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Messages - blackmagechill

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121
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 15, 2012, 06:24:51 pm »
Yeah, I'm trying to get rid of that stupid Fast metabolism 1. I think I'm worrying about it far too much, but it still bothers me that I have to eat more often. As for news on my MiFi, I killed an entire centuar pack with some holy shit moments where I had to luck out with misses and use a heal wounds potion. I made it to D:10! That's probably the furthest I've ever made it. I'm having trouble finding good weapons and where to place a stash though. I found a randart -4, -2 holy spear with a -2 Dex, which is awful, but has proven useful on imps and phantoms so far. I'll post a dump later.

122
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 15, 2012, 05:00:09 pm »
This is the first minotaur fighter I've ever played, and I'm doing pretty great other then that stupid ravenous 1. What do I do? I haven't found the temple yet, and I have no experience with melee characters god-wise.
Code: [Select]
Dungeon Crawl Stone Soup version 0.10.0 character file.

Gnool the Shield-Bearer (Minotaur Fighter)          Turns: 5433, Time: 00:28:41

HP  68/68        AC 12     Str 24      XL: 8   Next: 77%
MP   2/2         EV  8     Int  5      God:
Gold 262         SH 22     Dex 12      Spells:  0 memorised,  7 levels left

Res.Fire  : . . .   See Invis. : .    a - +0,+1 trident
Res.Cold  : . . .   Warding    : . .  b - +0 scale mail
Life Prot.: . . .   Conserve   : .    c - +0 shield
Res.Acid. : . . .   Res.Corr.  : .    (helmet unavailable)
Res.Poison: +       Clarity    : .    g - +0 cloak
Res.Elec. : .       Spirit.Shd : .    (no gloves)
Sust.Abil.: . .     Stasis     : .    (no boots)
Res.Mut.  : .       Ctrl.Telep.: .    (no amulet)
Res.Rott. : .       Levitation : .    (no ring)
Saprovore : . . .   Ctrl.Flight: .    n - +3 ring of strength

@: somewhat resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 3, fast metabolism 1, magic resistance 1, poison
resistance, AC +4
a: no special abilities


You are on level 6 of the Dungeon.
You are full.

You have visited 1 branch of the dungeon, and seen 6 of its levels.
You have visited 1 portal chamber: sewer.

You have collected 242 gold pieces.

Inventory:

Hand weapons
 a - a +0,+1 trident (weapon)
 o - a +0,+3 spear of returning (quivered)
Armour
 b - a +0 scale mail (worn)
 c - a +0 shield (worn)
 g - a +0 cloak (worn)
Magical devices
 w - a runed iron wand {zapped: 2} {tried}
 z - a wand of magic darts (9)
 F - a fluorescent wand
 U - a runed iron wand {tried}
Comestibles
 d - 9 bread rations
 f - 2 apricots
 h - 3 chokos
 r - a pear
 C - 2 meat rations
 I - a cheese
 V - 2 rotting chunks of rat flesh
 W - a rotting chunk of ball python flesh
 X - an apple
Scrolls
 e - a scroll labeled EDOSKICIEL
 i - 3 scrolls of magic mapping
 j - a scroll labeled WUUREKK EHUM
 l - 2 scrolls of detect curse
 m - a scroll labeled LEONAMM LELEYDIBB
 s - a scroll labeled IBOKLIE LIZEMIKATE
 u - 3 scrolls labeled CROASO PNIAPA {tried}
 v - 2 scrolls labeled LEAQAM PLU STRIVA
 B - a scroll labeled APISMI STRUO
 D - 4 scrolls of teleportation
 K - a scroll labeled POHUTZ FOMUPSE
Jewellery
 k - an uncursed ring of sustain abilities
 n - a +3 ring of strength (left hand)
 t - an uncursed ring of fire
 y - an uncursed ring of levitation
Potions
 p - a potion of speed
 q - a potion of magic
 x - 3 potions of agility
 A - a potion of resistance
 E - 3 lumpy inky potions
 G - a cyan potion
 H - a potion of restore abilities
 J - 4 potions of levitation
 L - 2 viscous clear potions
 M - 2 potions of curing


   Skills:
 + Level 5.9 Fighting
 + Level 5.9 Polearms
 + Level 6.3 Armour
 + Level 5.6 Dodging
 + Level 7.1 Shields
 + Level 0.6 Evocations


You have 7 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (6/27)           
Temple: D:4-7          Orc: D:6-11     

Altars:
Cheibriados
Nemelex Xobeh

Annotations
D:5 Pikel


                    Innate Abilities, Weirdness & Mutations

You reflexively headbutt those who attack you in melee.
You have a pair of large horns on your head.
You are partially covered in iridescent scales (AC +4).
You have a fast metabolism.
You are resistant to hostile enchantments.
Your system is resistant to poisons.


