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Messages - Mictlantecuhtli

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3556
Curses / Re: Questions about Slaves to Armok
« on: May 09, 2012, 05:08:22 pm »
what i would do for the source code :( , me Wants

I don't think you do, to be honest. I remember Toady ended up abandoning Armok I because it was too complexly written to root out the bugs that were programmed in, requiring mostly an entire rebuild to add simple features or to fix the game-breaking bugs, so he just said fuck it all. Or atleast that's as much as I can remember, he did an interview a few years back [Gamasutra?] and they inquired about Armok I's history and such.

3557
General Discussion / Re: American Election Megathread
« on: May 09, 2012, 04:16:23 am »
It would require a change to the federal constitution (like they did with slavery) to override a states choice on same sex marriage, anything else would probably be unconstitutional (since control of stuff like that is supposed to go to the states).

Constitution? What's that? Not more important than the bible!

3558
General Discussion / Re: Isn't unemployment a good thing?
« on: May 09, 2012, 04:13:54 am »
The more I tend to think about it, the more firmly I stand in the conclusion that the entire fucking thing has simply become obsolete.

3559
General Discussion / Re: American Election Megathread
« on: May 09, 2012, 12:48:15 am »
They do so as customary law, but AFAIK this amendment specifically bars North Carolina from legally recognizing same-sex marriages from other states.

"Greetings. We're North Carolina and we're telling you, gay citizens of San Francisco, that your marriage is fake. Please respect our rights and rescind your marriage license. Thank you."

They should just include a mandatory provision to forcefully annul gay marriages [In NC territory of course! It's STATE's rights!] being conducted/participated in inside the state, because, fuck it, that's what god wants.

3560
Other Games / Re: Carmageddon plows into Kickstarter
« on: May 08, 2012, 09:57:15 pm »
If only I had 10,000 dollars.

shutupandtakemymoney.gif

3561
Other Games / Re: Xenoblade
« on: May 08, 2012, 09:55:33 pm »
Anyone know how to get a PS3 controller working in Dolphin as a gamepad [I can use this controller for every other game with gamepad-option, from FIFA to Dead Island]? It's breaking my mind trying to figure out how to get it compatible but it's just not doing it for me. :c I'd much rather play this with a gamepad, but I guess keyboard+mouse isn't too terrible..

3562
Other Games / Re: Game with Sieges?
« on: May 08, 2012, 04:51:08 am »
Stronghold and Stronghold: Crusader.

I could 'free play' in Crusader for hours. That game [and the first, to a lesser extent] were so good for what they were. Maybe it was just the novelty of the idea and the charm in the game, still one of my favorite RTS games, especially their community.. That forum has not changed one bit in almost 12 years, hah.

3563
Other Games / Re: Xenoblade
« on: May 08, 2012, 04:38:34 am »
Thanks to Bay12, I must now play this on my PC.

3564
And I remember that about you.

I didn't know you were that ancient. I've seen much of this forum's populace come and go over the years, though. It's nice to see the retention rate of this place is higher than most forums, even with the rather large changes to how things worked once VN was gone. [I remember how huge amounts of the population was on here simply to post on VN since the waiting between versions was so long for a time. Things get chaotic when B12 gets bored.]

3565
Pifff. It does not count if it was not on your current profile.

Hey, I remember when you were a noobie too! c:

3566
Spoiler (click to show/hide)

3567
General Discussion / Re: Future of PC Gaming?
« on: May 03, 2012, 11:41:27 pm »
I'll still be playing Dwarf Fortress.

3568
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: May 02, 2012, 03:23:21 pm »
I thought open fields and forests were safer than cities so I moved to a cave in the middle of nowhere. I was wrong. I managed to last until I killed around 150 zombies there. Whenever a necro shows up there were like 30 zombies chasing me.

Anybody knows a way to stop zombies from spawning? Cheating or not I don't really care. I just want enough time to build myself a safehouse.

Nowhere is safe. I've gotten used to my daily rounds of slaughtering zombies within 3 or 4 region tiles of my sleeping area and butchering every single one, otherwise they'll all come back once a Necromancer waltzes in. You can avoid this by going totally nomad, but I found that it's generally a good idea to have a base of operations in a town, and then fortify the hell out of the building, dig pits, create mounds of dirt to impede, bury traps.. etc.

