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Messages - Mictlantecuhtli

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2266
Other Games / Re: Europa Universalis IV
« on: December 08, 2013, 06:54:18 pm »
That makes no sense. You're saying that programming the AI to consider if it can cover it's ass when it gets a stab hit somehow supports your argument that the AI doesn't know how to play the game.

If there is a routine to immediately increase their stability because they do not understand how to deal with stability losses [that they would always incur from warring impunitively], then yes, it is indicative of weak AI and further weak programming. AKA a workaround because they didn't bother letting the AI war with any sense of reason.

You assume they even need to pay those costs to increase stability when that is highly questionable. I've rarely seen a country lose stability and not immediately pump it back to 3 the next tick.

This is assuming they even do get stability hits from said situations. Which they don't. Prove me wrong. I tried to prove that they do get stability hits and could not do it. Now, why did I do this? Because decreasing a country's stability should be a viable tactic and it is not possible in EU4 in reality, unless you luck out with a dead ruler popping a terrible regency and already having overextension problems..

2267
Other Games / Re: Europa Universalis IV
« on: December 08, 2013, 06:47:40 pm »
What I meant is, if the AI had a special routine for declaring a war without a causus beli. It'd check if it had the admin to declare war and take the stab hit, then work as if it spent the admin instead of taking the stab hit? Or soak stab hits using it's admin?

That's assuming they even have a true pool of points that they need to manage in the way the PC does. I believe the developers have given enough evidence that this is questionable and likely not the case at all.

Mict : If the AI knew it would lose stability by doing an action, why couldn't it carry out the stab raise in the same tick?

Playing the game shows the AI's process: Same way every other action -> reaction works in EU4. You take the action and it then reacts the next tick. The AI takes an action, and cleans up the consequences/begins to in the next tick. I do not recall if they immediately raise armies upon you declaring war, but this would be another good example of them being unable to react immediately to events while the PC has the game paused.

Unless there was a specific subroutine added to the AI to take into account their complete inability to deal with stability mechanics [enforcing my point that the AI doesn't know how to play the game], I stand by my claim that they get absolutely zero stability hit from warring without CB or on a married country.

Which is indicative of further issues with EU4, the fact that the AI is so weak and unable to play the game that it ignores the gameplay that is forced on the player.

The AI does not cheat with points.

The AI does try and keep stab high; if it takes it hit and the stab goes down; most of the time they will raise it if they have the points.  I have personally seen it and used it for my purposes.  They also do this with War Exhaustion.

Again, this is how the AI Cheats:
http://www.eu4wiki.com/AI#Cheats
http://forum.paradoxplaza.com/forum/showthread.php?713930


What you saw was an event-triggered stability hit. The AI is not immune to those. What is clear is they do not get stability hits from declaring wars without a CB/with a royal marriage/from breaking truces. Ive had one do all three at one, actually, and had.. you guessed it, 3 stability afterwards. I highly doubt a country with 4 provinces and a 2/2/2 ruler has thousands of admin points stacked up ready to go whenever they break one or all of these routines.

2268
Other Games / Re: Kingdom of Loathing
« on: December 08, 2013, 06:33:27 pm »
;_; I forgot about this Crimbo! I wish there was an easier way to keep up with KoL after all these years besides logging in all the time.

2269
Other Games / Re: Europa Universalis IV
« on: December 08, 2013, 06:28:40 pm »
I understand that the AI works in ticks, but why can't the AI in the same tick declare a war without CB and raise stability because it knows its declaring a war without CB as one action?

Tick: Action -> Tick: Reaction

Suggesting it goes Tick: Action Reaction Action -> Tick is incorrect. Otherwise the AI would be taking all actions and reactions to actions at all times. See: Combat logic ticks to demonstrate the A -> B linear nature of EU4 AI.

2270
Other Games / Re: Europa Universalis IV
« on: December 08, 2013, 06:16:43 pm »
.... EU4 AI works in ticks. You cannot process a task in one tick and the reaction to said action in the same tick if the PC has the game paused. Otherwise, that would all be one action. AKA simply not how the mechanics work, and arguably proving the point that the AI doesn't know how to play the game if you are saying they get a special "up stability immediately [using free jedi points because the AI doesn't understand how to spend them correctly] after declaring war in same tick no matter what because they can't handle the loss" line.

If that were the case, they'd all be spending their points on stability instead of shitty tech groups.

Note:
Unknown if they get infinite points though from the ether, wouldn't surprise me if they did in "needed" situations. Considering they readily admit they will allow their AI to ignore complete parts of the game to be able to allow it to "function".

2271
Other Games / Re: Elona
« on: December 08, 2013, 06:13:22 pm »
Wizardly stuff besides the boosts and debuffs is rather useless to me, honestly I swear, even at 90% I'll fail to cast my x bolts when I REALLY need it. Rather have a Repeating Crossbow/Pistole. More emphasis on repeating crossbows now because they do poison damage and when you get something to enough poison level it'll just up and die eventually.

2272
Other Games / Re: Europa Universalis IV
« on: December 08, 2013, 05:08:02 pm »
Since stab hits are now pretty dire you will almost never see an AI DOW without a CB as was so common in EUIII.

Never happened to me in EU3 and yet in EU4 AI will declare wars without CBs with impunity, especially on the PC. Check the logs in game and you'll see them regularly declaring wars without CBs and with royal marriages without a care in the world, because they do not get stability hits, so this talk of them 'using reserves to boost back to 3' isn't true.

