if TQ-666 has grown legs and feet, Yoggurth!TQ-42 may no longer have an ass per se.

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