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Other Games / Re: Europa Universalis IV
« on: December 08, 2013, 06:54:18 pm »That makes no sense. You're saying that programming the AI to consider if it can cover it's ass when it gets a stab hit somehow supports your argument that the AI doesn't know how to play the game.
If there is a routine to immediately increase their stability because they do not understand how to deal with stability losses [that they would always incur from warring impunitively], then yes, it is indicative of weak AI and further weak programming. AKA a workaround because they didn't bother letting the AI war with any sense of reason.
You assume they even need to pay those costs to increase stability when that is highly questionable. I've rarely seen a country lose stability and not immediately pump it back to 3 the next tick.
This is assuming they even do get stability hits from said situations. Which they don't. Prove me wrong. I tried to prove that they do get stability hits and could not do it. Now, why did I do this? Because decreasing a country's stability should be a viable tactic and it is not possible in EU4 in reality, unless you luck out with a dead ruler popping a terrible regency and already having overextension problems..