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Messages - Valrandir

Pages: 1 ... 14 15 [16] 17 18 ... 37
226
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 19, 2012, 05:04:03 pm »
I didn't dorf myself, and instead assumed to be a wandering soul taking posession of various dwarves within the fortress for a year.

As for the caravans, I threatened the elves and took food, all the cloth and some animals.
The depot was deconstructed under the human trading goods, and not rebuilded so we got nothing from the dwarves. I've meet with the mountain home liason and requested lion leather (Awesome!!!) and steel bars!
I usually trade honorably, but since I was so rushing to build my tower, there was no dwarfs available to haul trading goods so why not instead eventually gets to war with elves and humans! Let's turn the canyon river into blood.

Llamas! All animals but dogs and cats are marked to be butchered. However with such business only 2 or 3 of them were cut to pieces, the rest and waiting for a butcher to take the job, so its not too late to cancel the order on any surviving Llamas.

227
DF Community Games & Stories / Re: My Little Decent into Madness
« on: July 19, 2012, 09:19:52 am »
I dislike pony fortress :|

228
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 19, 2012, 08:28:17 am »
:D How is my dwarfy doing?

Oh he' doing very good!
Working hard in full health and quite happy.

229
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 19, 2012, 08:16:11 am »
How is our military doing? I hope we have at least ONE dwarf covered in metal

Its non-existent, although we should have metal gears available from trading.

230
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 19, 2012, 12:04:01 am »
My turn is over.

I expanded the bedrooms to 128 places, with 64 of them furnished with a simple bed and designed as a bedroom.
There is also a two z-level dining room with 32 tables and seats.

A six level watertower has been built, with the windmills about to complete.
A water storage device can be added, along with an invader staging area with a bait animal. Unleashing the waterflow could then push them into wooden spikes and then down into the canyon.

I've had trouble with dwarves trying to drink from the waterfall mist and cancelling, and that slowed me down in the first part of my turn.
There was also an accident resulting in a dwarf drowing in the river.

We have plenty of food and drinks, and bedrooms.
The next player could complete the waterflow trap, or otherwise improve our defences.

Here are some pictures

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

And here's the save
http://dffd.wimbli.com/file.php?id=6686

Have Fun  8)

231
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 18, 2012, 11:32:56 pm »
8th Granite, 37, Early Spring
No one can tell me how much bonze and food we have!
Tulon Sakzulruthosh have been appointed as Broker, bookkeeper and manager.

Also we shall cut trees into precious logs all springs, and haul them inside in summer.

20th Granite, 37, Early Spring
Migrants! 17 of them.
Highlights are 2 miners with their own picks!! This is precious to us.
Also a good Cook.

Pics or it didn't happen xD

What did we get from the elves~?
Irrelevant, Have I been dorfed

You have been dorfed as misko27 Mistêmingtak, a Brewer.

232
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 18, 2012, 08:37:01 pm »
8th Granite, 37, Early Spring
No one can tell me how much bonze and food we have!
Tulon Sakzulruthosh have been appointed as Broker, bookkeeper and manager.

Also we shall cut trees into precious logs all springs, and haul them inside in summer.

20th Granite, 37, Early Spring
Migrants! 17 of them.
Highlights are 2 miners with their own picks!! This is precious to us.
Also a good Cook.

10th Felsite, 37, Late Spring
There is something fishy doing on. Dwarves try to go drink, but then cancel and try again and cancel again and over and over again.
"Thod Dastotatis, Peon cancels Drink: Water source vanished."
Is this related to the waterfall mist by the bridge?
I shall order the digging of a small pool of water.

12th Felsite, 37, Late Spring
Elves!!!!!

2nd Malachite, 37, Mid-Summer
More Migrants!

17th Galena, 37, Late Summer
A human caravan arrived.

5th Sandstone, 37, Mid-Autumn
More migrants! Seven this time.

23th Sandstone, 37, Mid-Autumn
Brodich Sazirkor had craeted Liruk Urdim, a schist hatch cover worth 7200 Urist!
It is made of Schist and Copper obtained from the human caravan.

19th Timber, 37, Late-Autumn
A caravan from Saravesh Uzol has arrived.

Sprint has arrived
We have now 52 dwarves :)

233
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 18, 2012, 08:34:57 pm »
I won't be that guy, since indeed the "no ore" handicap would be negated.
We can get some ore from the caravans, yes?

Instead we shall have a... dwarven engineering solution ! :)

234
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 18, 2012, 09:11:10 am »
Is the wall and scout tower actually built with wooden logs instead of wooden blocks?

235
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 18, 2012, 09:10:32 am »
Hi thanks for your comments and patience.
I will update tonight, and focus on defence first.

It would probably be a good move to spend spring cutting and hauling wood to establish a wood reserve, before the outside becomes dangerous with hidden ambush.

I will also look to trade for more picks, I want more miners!

236
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 16, 2012, 10:08:29 pm »
Gate Ivory
Year 2

I am Valrandir, Doctor Valrandir.
My wandering soul have found an interesting dwarven settlement, this shall be the location of my next act.

First let me investigate this place in more details.
  • We are on top on an awesome mountain, complete with a valley and a waterfall
  • There are 17 dwarves, and they call this place GateIvory.
  • On the top level, we are outside.
    • There is zone secured by what appears to be a wood logs wall, providing a secure pasture for animals.
    • A small watch tower scout the faraway lands
    • To the left a deep canyon falls into a flowing mountain river.
    • Spoiler (click to show/hide)

  • The level below includes
    • A bridge secured entrance above the canyon of doom
    • A trade depot
    • Food storage and kitchen
    • Various other stockpiles and workshops
    • A glorious bridge-waterfall menace with mist
    • Spoiler (click to show/hide)

  • The level below includes
    • Farms and thread production
    • Associated Stockpile
    • Spoiler (click to show/hide)

  • The level below includes
    • Smelter
    • Kiln
    • Wood Furnace
    • Associated Stockpiles
    • Spoiler (click to show/hide)

  • Four levels down, we have 32 bedrooms but not all furnished.
  • Spoiler (click to show/hide)
  • Fourteen levels down, we have an entrance to caverns.
  • Spoiler (click to show/hide)


1st Granite, 37, Early Spring

A new era has come!

Spoiler (click to show/hide)

continued...



237
DF Community Games & Stories / Re: gateivory, the land without ore
« on: July 16, 2012, 06:51:05 pm »
I'm starting my turn  :D

238
Complete language files is great :)
But firearms not so.

I will abstain, please remove my turn.

Good luck and Have Fun! : )

239
The less mods the better :)

240
slowpokez your turn man :)

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