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Messages - Mekboy

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211
I've just realised I'm using the wrong dodging costs for Spanner. Can I lose the gauntlets and boots to make myself an adept dodger, or is it to late now?

212
Bigger update this time, so pictures in spoilers
--------------------------------------------

Bloody elves. Glacial goes insane in front of them, and what do they want?

Spoiler (click to show/hide)

The mountainhomes? This elf was obviously mad too! It might be infectious... Best get him to go away ASAP.

Spoiler (click to show/hide)

Sure, why not. We can just ignore it if we need to.

Spoiler (click to show/hide)

Andreus managed to haggle him up to 122 trees. No point in needlessly annoying elves, no matter how hilarious it is.
Now, one of my more important goals as leader: get this industry sorted. On various levels on the staircase will be workshop areas, consisting of a large group of similar workshops and a stockpile for either what they need, or the products. This one here will probably be for stone furniture i.e. masons and mechanics.

Spoiler (click to show/hide)

Meanwhile Glacial, running around the hills of Failcannon in his insane state, ran into a skeletal horse. Needless to say, hilarity ensued.

Spoiler (click to show/hide)

Predictably, he had his head kicked in. But that meant that the skeletal menace would no longer be distracted, and Failcannon was missing half its army. Meh, it’ll go away if we ignore it.
Seeing as Spanner needed fresh water, I decided it was for the good of all of use to rebuild the pump. Only this time nearer the fort.

Spoiler (click to show/hide)

Anyway, seeing that I wasn’t doing much, I appointed myself manager of this place. Besides, I’m the only one who’ll understand the work orders.
Workshops churning out boring stuff like doors or block will be like this:

Spoiler (click to show/hide)

And ones where useful work is done will be like this:

Spoiler (click to show/hide)

And here’s the stone furniture level in all its glory (note how the workshops are colour coded, red for professionals, grey for part timers) :

Spoiler (click to show/hide)

I think, for all my hard work here, I deserve a treat:

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Also, some kid was just born.

Spoiler (click to show/hide)

Yay.

Work on the second workshop level is now underway. This time it’s carpentry.

Spoiler (click to show/hide)

Everything was going great, until...

Spoiler (click to show/hide)

We quickly build a forge for him, and he got to work (you can also see in this picture our new statue garden. All the masons, including the 2 high master ones, are at work, and I put statues on repeat and forgot to turn it off. Andreus, you’ve got 4 statues in your room now.

Spoiler (click to show/hide)

Meanwhile, a skeletal groundhog was annoying some workers, so I sent Vee to go shoot it.

It collapsed after two shots, making up for Vee sleeping through our last hour of need.

Spoiler (click to show/hide)

   

Will this mood succeed? And will it be useful? Find out next time!


213
Can I be dorfed?

Either a hammerdorf or a mechanic, call him/her Spanner.

214
DF General Discussion / Re: You might be a dwarf fortress player if...
« on: August 28, 2010, 07:40:25 pm »
You might be a Dwarf Fortress player if you try to butcher your cat whenever you run out of food.
You might be a Dwarf Fortress player if you strap babies to yourself as armour.

215
DF Dwarf Mode Discussion / Re: Worst Artifacts ever!
« on: August 28, 2010, 06:37:18 pm »
I am now in the possession of a artifact donkey bone bracelet that's it there is nothing on it at all the guy made it and told the other dwarfs that it was an artifact and they believed him.

Urist McBoneCarver I am disappoint.

Yeah, same here. A shield which took a total of 50 bones (2 stacks of 17, 1 of 16) make a camel-bone buckler, with no decorations. Made by a possessed kid. At least here it's actually useable.

216
Spanner, Kobold. (290)

Large steel dagger (64)
Leather high boots (5)
Leather leggings (7)
Leather gauntlers (4)

Talented dogder (105)
Talented knife-user (105)

Yay, I'm a kobold ninja.
If only we could buy silk clothing.

217
In order to get the water needed for the mist-machine, I built a pump specially to extract water from a pond, to aid the filling.



Finally the idiots got to work. Ah, nothing like a nice cloud of mist.



Wait, what’s that coming over the horizon?



Elves. Bugger.
And a kobold ambush to go with them.



Ordering the civilians inside, I had Spanner and Vee attack the kobolds.
You can do it, Spanner!



Bugger.
Seeing this, I quickly ordered a handful of mooks no-one would miss to attack them with their bare hands. This went surprisingly well, with only one getting pincushioned, while the kobolds fled.



