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Messages - Krath

Pages: 1 ... 40 41 [42] 43 44 ... 101
616
Other Games / Re: Zomboid
« on: May 30, 2011, 06:09:32 am »
I thought Dwarf Fortress already sated all of our baby killing needs?

617
Other Games / Re: Spacestation 13 *New Topic*
« on: May 29, 2011, 02:57:42 am »
Er, they quite literally removed their Atmospherics. Like, fully. You die on space tiles now AFAIK.

Yeah, you take quite a bit of damage over time when standing on Space tiles. But yeah, Breadbocks is right mostly. If someone opens a hole to space in the escape arm, it will slowly lose air, people will slowly gravitate towards the hole, etc etc. Plasma and gases still spread out slowly over time, but they don't have the massive vent system and constantly moving air that I'm pretty sure is the cause of the lag.

I really did enjoy the Bay12 server though. Especially since I logged on to an admin-driven round that was about recovering and restoring a derelict ship. The only other possible problem I have is the fact that rounds last 2-3 hours, and as time drags on the lag seems to get worse.

618
Oh.

Hmm...Oh, I have a fun one.

Greased Lightning: On a Major or Massive success, Pierre has a 1/4 chance to deliver an additional attack.

Gotta them those combos rolling.

619
That's horrible, Serious  :-\

Time travel to the 22nd century and pick up chicks in the club.

Continue going south, light my lantern if it turned off.

620
Other Games / Re: Spacestation 13 *New Topic*
« on: May 29, 2011, 12:14:30 am »
While they did remove all the complicated atmospherics and replaced it with something simpler, I think it was for a good reason. The second they did that, lag was improved immensely. And since the goons get so many players, they really needed to lower the lag somehow. Yeah, alot of us miss gassing the bridge with plasma from maintenance, but I think it was a fair tradeoff due to just simply how much lag it removed.

621
Other Games / Re: Spacestation 13 *New Topic*
« on: May 28, 2011, 11:25:49 am »
Just a thought since I hopped onto Baystation today just to see what it's like. I normally play Goon servers.

Is there any way you guys could reduce the lag from atmospherics? Goon Station did something with their atmospheric coding that involved removing vents and such, and it got rid of almost all lag. Explosions on Baystation however, remind me of Donut Station, where a meteor impacting the hull will lag the game for a good 30-45 seconds.

Yeah, just a thought since I have no Baystation experience and am spoiled by the goon servers.

622
Other Games / Re: Battle for Wesnoth, thread the second
« on: May 28, 2011, 12:03:58 am »
You guys are gonna make me wanna start playing Wesnoth again.

Also, you guys should try some add-on multiplayer campaigns. Brotherhood of Light is where you're a team of 4 White Mages on a huge map, set out to right evil deeds. Fall of Trent is 5 players, and has been popular for years, and goes from escaping a city under siege by Orcs to slaying a dragon. World Conquest is a 3 player multi-stage multiplayer campaign, with special bonuses you can choose at the beginning of each level.

There are probably alot more, but those are the ones I remember most fondly. I know for a fact Fall of Trent is compatible with Bob's RPG Add-on (Which is EXCELLENT). Bob's RPG also goes with a few other maps, it's really a nice add-on.

623
Other Games / Re: Battle for Wesnoth, thread the second
« on: May 27, 2011, 05:22:16 am »
Also man, foot pads are pretty awesome. I mean, they are good archers and clubers and stuff (very good vs undead) but they are your basic cheap unit most of the time... Until they level up. Outlaws are the bomb.

Except for the fact that in Wesnoth, 60-70% chance to dodge is in reality way less than that  :P

624
Other Games / Re: Fixing Scratched Disks
« on: May 27, 2011, 02:07:45 am »
I bring all my scratched disks to a store called Mr. Video down the street.

For 5 bucks, and given a night or two, they can fix ANYTHING.

625
Forum Games and Roleplaying / Re: Picture Fight
« on: May 26, 2011, 08:47:32 am »


Ugh man, that was some bad spaghetti.

626
War Wind has earned the achievement:
Cross species pollination: This warrior has ventured beyond his normal limits of comfort, decency and endurance for the sake of base pleasure. Naar Pierre would be pleased.

Fixed.

627
Oh Serious, don't think I didn't see your ninja edit  :D


628
You try to stab the merman (1-2penalty for not looking vs.8) and stab Claire instead. Nice job hero!

I'm too fabulous to miss.

Ever.

Ghost Wake is on equal fantabulousness with Pierre.

629
Also, congratulations on the Pierre expy's success over in Dwarmin's RTD, Krath. :3 Just thought I'd let you know about it, if you didn't already.

AbuhuhuhuhWUH? Order of the Kai? *looks*

Name: Ghost Wake (<-Pierre achievement challenge)

Awesome.

Regardless, make sure my hat is in perfect position and finish the final Merman off by stabbing it...WITHOUT LOOKING!

630
10/10 for SCIENCE!

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