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DF Modding / Re: [0.31.06] DFG32 - questions and problems thread
« on: June 10, 2010, 03:09:30 pm »
Hey everyone,
Long time player and first time poster here.
First of all, thanks to Toady for his amazing work throughout the years, and especially for DF2010! And thanks Mike for your awesome graphics pack, been using it for 2 years or so already.
I just wanna point out that the raw entry for Gypsum is screwed up - its tile is set to an empty square (23 instead of 35) and its background colour is messed up too (black instead of light gray).
The new tile for ores (at least limonite/hematite/magnetite, haven't seen the rest yet) makes my eyes bleed a bit but i guess it's just a matter of getting used to it.
Keep up the good work!
The Dumb D0rf out.
Long time player and first time poster here.

First of all, thanks to Toady for his amazing work throughout the years, and especially for DF2010! And thanks Mike for your awesome graphics pack, been using it for 2 years or so already.

I just wanna point out that the raw entry for Gypsum is screwed up - its tile is set to an empty square (23 instead of 35) and its background colour is messed up too (black instead of light gray).
The new tile for ores (at least limonite/hematite/magnetite, haven't seen the rest yet) makes my eyes bleed a bit but i guess it's just a matter of getting used to it.

Keep up the good work!
The Dumb D0rf out.