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DF Suggestions / Fully-text versus windowed version
« on: April 15, 2010, 02:08:58 pm »
Without question, DF is pretty unique due to its use of text display.
However IMO that somewhat hindered playability.
It makes lots of sense to have main game field in ASCII, but the rest of interface does not have to be plain text. Actually I would have preferred to control the game from Windows/X GUI with its rich controls.
Let's face it - this game is rich with its control capability, it's a world simulator where one can drill down multiple levels. There is nothing better suited for controlling complex simulations than GUI controls, such as outlines, lists, sliders, radio groups etc.
This is a developer with some 20 years experience talking. Keep in mind that I, personally, play with a graphics pack.
However IMO that somewhat hindered playability.
It makes lots of sense to have main game field in ASCII, but the rest of interface does not have to be plain text. Actually I would have preferred to control the game from Windows/X GUI with its rich controls.
Let's face it - this game is rich with its control capability, it's a world simulator where one can drill down multiple levels. There is nothing better suited for controlling complex simulations than GUI controls, such as outlines, lists, sliders, radio groups etc.
This is a developer with some 20 years experience talking. Keep in mind that I, personally, play with a graphics pack.