Message History

The worm is moderately wounded.
You puncture the worm. You headbutt the worm.
The worm is severely wounded.
You block the worm's attack.
You puncture the worm!
You kill the worm!
You see here a ring mail.
A crimson imp comes into view.
The crimson imp shouts!
You puncture the crimson imp! You headbutt the crimson imp!
You kill the crimson imp!
Found a scroll labeled CROASO PNIAPA {tried}.
Found a cyan potion.
u - 3 scrolls labeled CROASO PNIAPA {tried}
Some of the chunks of flesh in your inventory have completely rotted away.
G - a cyan potion
You continue eating.
You finish eating. That meat ration really hit the spot!
Welcome back, Gnool the Minotaur Fighter.
Press ? for a list of commands and other information.

   #.#  #...#
   #.########
   #......#
   #......#    ###################
   #......#    #..................
   #......#    #..................
   #......#    #...####..####.....
   #......######...'..##'#..####..
   #...............#..#..#.('..###
################...#..#..####).#..
.................@.#'##'##..#)##).
################...#.[#........#'#
               #...#..#.##'##.....
               #..##'##.#...####..
               #..#..)..#.[.%..#..
               #..#..#..#...#..#..
               #..#####)#####..#.#
               #..#...'..#..####.)
               #..#..)#..#(.#..%.#
               #.%######.#'##..#.#
               #....#)))....####..


There are no monsters in sight!

Vanquished Creatures
  Grinder (D:4)
  Prince Ribbit (D:5)
  Edmund (D:4)
  An ice beast (D:5)
  An ogre (D:5)
  Duvessa (D:5)
  A big kobold (D:4)
  A crimson imp (D:6)
  Dowan (D:5)
  An iguana (D:5)
  An orc priest (D:4)
  A hound (D:5)
  A siren (Port)
  A mermaid (Port)
  A worker ant (D:4)
  4 orc wizards (D:4)
  A worker ant zombie (D:6)
  Terence (D:3)
  5 gnolls
  6 adders
  3 green rats
  3 giant mites
  3 worms
  13 grey rats
  7 giant geckos
  14 orcs
  7 ball pythons
  9 bats
  12 goblins
  3 halflings (D:4)
  12 hobgoblins
  7 jackals
  14 kobolds
  13 giant cockroaches
  7 giant newts
  A jackal zombie (D:6)
  A kobold skeleton (D:4)
  2 quokkas
  28 rats
  2 bushes (D:4)
  3 plants (D:4)
  A toadstool (Port)
197 creatures vanquished.

Vanquished Creatures (others)
  A kobold (D:3)
  A goblin (D:2)
  2 rats
  4 toadstools
8 creatures vanquished.

Grand Total: 205 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Gnool, the Minotaur Fighter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 19/19 MP: 0/0
   292 | D:1      | Reached skill level 4 in Armour
   321 | D:1      | Reached XP level 2. HP: 26/26 MP: 0/0
   979 | D:2      | Reached skill level 1 in Dodging
  1016 | D:2      | Reached XP level 3. HP: 30/33 MP: 1/1
  1354 | D:2      | Found a sparkling altar of Nemelex Xobeh.
  1433 | D:2      | Reached XP level 4. HP: 8/40 MP: 1/1
  1441 | D:2      | Gained mutation: You have a fast metabolism.
  1441 | D:2      | Gained mutation: You are partially covered in iridescent scales (AC +4).
  1441 | D:2      | Gained mutation: You have a pair of large horns on your head.
  2185 | D:3      | Noticed Terence
  2204 | D:3      | Killed Terence
  2204 | D:3      | Reached XP level 5. HP: 46/46 MP: 1/1
  2314 | D:4      | Noticed Edmund
  2324 | D:4      | Killed Edmund
  2324 | D:4      | Reached skill level 5 in Armour
  2324 | D:4      | Reached XP level 6. HP: 53/53 MP: 2/2
  2918 | D:5      | Entered Level 5 of the Dungeon
  2918 | D:5      | Noticed Prince Ribbit
  3238 | D:4      | Noticed a big kobold
  3239 | D:4      | Noticed Grinder
  3254 | D:4      | Killed a big kobold
  3254 | D:4      | Reached skill level 5 in Shields
  3274 | D:4      | Killed Grinder
  3274 | D:4      | Reached skill level 5 in Fighting
  3274 | D:4      | Reached XP level 7. HP: 38/60 MP: 2/2
  3795 | D:5      | Reached skill level 5 in Polearms
  3795 | D:5      | Reached skill level 6 in Shields
  3937 | D:5      | Found a snail-covered altar of Cheibriados.
  3977 | D:5      | Reached XP level 8. HP: 63/68 MP: 2/2
  3984 | D:5      | Killed Prince Ribbit
  3984 | D:5      | Reached skill level 5 in Dodging
  4087 | D:5      | Noticed Dowan
  4090 | D:5      | Noticed Duvessa
  4099 | D:5      | Killed Duvessa
  4122 | D:5      | Killed Dowan
  4134 | D:5      | Noticed Pikel
  4751 | D:6      | Found a glowing drain.
  4763 | sewer    | Entered the sewers
  4790 | sewer    | Reached skill level 7 in Shields
  5164 | sewer    | Gained mutation: You are resistant to hostile enchantments.
  5164 | sewer    | Gained mutation: Your system is resistant to poisons.