Get a scenario where a country will declare war on you with a royal marriage or without a CB, in a situation where they should get a stability hit. Tick 1: No war. Tick 2: X declares war on you! [With or without CB] Tick 2a [without unpausing after the declaration of war]: Check stability of computer nation. Will be the same as Tick 1.

Stability hits are taken into account the second you declare a war, and the AI works in 'ticks', so it wouldn't spend any points to boost stability until Tick 3 of this situation. If the stability is the same as the moment they declare the war, they are not getting a stability hit. I know it's hard to believe but the AI in EU4 does not understand the simple mechanics of the game and therefore ignores them.

Readily admitted by the paradox crew that they don't know how to make an AI to be able to play their games with competence, as well. The quote is something along the lines of "The AI doesn't understand how to prepare ahead of time so we just let it ignore x!' where X is any penalty/malus incurred on the player for simple actions of progress.

It doesn't matter how neat the mechanics are in this kind of game if none of the other colors on the map know how to utilize them and outright ignores mechanics the player is forced to utilize.

2273
Other Games / Re: Europa Universalis IV
« on: December 08, 2013, 05:18:05 am »
They actually don't. A nation with 3 stability declaring war on you with a peace treaty, and if they have no CB, and if they have a marriage, it will result in them still having 3 stability. Go ahead. Invoke one of these scenarios and tell me I'm wrong.

2274
Other Games / Re: Sandcastle Builder - Dwarf Fortress of Idle Games.
« on: December 07, 2013, 09:36:02 pm »

Its incredibly ugly and unusable at the start. No idea what the hell the developer was thinking.

2275
General Discussion / Re: What should I get for Christmas
« on: December 07, 2013, 07:16:29 pm »
Ask for a NASA-certified space pen.

2276
Other Games / Re: Things your favorite games did right.
« on: December 07, 2013, 07:07:12 pm »
S2: Silent Storm Did destructible buildings nearly-perfect in my opinion.

Spellforce 1 has the most natural blending of an RPG and an RTS experience I've seen. Warcraft 3 and Spellforce are in a genre of their own in my opinion.

Gamebiz 2/3. The most opaque and fun 'video game company' game I've experienced. It may be easy to get down, but I felt if someone improved on the horrific UI and spelling of the game it'd be an easy smash hit. Look at simple games like Kairosoft games/GameDevTycoon and how incredibly popular they are. You're telling me people don't want to make their own consoles from scratch?

Path of Exile. The barter system. I know this is probably a dark horse of an opinion, but its very refreshing to not have to grind for gold in an aRPG for once. Gems/Orbs are plentiful enough to keep it from being a slog in my opinion.

Capitalism. Everything about it. Everything. Just needs more love from people and a big amount of cash to turn into a true hit with people aside from the cult hit the games are currently. The dev is obviously motivated to keep working on the series, I just can tell he's.. probably running low on cash nowadays.

Tons more. Expect further musings.

2277
Other Games / Re: Europa Universalis IV
« on: December 07, 2013, 06:43:35 pm »
One of these is ignoring peace treaties, never getting stability hits

The player can also ignore a truce to answer a defensive call to arms.

They don't get stability hits from calling a war on you directly after signing peace, without CB. Good try, though.
I've never seen this happen.


..... You must not have played much. The AI breaks truces all the time, I'd call it near-constant but in reality its mostly directed towards the player due to the AI not knowing how to play the game and therefore suicide attacking the PC.

I've had multiple cases of bordering countries breaking truces a year after a peace agreement, even declaring wars outright without a CB and still getting full support from allies, because the AI literally gets no penalty from doing so. Why? It doesn't know how to deal with the simple mechanic of stability hits.

With all this chess talk, I'll give a comparison: If chess were a Paradox game, the AI would know how to move the pieces [the simple basic premise of running the game -although the economic and stability functions are turned off for the most part-] but not how to utilize the back row of units [the diplomacy, war nuances aside from outright suicide wars/steamrolls, trading mechanics], the complexities are lost entirely on the computer and it gets curb-stomped because it only knows how to utilize the pawns on the gameboard in a limited scope.


Some people enjoy this.

Some people look at the board and say there's a complete game. I agree, EU4 is a complete game with neat mechanics.

Yet, it doesn't matter if what you're competing against doesn't know how to use half the pieces.

[This analogy leaves out the fact that Paradox AIs blatantly ignore the maluses and penalties incurred on the player for making basic gameplay decisions. Modding cannot fix this entirely, unfortunately.]

2278
Other Games / Re: Europa Universalis IV
« on: December 07, 2013, 04:42:05 pm »
One of these is ignoring peace treaties, never getting stability hits

The player can also ignore a truce to answer a defensive call to arms.

They don't get stability hits from calling a war on you directly after signing peace, without CB. Good try, though.

2279
Other Games / Re: Any games like gearhead RPG?
« on: December 07, 2013, 04:13:02 pm »
Starbound? It's pretty close to what you want.


... No. Not even close. At all. This is Gearhead.


About the topic:

See the thing about Gearhead; it's unique in most of the mechanics behind it. I'm trying to think of similar games progression-wise and I can think of few.

There's the Cogmind Roguelike, a game where you are a robot. Very fun. Modular upgrade system, currently back in development after a lot of begging from people. I think the developer is rather of aware of Gearhead, too.

2280
General Discussion / Re: The Spambot Discussion Thread
« on: December 07, 2013, 04:04:40 pm »
Seriously. You can quote them all you want but stop hyperlinking to both the posts and including their spam links. This isn't the 'propagate spam' topic.

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