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Messages - Mekboy

Pages: 1 ... 14 15 [16] 17
226
I'll take Sodel, rename him Mekboy, and give him a profession of 'Spannerer'.
5 points into mechanics, 3 into masonry and 2 into building designing.

I'll work out the gear.

227
Oh, nearly forgot, could you put me down for the earliest possible slot?

228
I think I'll have a go at this, if I can.

229
A seaside fort would have the options of trying to catch mermaids, sea serpents et.c. for experiments. Plus capturing them would require an extremely complicated trap with little to no bonus for the fort (i.e. incredibly dorfy). A terrifying place would also have the option of catching the undead for even more experiments (like 'how many times can a zombie survive being impaled by a spike?').

230
DF Dwarf Mode Discussion / Re: Worst Artifacts ever!
« on: July 27, 2010, 02:23:34 pm »
"This is a wolf bone coffin. All craftsdwarfship of the highest quality"

Whats to complain about that? Thats one badass coffin. Its gonna make one fine resting place for a warrior or hunter or something. I want a bone coffin.

Yeah, I'd like a bone coffin just for the irony of it.

My worst? A fungiwood grate that menaces with spikes of fungiwood.

It was from a possession too, so no legendary carpenter.
So I threw them both in the magma.

231
DF Modding / Re: Help with a reaction.
« on: July 25, 2010, 06:10:30 pm »
Thanks for the help.

EDIT: Regenned a world to try this out, and it still doesn't seem to want to work.

232
DF Modding / Help with a reaction.
« on: July 25, 2010, 05:26:34 pm »
At the moment I am trying to mod in a warpstone, in impure and pure forms. As pure it is a gem, and impure a stone.

The problem is making a reaction at the smelter which turns the impure form into the pure form.


Here is the impure form (it's found everywhere so I can get it quickly while I'm testing this, and I'm still messing with melting points et.c.):
Spoiler (click to show/hide)

And here is the pure form:
Spoiler (click to show/hide)

Any help would be appreciated, as this is my first attempt modding.

233
Yeah, I usually use my backpack.
And then once I've finished slaughtering towns with it, I fill it with every object I can find.

234
DF Community Games & Stories / Re: The Hall of Legends
« on: July 20, 2010, 02:43:33 pm »
Yeah, Battlefailed should definately be in here.

235
Any chance I could get a turn in this?
I'm quite experienced with DF, but this'd be my first succession.
Also, what version are you using?

236
Forum Games and Roleplaying / Re: A Generic Man in a Badly Drawn Room
« on: July 09, 2010, 08:59:47 am »
When I said "retrieve arm" I meant, of course, one of his arms, then attach it to your own shoulder. Trading is fair, right? :)
Fuck yeah!!
This.

237
Forum Games and Roleplaying / Re: A Generic Man in a Badly Drawn Room
« on: June 30, 2010, 12:57:59 pm »
Hug him/her/it and try to chat it up.

238
Forum Games and Roleplaying / Re: A Generic Man in a Badly Drawn Room
« on: June 27, 2010, 12:38:08 pm »
Cross threshold badly. Like an ass.

239
Forum Games and Roleplaying / Re: A Generic Man in a Badly Drawn Room
« on: June 25, 2010, 05:35:48 pm »
Stick foot through the mail slot.

240
DF Adventure Mode Discussion / Re: Pain Olympics
« on: May 25, 2010, 03:38:59 pm »
Shot in the lungs and both legs, so mortally wounded and bleeding heavily. This was 40d, so travelling healed everything. Anyway, I crawled over to the crossbowman who'd done it, beat them to death with a hammer, then managed to make it off the map and travel back, when I was promptly strangled by a fishery worker.

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