]

123
Mafia / Re: Beginner's Mafia XXXIV: Nine-Life Ninja: Level 1 Begins!
« on: June 11, 2012, 03:31:54 pm »
I'm not trying to play sympathy here, I'm just making arrangements. Sort of like packing for a trip, so to speak. I'm not warning you against lynching me so much as stating that, if that happens (which it looks like it probably will), my suspicions and things I have said should probably get a once over from everyone if they become relevant again. Which I believe they will.

I'll give a reread and post a whole bunch of questions tomorrow.

124
DF Dwarf Mode Discussion / Re: famous last words
« on: June 10, 2012, 12:05:01 pm »
"I know! I'll take my clothes off before I fight the dragon so they won't be burnt!"

125
Forum Games and Roleplaying / Re: You are a medieval ALCHEMIST!
« on: June 10, 2012, 10:57:15 am »
You mix Gardener's Fluid and Aqua Acid in a jar and pour it on the branch. Black Vines covered in thorns sprout out! They begin to thrash about wildly. You hold your grip and plant the normal end in the dirt for a moment.

You mix the foul smelling yellow liquid and the Gardener's Fluid and pour it in your hair. Your hair falls out! Feathers sprout in place of hair! And why are you rhyming out of thin air? That concoction had a curse! Things could not possibly be worse!

You chew some of the leaves, and this brings you some ease. You put on some cologne and let out a depressed moan. This rhyming bit is a drag, and could cause your alchemy to lag.

You retrieve your stick of vines, this will surely be useful in the dwarves mines! You begin your travel, without your things, wonder what this path will bring. You think you should look for something like books, potions, or hell, even dumplings.

((You rolled a one twice in a row.))

Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Status (click to show/hide)

126
Mafia / Re: Beginner's Mafia XXXIV: Nine-Life Ninja: Level 1 Begins!
« on: June 09, 2012, 11:09:43 am »
Because he's scum? Why don't you explain more thoroughly why this could only be something scum would say.
Because... I was posting that really late I guess. I feel really stupid, but it was very late, and, well, you know what lack of sleep does to people.

Then why didn't you mention those reasons and that you were lifting them off me and Theodolus, instead of not mentioning them and going for something completely different? Was there some reason you didn't think bringing them up was necessary or a good idea? You do want him lynched and think he's scum, right, so why wouldn't you explain why to everyone else?
The thought didn't cross my mind actually. Duly noted.

If the answer's sitting right there, we hardly need you to point it out to us, now do we?

This also means that if people don't already agree with you, reading a few pages is not going to magically change their mind. If you want to convince people, you have to specifically convince people, not just gesture in a direction and claim the evidence is obvious.
Right.


In all cases, this brings up the issue of why, if these are so suspicious, you haven't gone into them yourself. You have/are going after Fiskav for one of the reasons you've mentioned, but otherwise you either haven't bothered to actually hunt any of these people (this is the first time you've mentioned any suspicion at Flying Dice at all) or have given up on them already (been a while since you've questioned Deathsword).

If you can't be bothered to hunt them for this, why would we?
I went into the whole death sword thing, but I wasn't actively pursuing it (and rightfully so, I probably would've said something that would've decredited my suspicions).



The best defense is to explain what you're doing and move on. Ignoring accusations makes it look like you don't have any defense and are just hoping it'll go away. Trying to deflect suspicions onto someone else makes it look like you don't have any defense and are hoping you can train attention onto someone else for you. Spending an inordinate amount of time defending yourself while doing nothing else makes it look like you're very concerned about your own survival but apathetic about actually finding scum.

Your defensiveness came from a combination of the second (trying to deflect attention) and looking like you were nervous in your responses. But then, you knew about that because of Deathsword's fallacy crap, right? Same basic idea.
Right. Don't deflect suspicions, just explain the way you're doing things that would look scummy.

Also, I hope not summarily lynching you for not answering my questions is what's giving you the idea that ignoring them works. In a real game you'd probably be in a noose already for that; I've been letting them slide because you're new and you seem to be at least understanding the "this is a bad idea" part of them, but in an actual game I'd want to hear your reasoning at the time even if you admitted that they were poor suspicions and had moved on.
I feel like I'm already pretty well into the noose.

