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Messages - Patchy

Pages: 1 ... 67 68 [69] 70 71 ... 75
1021
DF Dwarf Mode Discussion / Re: This game needs Thermite.
« on: August 10, 2010, 11:15:14 pm »
Ah, Mythbusters, one of the few shows on tv I actually like. Just got done watching the episode where they blew up or rather melted a car with a 1000 pounds of thermite about 15 minutes ago.

1022
Hmm, maybe check the stockpiles and make sure the item is set to be stored in them. Or maybe its a pathing or burrow restriction problem. Just a couple things to look at, otherwise no clue whats up.

1023
DF General Discussion / Re: HAPPY BIRFDAY!
« on: August 05, 2010, 08:14:40 pm »
Happy Birthday ThreeToe.
*Puts partyhat on and looks for the booze*

1024
Here ya go.
http://www.bay12forums.com/smf/index.php?topic=63151.msg1457946#msg1457946
This method works for getting a farm started quite quickly in a glacier. once you got the farm goin, freezing embarks aren't that much different from normal ones.

1025
The collapsing ice sheet into a cister sounds cool, and I'll have to try it in a future. But couldn't you just arrange a dump and strip mine your ice? Have the resulting ice blocks dumped down into your cistern space and get the same results without needing any material? I suspect this would be the best way to do glacial sheet where you don't have access to much of anything to begin with. Not as dwarvenly, as there's no lever linked support to collapse, but should be relatively quick to arrange. Just channel down to rock, mark an activity dump at the top, and strip mine (using the channel) ice sheet. Dump resulting ice down the hole via "D"ump, and you are done.

If you dump the ice boulders into the cistern, they jus melt into that useless puddle contaminate. One of your dwarves will eventually come along and clean it up. The reason for collapsing the ice, is you need the ice to be in its natural ice wall form so it'll melt into water with depth.

1026
The ice boulders you get from digging through ice will only ever produce a "contaminate" puddle. That water is quite useless.

If you want to use the ice the for water, you have 1 of 2 methods you can use. The before mentioned magma method which is essentially pumping magma to jus under the ice sheet and melting bits of it for your water. Magma though is hard to do unless you brought enough supplies to last while you build a big pump stack, or piston, or settled near a volcanoe.

The 2nd method and the one I use most often, is the ice cutting. Cut a 3x3x3 cube of the ice sheet away and attach a support to it. Now dig a 3x3x4 cistern directly under the suspended ice block, make sure the cistern is completely in the rock layers and not the ice sheets. Next build yourself a little hall off the bottom of the cistern and stick a flood gate/door or something on it. Now you can throw the switch for that support and collapse the ice cube into the cistern. Since the ice block is now in the rock layer vs the ice sheet it'll melt shortly after, and fill that cistern with liquid water. Now just dig your farm areas off that little hall at the bottom of the cistern open your flood gate and irrigate.

Alternatively just keep digging down till you hit the caverns. Usually some cave lakes down there for water, and the ground is already muddied and farmable.

1027
DF Suggestions / Re: Raw-Editable Procedural Worldgen Cities
« on: August 03, 2010, 07:43:26 pm »
I like the idea. I've embarked on the various civ sites to see what the towns look like, including a mountain home (using embark anywhere) back in 40d. The sites were more than jus a bit underwhelming to say the least. The whole thing really didn't do anything for my desire to play adventure mode. Oh whoopee I killed some more people, though the fact that we can go back and explore our old forts is quite fun and redeems it quite a bit.

Absolutely nothing for the elves, just standing around in the middle of nowhere. Not even a single treehouse or something for shelter. Humans had a random smattering of houses, and an inn. The goblins had some impressive if rather short (3 z-lvls if i recall) dark towers, but the interior was jus a mess of halls and alcoves without any rhyme or reason. The dwarves had essentially a hole in the ground, with a big stupidly wide entrance. While they did have rooms and stuff carved out underground, there wasn't anything in them.

So, yeah if we could get the ability to help design the civ sites a little better, so they at least make sense or something. I know it's probably not easy to get the races to build something even close to resembling a place to live in, so I haven't really cared that much about it. But if we do get something similiar to the arena for designing the civ sites, that'd be awesome.

1028
DF Dwarf Mode Discussion / Re: A poll about magma... because I can.
« on: July 29, 2010, 10:39:34 pm »
Usually a magma pump stack, though on occasion I build forge and dorm area jus above the sea and use that. I played around with a magma piston on 1 map.

1029
DF Dwarf Mode Discussion / Re: Bronzetower, or interesting landscape.
« on: July 28, 2010, 08:21:12 pm »
It does look like a really nice site. The rivers would probably kill my poor comp though.

1030
Thats only if you seal it back up.

1031
Go for that adamantine, it matters not whether your fort is 1 year old or 50. HFS is fun for all ages XP

1032
Don't designate all the tiles to be channeled at once. That way the silly miner won't step down into the channel to start workin on the next tile and promptly become that lovely dwarfcicle. Alternatively don't remove the roof of your aquifer till you've channeled out everywhere that needs channeling.

1033
Nope, the smr eats up the newly formed obsidian tile. Its the whole reason the piston had to be moved from the sea to a dwarf made reservois.

1034
DF Dwarf Mode Discussion / Re: Ice in a mold
« on: July 28, 2010, 12:13:03 am »
Yes, I have on a very small scale. And I did mention it in my above post, though I didn't exactly explain out what I meant by bucket brigading it, which is my bad.

Though creating pond zones to build an entire decent sized above ground ice fort would be a bit... well a bit something, not sure I have a good word for it. It'd be a test of one's patience to be sure. And hence why I started planning out that operation I described.

1035
DF General Discussion / Re: Dwarf Fortress reference in Starcraft II
« on: July 27, 2010, 06:13:09 pm »
Thats a pretty cool homage to DF in SC2. As for the hate, people jus love to hate and if you got a whole group of people hating something, all the better to hate on it... bandwagon hate, thats really all it is.

Blizzard doesn't exactly make the type of games I generally like to play, but I do recognise their games as being fairly well polished, tested, and balanced.

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