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Messages - wolflance

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31
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 16, 2012, 12:22:37 pm »
Summerdale is in no position to take advantage of these info anyway, and I got to learn some new game mechanics.

32
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 16, 2012, 11:45:08 am »
Passing through Torrents Breath, now heading to Odenir. If things go well I should arrive at Nifelheim by this time tomorrow.

I don't know how accurate this info is given that I travel alone (thus no scout), but I didn't find any enemy unit in Storm's End and Torrents Breath (Both controlled by Liberto Empire) when I pass through those places.




33
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 16, 2012, 05:45:23 am »
A victory is still a victory though.Good job.

34
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 16, 2012, 03:51:00 am »
Well did you injure their noble? ;)

35
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 16, 2012, 12:57:59 am »
"Your King has whipped the people into a frenzy with a passionate speech about the eternal evil manifested as the realm of Morek Empire."

Wow this is awesome. I imagine the entire population of Summerdale goes into martial trance or something.


@SeaBee
Nice to meet you too. Hope you can escape soon.

36
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 11:53:46 pm »
I just stared at the world map, then took the most direct route to Nifelheim. Enemy territories be damned. I know it is not the most brilliant decision, but I think it is dwarfier.

37
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 11:18:51 pm »
Oh yesss. Just arrived at Storm's End. The game informs me that there is one hour delay, though.

Now heading to Torrents Breath.

38
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 11:09:15 pm »
@Andira
Thank you for your (and Sir Bohdan, but I don't know if he is in this forum) welcome and guide. Since this is the first roleplay-heavy game I played, it really makes me feel the unique atmosphere.

My time pool shows that I still have 8 hours at my disposal (I don't even know what it does).

When I started travel to Storm End(last night)the game told me that I should arrive at Storm's End in 3 hours (i.e. next turn). Now it still tell me I should arrive in 3 hours. Am I doing something wrong?

39
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 10:00:07 pm »
I disbanded my men after consulting with Sir Bohdan (In game). After several hours of travel (Start playing last night) I am...still at somewhere between Storm's Keep and Storm End.

40
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 09:51:07 pm »
Joined as Wulfgar Erhardt to assist the Summerdale, but mistakenly/foolishly pick the wrong place (Storm's Keep) to start my character.

Currently rushing to Nifelheim, I hope I can still help out.

41
DF Modding / Re: SVARTALFHEIM: A Norse mythology mod (very WIP)
« on: March 15, 2012, 08:17:57 pm »
Wow, nice!

Actually I made some attempt in converting vanilla dwarves into their nordic variants in the previous edition, but abandon the project (mostly).

And I really really want to see dwarfs get the ability to transform into dragon (fafnir anyone?), otter and pike CARP.

42
DF Modding / Re: Random simple request/tiny mod topic!
« on: November 15, 2011, 09:54:01 am »
Err, a One-Size-Fit-All Ranged weapon that can shoot all projectile known to dwarf? Preferably multiple different projectile at once. (Is this even possible?)

43
DF Modding / Re: Cultural Flavor Mod: North (Viking) Dwarf
« on: May 28, 2011, 08:47:52 am »
(Near)Future Plan and question:
1)Create a drinking horn
Base on the suggestion of narhiril, I would like to try to mod in drinking horn as a container, by creating a custom tool. However I don't know the function of [TOOL_USE:LIQUID_CONTAINER] tag in the raw.

Will the dwarfs use the tool with [TOOL_USE:LIQUID_CONTAINER] tag to contain liquid not specified in a reaction?

Or I must create a custom reaction and specify the drinking horn as the container of the product? (Like royal jelly/honey) 

*Ideally I want it to behave like flask/waterskin. But sadly those are hard-coded. 


2)Gleipnir
I stumble upon this when I was looking for information about the norse. It is basically an uber-silk, created by the dwarfs to bound the legendary fenris wolf.

So I thought: Why not include this in my mod? It is Norse and it is Dwarfy! I can certainly create a custom react-

Oh wait, here are the ingredient.

-The sound of a cat's footfall
-The beard of a woman
-The roots of a mountain
-The sinews of a bear
-The breath of a fish
-The spittle of a bird

I want to stick to the lore as close as possible, so I will have to make some workaround ;P

1) Throw a cat into a furnance, and you will certainly hear its footfall. I think I will just butcher the cat and use its leg as ingredient LOL.
2) Dwarf woman grows beard...O wait they don't? Just mod the beard in (Preferably shearable)
3) I don't know...mod in some cavern plant called 'Mountainroot' ?
4) There is a sinew template in the raws...and there are lots of bears...So there must be some way to use this.
5) Lungfish comes to mind.
6) Bird nest soup anyone?


44
DF Modding / Re: Cultural Flavor Mod: North (Viking) Dwarf
« on: May 28, 2011, 03:31:32 am »
Thanks for your help! That will open up a lot of possibilities.

I will make an update/fix as soon as I am free.

45
DF Modding / Re: Cultural Flavor Mod: North (Viking) Dwarf
« on: May 28, 2011, 01:19:40 am »
ver. 0.1a release.

Just some minor tweaking.
I included a graphics raws that enable my mod to support Phoebus's graphic set (Thanks Phoebus!).

Question:
In the legend mode, the modded civ still shows "xyz is a dwarf civilization" instead of "xyz is a north dwarf civilization" . What should I change in order to fix this?
 

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