And where was Vee the whole time? Asleep. Damnit, Vee.
Seeing that Glacial was now demanding cloth, I quickly rushed to the trade depot. I quickly haggled with the elves to get some booze, lots of wood and even a bin of cloth for Glacial in exchange for some spare mechanisms and some dead guy’s clothes. But the wait was too much.



Not really Spanner’s day, is it? First he gets shot, then his spouse dies. Good thing we’ve got a baddass waterfall!

When will something good happen? Find out next time!   


So that’s first failed mood and first dead named dorf.  Two awards for me!

218
So the previous overseer came and shoved a load of paperwork into my hands, saying ‘Screw this, you take over’. Finally. I knew my natural talent would shine through. So let’s have a look at this fort...

THE HELL?
Where is anything? Where’s the mason’s workshops? And the mechanics? And the booze? Also, why’s no-one doing anything?



I quickly sorted through the jobs, sorting them into two kinds of dorf: useful and not. The useful dorfs got ordered to do nothing but their best skills, and the useless ones got told to do everything else (hauling, wall build et.c.). Note to later leaders: set the profiles on any workshop you make to only lets good dorfs work there.
From what I understand, the leader had plans to set up some kinda mist generator in the meeting hall. Now I like a nice bit of sparkly mist as much as any dorf, so I happily continued his requests. I also found some weird room out in the sea.



Neat. I’ll have it engraved and make it into my personal chambers. Probably extend it too.
I also found a rather confusing note.



Evidently a lever of some kind once stood here, and was not supposed to be pulled. Ever. How boring.
In an attempt to make this fortress a little more organised, I made plans for a huge staircase to be dug, around which we could base our home.



Even in this hellhole, apparently you can find some happiness. Turkey and Lupusater have gotten married. Luckily, they did not hold any celebration. Probably because we’ve got nowhere to celebrate.



 As if spurred on by this, our militia commander ‘Spanner’ and our armourer ‘Glacial’ also got married.



In preparation for the mist generator, I ordered somebody to empty buckets of water down a hole until we had sufficient water for it to run.



Fuckwits couldn’t find anywhere to get water from. We live by the fucking seaside. How hard can it be to find some water?
Oh goody, migrants. A ton of useless idiots, and not one but two high master masons. Neat. Also of note was the oddly named ‘Vee’, an experienced hunter who I promptly put in the military (you wanted danger, and now you’re expected to protect Battlefailed. Have fun.) As other migrants ran around shitting themselves at the mere sight of a zombie ground hog, she shot it in the face.



As soon as the migrants began to reach Failcannon itself, Glacial suddenly went mad. Speaking in a voice that was not his own, he demanded someone to build him a crafts workshop. The migrants’ first impression was some nutty dwarf demanding a workshop to be built. Welcome to fucking Failcannon.
At least he calmed down once we built him a workshop. He grabbed four pieces of gypsum and started working away feverishly.



Also some random nobodies got married.  But I don’t really care.



What will Glacial make? Find out next time!

219
Slight problem here. I'm trying to make the mist generator work by adding the water, but whenever a dwarf goes to fill it he picks up the bucket then claims that there's no water source. I've set one of the outside ponds as a water source, so is there any reason for this?

220
Awesome. Dowloading now.

221
Basically, the 7 means that there's 7 of a fluid in a tile, and the red mean magma.

222
Spanner, 4 points in hammerdorf, 3 in shield user and armour user.

223
Awesome, I'm relatively early.

That means that:
a. It shouldn't be too messed up (haha, battlefailed not messed up)
b. No FPS death!

224
So I'm the only one who's gone mad with power when comes to using up all the points?

Awesome.

225
Wow, 1,400 points sure buys a lot of luxuries... like buckets, crowns, and spare socks.

Anyway:
21x prepared ant brain
21x prepared beetle brain
21x prepared dragonfly brain
21x prepared fly brain (what? My dwarf has strange tastes. pleasedon'tjudgeme
21x dwaven wine
21x dwarven ale
21x dwarven beer
21x dwarven rum
10 x war dogs (to be used in a trap of some sort)
7x kittens (to act as 'test subjects' for the traps)
12x copper spears (to make the traps)
2x lead cages (to keep the dogs and cats)
20x pitchblende blocks (radioactive rocks are great for food preparation!)

And, finally:

2x buckets
1x pig tail sock
1x cave spider silk sock
1x giant cave spider silk sock
1x pitchblende crown
(because my dwarf likes them, but mainly because I can)

I can change these if they are too impractical, but hey, I had plenty of spare points.

My dwarf is a harmlessly (to most people) mad dwarf with a certain skill for mechanics (and therefore dwarven deathtraps).

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