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« on: May 28, 2011, 08:47:52 am »
(Near)Future Plan and question:
1)Create a drinking horn
Base on the suggestion of narhiril, I would like to try to mod in drinking horn as a container, by creating a custom tool. However I don't know the function of [TOOL_USE:LIQUID_CONTAINER] tag in the raw.
Will the dwarfs use the tool with [TOOL_USE:LIQUID_CONTAINER] tag to contain liquid not specified in a reaction?
Or I must create a custom reaction and specify the drinking horn as the container of the product? (Like royal jelly/honey)
*Ideally I want it to behave like flask/waterskin. But sadly those are hard-coded.
2)Gleipnir
I stumble upon this when I was looking for information about the norse. It is basically an uber-silk, created by the dwarfs to bound the legendary fenris wolf.
So I thought: Why not include this in my mod? It is Norse and it is Dwarfy! I can certainly create a custom react-
Oh wait, here are the ingredient.
-The sound of a cat's footfall
-The beard of a woman
-The roots of a mountain
-The sinews of a bear
-The breath of a fish
-The spittle of a bird
I want to stick to the lore as close as possible, so I will have to make some workaround ;P
1) Throw a cat into a furnance, and you will certainly hear its footfall. I think I will just butcher the cat and use its leg as ingredient LOL.
2) Dwarf woman grows beard...O wait they don't? Just mod the beard in (Preferably shearable)
3) I don't know...mod in some cavern plant called 'Mountainroot' ?
4) There is a sinew template in the raws...and there are lots of bears...So there must be some way to use this.
5) Lungfish comes to mind.
6) Bird nest soup anyone?