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DF Gameplay Questions / Re: How to get a dwarf equipped with a pick.
« on: March 01, 2011, 01:24:05 am »
Couldn't you just make the dwarf in question a miner?
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I've searched through the LL object files, but I did not find the llama creature. I guess this was not one of the creatures imported from Chariot's Zoo Mod.
Were llamas intentionally left out due to their exotic nature? Also, are there any plans to convert more creatures from Chariot's Zoo Mod into VBASE format?
(I'm asking about llamas in particular because, strangely, I'm having a very hard time finding a recent [i.e., for 0.31.18] mod that includes them.)
1, Place floor above river.
2,??
3,PROFITWATER
Naked dorfs are icky. And squishy.
I guess exponential was not exactly what I meant....I knew it was the wrong term but either way I forgot about the lack of damage/hit points. Its all based on materials and what not now...So I don't even know how war training affects animals now...any clues?
Technically, the doors aren't actually supporting each other - they just think they're still being supported by the adjacent wall you since deconstructed.
Hmm. I thought this too until I went to set up a jail door with iron bars flanking it. Three-wide hallway, dug out two of the three squares, put the bars in one and the door in the other. Dug away the remaining wall, and the door deconstructed. Tried it with 2 doors and 4 bars, and it holds up just fine.
You may still be right, though. I'll have to run a controlled test to make sure I didn't see it wrong or miss a job cancellation.