127
Forum Games and Roleplaying / Re: You are a medieval ALCHEMIST!
« on: June 08, 2012, 07:10:25 pm »
Go to the nearest livery barn. Collect horse-shit.

Track down a member of the local dwarf population, and ask him where the nearest dwarven smelter is located. You need some dwarf-refined metals.
D: You were supposed to be serious about the horse shit. I started this after I read your game.

128
Forum Games and Roleplaying / Re: You are a medieval ALCHEMIST!
« on: June 08, 2012, 06:54:18 pm »
You drop the egg in the pitcher with a swig of the Aqua Acid. That is what you are calling it now, despite receiving no formal training in chemical naming. It hisses and sizzles and quickly eats through the shell of the egg. Upon meeting with the egg white and yolk the Aqua Acid and the egg inside react and form a foul smelling yellow liquid. It smells quite bad. foul smelling yellow liquid obtained!

You put some of the red leaves into the mortar, only to find that you have forgotten to retrieve the pestle from the cart! You grab a rock from outside of your hose and grind the leaves into a fine red powder. red powder obtained!

You pour a drop of the shiny red orange liquid on a stick, and it sprouts a twig! Shiny red orange liquid will now be known as Gardener's fluid.

You pour the fragrant fuchsia liquid on a stick. Nothing happens, but the area does seem to smell remarkably better. This is quite probably the cart driver's efeet cologne or someone else's perfume. Fragrant fuchsia liquid will now be known as Perfume.

Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)

129
General Discussion / Re: Things that made you sad today thread.
« on: June 08, 2012, 06:07:21 pm »
How much do you want to bet that they give the spot to the splendid table or Diane Reems? If they do, I'm going to quit listen to NPR entirely. Diane Reems already gets nine to ten or something, and then the splendid table gets the midafternoon spot. All Things Considered or something NEEDS that over those two shows. Seriously. (This is a rant about STL NPR, but thats still depressing because I actually sort of learned something and laughed at car talk, while the other two shows suck to high heaven).

130
Forum Games and Roleplaying / Re: You are a medieval ALCHEMIST!
« on: June 08, 2012, 05:23:12 pm »
That wasn't canon, you need to specify a liquid.

131
Forum Games and Roleplaying / Re: You are a medieval ALCHEMIST!
« on: June 08, 2012, 05:14:27 pm »
You urinate in the pitcher, and toss in a rotten egg.
That didn't actually just happen, but you can get the idea of what happens if you don't specify liquids.

132
Forum Games and Roleplaying / Re: You are a medieval ALCHEMIST!
« on: June 08, 2012, 05:08:32 pm »
    You decide to fish out one of those long stemmed plants and eat it. It is delicious! The after taste then takes effect and your mouth feels dry and tastes bitter. You continue with your taste trials, deciding to drink the shiny aqua liquid (just a taste). The acid burns your mouth and throat, and you begin to sputter and gasp! You vomit after a coughing fit, and it lands on your hay sleeping pile. You will flip it over at night fall and hope for the best. You taste the jug! It is ceramic.


    After your self destructive and possibly life threatening tasting trials you decide to go to the swimwear shop. Unfortunately, being medieval times, you swim naked. After waffling the idea of buying lime green paint, you decide against it. You go to the cloak store and see a cloak for five pence. You attempt to purchase, only to realize that you have six farthings, which are not equal to  five pence.


Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)

133
Forum Games and Roleplaying / You are a medieval ALCHEMIST!
« on: June 08, 2012, 04:35:59 pm »
You stand in your dirt floor hovel next to that fire place that you have pissed in many a times to keep it from burning your pile of hay that you sleep on. You had a stroke of luck yesterday and happened upon an overturned cart full of amazingly resilient glass and ceramic bottles, and a man with a piece of bratwurst lodged deep in his cold, dead throat. Seeking to profit from this sausage based death, you quickly plundered as man of his bottles as you could, carrying them in mortars and empty jugs, jars, and pitchers. Your house is positively teeming with dangerous liquids, powders and plants.

Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)
What do you do?

134
Mafia / Re: Beginner's Mafia XXXIV: Nine-Life Ninja: Level 1 Begins!
« on: June 08, 2012, 03:53:13 pm »
I forgot to mention to appear less defensive. I looked like it in questioning which raised some eyebrows, and it seems to me that the best defense is to either not have one because you don't need it unless you're scum, or to redirect to someone else, which also sort of looks like a scum tell.

135
Mafia / Re: Beginner's Mafia XXXIV: Nine-Life Ninja: Level 1 Begins!
« on: June 08, 2012, 03:50:24 pm »
So far people are using my lack of voting in RVS and increased voting in the D1 actual vote stage. So vote like a senior in RVS and then don't when it matters I guess??? (that last part's a joke, but people are angry becuase I've moved my vote around, which I guess I'll stop doing).

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