I use one main building to store most of the heavier tools you'll need [especially with the Myriad Modpack] to have more of the 'endgame' types of fun. I'm currently trying to mount machine guns on a motorcycle. Should I mention this is the only vehicle I've found since starting the new build? Yeah, it's my baby. I imagine my character as a Mongol, riding around on a motorcycle firing arrows everywhere. With lots of leather. Don't forget the leather.

3569
DF General Discussion / Re: Best Version?
« on: May 02, 2012, 05:56:52 am »
What an odd question. Why say anything but the current version, as it's the most updated? I suppose if you absolutely must play with a mod specific to an old version and are unwilling to just update it, then I suppose. Unless you meant which release you have the most fond memories of.

Well, I'm just thinking of the version I spent the most time on myself, and that was before 3d rolled around for a couple years. That version of the game was what I started with, so I hold it more near and dear than current iterations. That's nostalgia for you :p Even with predictable [dig past river- collect flux- find iron- bridge magma] mountains and overpowered Elephants, the old versions were quite fun for me for years.

3570
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: May 02, 2012, 05:17:54 am »
Burned-out and damaged buildings.

I like to recreate this for myself, turning local towns into battlefields after my three-four week looting/camping/slaughtering trip is complete, usually right around when I run out of food and water or get bored of the area. I've been keeping one world for a while now, and most of the places I do run across are actually decimated thanks to my molotov addiction.

I've also got maybe 5 or 6 huge caches of supplies/materials/tools setup in random areas for when my current character DOES die, which isn't likely to happen often.

Note: You can wear as much as you want on your torso, and it won't affect firearm accuracy at all. I currently have about 120 pounds of gear loaded onto my body, and one pair of pants. I think this should be changed, since once I realized this I knew that melee characters are worthless compared to simply having a character who wears 35 torso-encumberance worth of gear, wielding a longbow that headshots EVERYTHING that comes near and instakills it.

I think I've broken the game. Until I run across more difficult monsters, of course. Longbows just aren't fair right now. I'm doing a mimimum of 40 damage each shot with only 4 skill in archery, and if I don't insta-kill a normal zed outright it's rare. Hulks are the only issue, since they take a whopping 3 arrows to take down [70, 80, 70, never a non-headshot!] or skellies. But my character is a miracle worker or something and hasn't had too much issue nailing the limited skeletons I've run across in the face.

All I know is, you shouldn't be able to have a gear screen like this:
Purse
Purse
Messenger Bag
Messenger Bag
Kevlar Vest
Kevlar Vest
Sweater
Hoodie
Backpack
Trenchcoat
etc.. For EVERY piece of torso clothing you find.

I stopped putting clothes on because I was just weighed down by the sheer volume of my wardrobe and it made looting a little difficult.

Maybe for every +5 of torso encumbrance you should lower all stats by 1 [except perception, since that wouldn't make sense]? To prevent this in future builds, since right now I can't see myself using any other character type than survivialist-who-wears-90-layers-and-will-never-run-out-of-ammo.

I only think it's not fair mostly because in a roguelike there should never be an unbeatable build, and I've sortof stumbled across one unintentionally. I just can't see this character dying ever, my last death was a Rambo melee-only type. The unlimited ammo also is quite a conundrum, since these arrows are doing on average 2 or 3 times more damage than any firearm I have used, which do 25-35 depending on if I get lucky or not, with similar firearm skill.

So in ranged combat I have a choice between a weapon that reloads/fires in the same round, does on average 50 damage, is silent, AND the ammo is unlimited.. Or any other firearm, which you have to reload, attracts hordes of zombies after a couple shots, and are usually way weightier and cumbersome than the longbow, especially bigger weapons which require
Spoiler (click to show/hide)
AND UPS' along with their already large weights and volumes.

Sure, the bigger weapons sound nice, but in practice they're pretty much useless compared to archery's effectiveness at the moment. I simply walked into a megastore and killed the 90+ zeds in there, standing in the door, one-shotting them all. It's pretty obvious which weapon I'm going to pick when given a choice.

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